Lines Matching refs:program
9 void glAttachShader(GLuint program, GLuint shader);
10 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
38 void glDeleteProgram(GLuint program);
45 void glDetachShader(GLuint program, GLuint shader);
62 …void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size…
63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz…
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
65 int glGetAttribLocation(GLuint program, const GLchar* name);
72 void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
73 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
82 void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
83 void glGetUniformiv(GLuint program, GLint location, GLint* params);
84 int glGetUniformLocation(GLuint program, const GLchar* name);
92 GLboolean glIsProgram(GLuint program);
97 void glLinkProgram(GLuint program);
138 void glUseProgram(GLuint program);
139 void glValidateProgram(GLuint program);
152 …void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat,…
153 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
205 GLboolean glExtIsProgramBinaryQCOM(GLuint program);
206 …void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* len…
240 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
241 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
242 …void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint…
243 …void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformName…
244 …void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
245 …void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsize…
260 void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
261 …void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLe…
308 …void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buff…
309 …void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GL…
310 …void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,…
328 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
329 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
330 …void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, vo…
331 GLint glGetFragDataLocation(GLuint program, const char* name);
356 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
357 void glActiveShaderProgram(GLuint pipeline, GLuint program);
360 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
361 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
362 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
363 …void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloa…
364 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
365 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
366 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
367 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
368 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
370 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
371 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
372 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
373 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
374 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
375 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
376 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
377 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
378 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
379 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
380 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
381 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
382 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
383 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
384 …void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
385 …void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
386 …void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,…
387 …void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
388 …void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
389 …void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
390 …void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
391 …void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
392 …void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpos…
393 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
394 …void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCou…
395 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
396 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
397 …void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSi…
426 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
427 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params);
448 void glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
451 ctx->glAttachShader(ctx, program, shader); in glAttachShader()
454 void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument
457 ctx->glBindAttribLocation(ctx, program, index, name); in glBindAttribLocation()
626 void glDeleteProgram(GLuint program) in glDeleteProgram() argument
629 ctx->glDeleteProgram(ctx, program); in glDeleteProgram()
670 void glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
673 ctx->glDetachShader(ctx, program, shader); in glDetachShader()
776 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,… in glGetActiveAttrib() argument
780 ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); in glGetActiveAttrib()
783 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() argument
787 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform()
790 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument
793 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
796 int glGetAttribLocation(GLuint program, const GLchar* name) in glGetAttribLocation() argument
799 return ctx->glGetAttribLocation(ctx, program, name); in glGetAttribLocation()
838 void glGetProgramiv(GLuint program, GLenum pname, GLint* params) in glGetProgramiv() argument
841 ctx->glGetProgramiv(ctx, program, pname, params); in glGetProgramiv()
844 void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetProgramInfoLog() argument
848 ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); in glGetProgramInfoLog()
901 void glGetUniformfv(GLuint program, GLint location, GLfloat* params) in glGetUniformfv() argument
904 ctx->glGetUniformfv(ctx, program, location, params); in glGetUniformfv()
907 void glGetUniformiv(GLuint program, GLint location, GLint* params) in glGetUniformiv() argument
910 ctx->glGetUniformiv(ctx, program, location, params); in glGetUniformiv()
913 int glGetUniformLocation(GLuint program, const GLchar* name) in glGetUniformLocation() argument
916 return ctx->glGetUniformLocation(ctx, program, name); in glGetUniformLocation()
961 GLboolean glIsProgram(GLuint program) in glIsProgram() argument
964 return ctx->glIsProgram(ctx, program); in glIsProgram()
991 void glLinkProgram(GLuint program) in glLinkProgram() argument
994 ctx->glLinkProgram(ctx, program); in glLinkProgram()
1237 void glUseProgram(GLuint program) in glUseProgram() argument
1240 ctx->glUseProgram(ctx, program); in glUseProgram()
1243 void glValidateProgram(GLuint program) in glValidateProgram() argument
1246 ctx->glValidateProgram(ctx, program); in glValidateProgram()
1321 void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, … in glGetProgramBinaryOES() argument
1324 ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); in glGetProgramBinaryOES()
1327 void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) in glProgramBinaryOES() argument
1330 ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); in glProgramBinaryOES()
1643 GLboolean glExtIsProgramBinaryQCOM(GLuint program) in glExtIsProgramBinaryQCOM() argument
1646 return ctx->glExtIsProgramBinaryQCOM(ctx, program); in glExtIsProgramBinaryQCOM()
1649 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* leng… in glExtGetProgramBinarySourceQCOM() argument
1652 ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); in glExtGetProgramBinarySourceQCOM()
1855 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) in glUniformBlockBinding() argument
1858 ctx->glUniformBlockBinding(ctx, program, uniformBlockIndex, uniformBlockBinding); in glUniformBlockBinding()
1861 GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) in glGetUniformBlockIndex() argument
1864 return ctx->glGetUniformBlockIndex(ctx, program, uniformBlockName); in glGetUniformBlockIndex()
1867 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint*… in glGetUniformIndices() argument
1870 ctx->glGetUniformIndices(ctx, program, uniformCount, uniformNames, uniformIndices); in glGetUniformIndices()
1873 void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames… in glGetUniformIndicesAEMU() argument
1876 …ctx->glGetUniformIndicesAEMU(ctx, program, uniformCount, packedUniformNames, packedLen, uniformInd… in glGetUniformIndicesAEMU()
1879 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* param… in glGetActiveUniformBlockiv() argument
1882 ctx->glGetActiveUniformBlockiv(ctx, program, uniformBlockIndex, pname, params); in glGetActiveUniformBlockiv()
1885 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei… in glGetActiveUniformBlockName() argument
1889 …ctx->glGetActiveUniformBlockName(ctx, program, uniformBlockIndex, bufSize, length, uniformBlockNam… in glGetActiveUniformBlockName()
1976 void glGetUniformuiv(GLuint program, GLint location, GLuint* params) in glGetUniformuiv() argument
1979 ctx->glGetUniformuiv(ctx, program, location, params); in glGetUniformuiv()
1982 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLen… in glGetActiveUniformsiv() argument
1985 ctx->glGetActiveUniformsiv(ctx, program, uniformCount, uniformIndices, pname, params); in glGetActiveUniformsiv()
2267 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const char** varyings, GLenum buffe… in glTransformFeedbackVaryings() argument
2270 ctx->glTransformFeedbackVaryings(ctx, program, count, varyings, bufferMode); in glTransformFeedbackVaryings()
2273 void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLu… in glTransformFeedbackVaryingsAEMU() argument
2276 …ctx->glTransformFeedbackVaryingsAEMU(ctx, program, count, packedVaryings, packedVaryingsLen, buffe… in glTransformFeedbackVaryingsAEMU()
2279 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, … in glGetTransformFeedbackVarying() argument
2283 ctx->glGetTransformFeedbackVarying(ctx, program, index, bufSize, length, size, type, name); in glGetTransformFeedbackVarying()
2392 void glProgramParameteri(GLuint program, GLenum pname, GLint value) in glProgramParameteri() argument
2395 ctx->glProgramParameteri(ctx, program, pname, value); in glProgramParameteri()
2398 void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) in glProgramBinary() argument
2401 ctx->glProgramBinary(ctx, program, binaryFormat, binary, length); in glProgramBinary()
2404 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, voi… in glGetProgramBinary() argument
2408 ctx->glGetProgramBinary(ctx, program, bufSize, length, binaryFormat, binary); in glGetProgramBinary()
2411 GLint glGetFragDataLocation(GLuint program, const char* name) in glGetFragDataLocation() argument
2414 return ctx->glGetFragDataLocation(ctx, program, name); in glGetFragDataLocation()
2565 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) in glUseProgramStages() argument
2568 ctx->glUseProgramStages(ctx, pipeline, stages, program); in glUseProgramStages()
2571 void glActiveShaderProgram(GLuint pipeline, GLuint program) in glActiveShaderProgram() argument
2574 ctx->glActiveShaderProgram(ctx, pipeline, program); in glActiveShaderProgram()
2589 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) in glProgramUniform1f() argument
2592 ctx->glProgramUniform1f(ctx, program, location, v0); in glProgramUniform1f()
2595 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) in glProgramUniform2f() argument
2598 ctx->glProgramUniform2f(ctx, program, location, v0, v1); in glProgramUniform2f()
2601 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) in glProgramUniform3f() argument
2604 ctx->glProgramUniform3f(ctx, program, location, v0, v1, v2); in glProgramUniform3f()
2607 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat… in glProgramUniform4f() argument
2610 ctx->glProgramUniform4f(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4f()
2613 void glProgramUniform1i(GLuint program, GLint location, GLint v0) in glProgramUniform1i() argument
2616 ctx->glProgramUniform1i(ctx, program, location, v0); in glProgramUniform1i()
2619 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) in glProgramUniform2i() argument
2622 ctx->glProgramUniform2i(ctx, program, location, v0, v1); in glProgramUniform2i()
2625 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) in glProgramUniform3i() argument
2628 ctx->glProgramUniform3i(ctx, program, location, v0, v1, v2); in glProgramUniform3i()
2631 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i() argument
2634 ctx->glProgramUniform4i(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4i()
2637 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) in glProgramUniform1ui() argument
2640 ctx->glProgramUniform1ui(ctx, program, location, v0); in glProgramUniform1ui()
2643 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui() argument
2646 ctx->glProgramUniform2ui(ctx, program, location, v0, v1); in glProgramUniform2ui()
2649 void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2) in glProgramUniform3ui() argument
2652 ctx->glProgramUniform3ui(ctx, program, location, v0, v1, v2); in glProgramUniform3ui()
2655 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui() argument
2658 ctx->glProgramUniform4ui(ctx, program, location, v0, v1, v2, v3); in glProgramUniform4ui()
2661 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform1fv() argument
2664 ctx->glProgramUniform1fv(ctx, program, location, count, value); in glProgramUniform1fv()
2667 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform2fv() argument
2670 ctx->glProgramUniform2fv(ctx, program, location, count, value); in glProgramUniform2fv()
2673 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform3fv() argument
2676 ctx->glProgramUniform3fv(ctx, program, location, count, value); in glProgramUniform3fv()
2679 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) in glProgramUniform4fv() argument
2682 ctx->glProgramUniform4fv(ctx, program, location, count, value); in glProgramUniform4fv()
2685 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform1iv() argument
2688 ctx->glProgramUniform1iv(ctx, program, location, count, value); in glProgramUniform1iv()
2691 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform2iv() argument
2694 ctx->glProgramUniform2iv(ctx, program, location, count, value); in glProgramUniform2iv()
2697 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform3iv() argument
2700 ctx->glProgramUniform3iv(ctx, program, location, count, value); in glProgramUniform3iv()
2703 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) in glProgramUniform4iv() argument
2706 ctx->glProgramUniform4iv(ctx, program, location, count, value); in glProgramUniform4iv()
2709 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform1uiv() argument
2712 ctx->glProgramUniform1uiv(ctx, program, location, count, value); in glProgramUniform1uiv()
2715 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform2uiv() argument
2718 ctx->glProgramUniform2uiv(ctx, program, location, count, value); in glProgramUniform2uiv()
2721 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform3uiv() argument
2724 ctx->glProgramUniform3uiv(ctx, program, location, count, value); in glProgramUniform3uiv()
2727 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) in glProgramUniform4uiv() argument
2730 ctx->glProgramUniform4uiv(ctx, program, location, count, value); in glProgramUniform4uiv()
2733 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix2fv() argument
2736 ctx->glProgramUniformMatrix2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2fv()
2739 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix3fv() argument
2742 ctx->glProgramUniformMatrix3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3fv()
2745 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, … in glProgramUniformMatrix4fv() argument
2748 ctx->glProgramUniformMatrix4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4fv()
2751 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x3fv() argument
2754 ctx->glProgramUniformMatrix2x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x3fv()
2757 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x2fv() argument
2760 ctx->glProgramUniformMatrix3x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x2fv()
2763 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix2x4fv() argument
2766 ctx->glProgramUniformMatrix2x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix2x4fv()
2769 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x2fv() argument
2772 ctx->glProgramUniformMatrix4x2fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x2fv()
2775 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix3x4fv() argument
2778 ctx->glProgramUniformMatrix3x4fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix3x4fv()
2781 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose… in glProgramUniformMatrix4x3fv() argument
2784 ctx->glProgramUniformMatrix4x3fv(ctx, program, location, count, transpose, value); in glProgramUniformMatrix4x3fv()
2787 void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) in glGetProgramInterfaceiv() argument
2790 ctx->glGetProgramInterfaceiv(ctx, program, programInterface, pname, params); in glGetProgramInterfaceiv()
2793 void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCoun… in glGetProgramResourceiv() argument
2797 …ctx->glGetProgramResourceiv(ctx, program, programInterface, index, propCount, props, bufSize, leng… in glGetProgramResourceiv()
2800 GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceIndex() argument
2803 return ctx->glGetProgramResourceIndex(ctx, program, programInterface, name); in glGetProgramResourceIndex()
2806 GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) in glGetProgramResourceLocation() argument
2809 return ctx->glGetProgramResourceLocation(ctx, program, programInterface, name); in glGetProgramResourceLocation()
2812 void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSiz… in glGetProgramResourceName() argument
2816 ctx->glGetProgramResourceName(ctx, program, programInterface, index, bufSize, length, name); in glGetProgramResourceName()
2987 void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) in glGetnUniformfvEXT() argument
2990 ctx->glGetnUniformfvEXT(ctx, program, location, bufSize, params); in glGetnUniformfvEXT()
2993 void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) in glGetnUniformivEXT() argument
2996 ctx->glGetnUniformivEXT(ctx, program, location, bufSize, params); in glGetnUniformivEXT()