Lines Matching refs:allocateMem
43 bool allocateMem, MTdata d) in CreateGLTexture1DArray() argument
109 if( !allocateMem ) { in CreateGLTexture1DArray()
114 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
131 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1DArray()
156 bool allocateMem, MTdata d) in CreateGLTexture2DArray() argument
174 if( type == kFloat && allocateMem ) in CreateGLTexture2DArray()
183 else if( !allocateMem ) in CreateGLTexture2DArray()
224 if( !allocateMem ) in CreateGLTexture2DArray()
230 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
248 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2DArray()
272 GLuint *outTex, GLuint *outBuf, int *outError, bool allocateMem, MTdata d) in CreateGLTextureBuffer() argument
322 if( !allocateMem ) { in CreateGLTextureBuffer()
327 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTextureBuffer()
344 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTextureBuffer()
368 GLuint *outTextureID, int *outError, bool allocateMem, MTdata d ) in CreateGLTexture1D() argument
431 if( !allocateMem ) { in CreateGLTexture1D()
436 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1D()
453 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture1D()
479 int *outError, bool allocateMem, MTdata d ) in CreateGLTexture2D() argument
515 if(allocateMem) in CreateGLTexture2D()
610 if( !allocateMem ) in CreateGLTexture2D()
616 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2D()
634 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture2D()
660 int *outError, MTdata d, bool allocateMem) in CreateGLTexture3D() argument
678 if( type == kFloat && allocateMem ) in CreateGLTexture3D()
687 else if( !allocateMem ) in CreateGLTexture3D()
713 if( !allocateMem ) in CreateGLTexture3D()
719 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture3D()
737 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLTexture3D()
1045 … int *outError, bool allocateMem, MTdata d , bool fixedSampleLocations) in CreateGLTexture2DMultisample() argument
1296 if (allocateMem) in CreateGLTexture2DMultisample()
1306 bool allocateMem, MTdata d, bool fixedSampleLocations) in CreateGLTexture2DArrayMultisample() argument
1560 if (allocateMem) in CreateGLTexture2DArrayMultisample()
1574 int *outError, MTdata d, bool allocateMem ) in CreateGLRenderbuffer() argument
1716 if( !allocateMem ) in CreateGLRenderbuffer()
1722 if( glType == GL_UNSIGNED_INT_8_8_8_8_REV && glFormat == GL_BGRA && allocateMem ) in CreateGLRenderbuffer()
1740 else if( glType == GL_UNSIGNED_INT_8_8_8_8 && glFormat == GL_BGRA && allocateMem ) in CreateGLRenderbuffer()