Lines Matching refs:magick_restrict
261 *magick_restrict r; in AdaptiveBlurImage()
264 *magick_restrict q; in AdaptiveBlurImage()
282 *magick_restrict p; in AdaptiveBlurImage()
321 *magick_restrict k; in AdaptiveBlurImage()
324 *magick_restrict pixels; in AdaptiveBlurImage()
582 *magick_restrict r; in AdaptiveSharpenImage()
585 *magick_restrict q; in AdaptiveSharpenImage()
603 *magick_restrict p; in AdaptiveSharpenImage()
642 *magick_restrict k; in AdaptiveSharpenImage()
645 *magick_restrict pixels; in AdaptiveSharpenImage()
879 const int polarity,Quantum *magick_restrict f,Quantum *magick_restrict g) in Hull()
992 *magick_restrict buffer, in DespeckleImage()
993 *magick_restrict pixels; in DespeckleImage()
1084 *magick_restrict p; in DespeckleImage()
1115 *magick_restrict q; in DespeckleImage()
1432 static inline MagickRealType GetMeanLuma(const Image *magick_restrict image, in GetMeanLuma()
1433 const double *magick_restrict pixel) in GetMeanLuma()
1504 *magick_restrict q; in KuwaharaImage()
1521 *magick_restrict p; in KuwaharaImage()
1540 *magick_restrict k; in KuwaharaImage()
1776 *magick_restrict p; in LocalContrastImage()
1855 *magick_restrict p; in LocalContrastImage()
1862 *magick_restrict q; in LocalContrastImage()
2106 *magick_restrict p; in MotionBlurImage()
2109 *magick_restrict q; in MotionBlurImage()
2144 *magick_restrict r; in MotionBlurImage()
2147 *magick_restrict k; in MotionBlurImage()
2896 *magick_restrict p; in RotationalBlurImage()
2899 *magick_restrict q; in RotationalBlurImage()
2956 *magick_restrict r; in RotationalBlurImage()
3218 *magick_restrict l, in SelectiveBlurImage()
3219 *magick_restrict p; in SelectiveBlurImage()
3222 *magick_restrict q; in SelectiveBlurImage()
3265 *magick_restrict k; in SelectiveBlurImage()
3268 *magick_restrict luminance_pixels, in SelectiveBlurImage()
3269 *magick_restrict pixels; in SelectiveBlurImage()
3497 *magick_restrict center, in ShadeImage()
3498 *magick_restrict p, in ShadeImage()
3499 *magick_restrict post, in ShadeImage()
3500 *magick_restrict pre; in ShadeImage()
3503 *magick_restrict q; in ShadeImage()
3785 **magick_restrict random_info; in SpreadImage()
3835 *magick_restrict q; in SpreadImage()
3982 *magick_restrict p; in UnsharpMaskImage()
3985 *magick_restrict q; in UnsharpMaskImage()