Lines Matching refs:cl_uchar
118 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1DArray()
120 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1DArray()
121 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1DArray()
122 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1DArray()
123 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1DArray()
135 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1DArray()
138 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1DArray()
139 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1DArray()
140 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1DArray()
141 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1DArray()
234 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2DArray()
237 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2DArray()
238 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2DArray()
239 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2DArray()
240 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2DArray()
252 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2DArray()
255 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2DArray()
256 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2DArray()
257 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2DArray()
258 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2DArray()
331 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTextureBuffer()
333 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTextureBuffer()
334 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTextureBuffer()
335 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTextureBuffer()
336 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTextureBuffer()
348 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTextureBuffer()
351 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTextureBuffer()
352 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTextureBuffer()
353 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTextureBuffer()
354 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTextureBuffer()
440 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1D()
442 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1D()
443 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1D()
444 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1D()
445 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1D()
457 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1D()
460 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1D()
461 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1D()
462 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1D()
463 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1D()
620 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2D()
623 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2D()
624 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2D()
625 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2D()
626 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2D()
638 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2D()
641 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2D()
642 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2D()
643 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2D()
644 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2D()
723 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture3D()
726 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture3D()
727 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture3D()
728 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture3D()
729 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture3D()
741 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture3D()
744 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture3D()
745 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture3D()
746 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture3D()
747 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture3D()
936 cl_uchar *p = (cl_uchar *)buffer; in reorder_verification_buffer()
939 cl_uchar uc0 = p[i * 4 + 0]; in reorder_verification_buffer()
940 cl_uchar uc1 = p[i * 4 + 1]; in reorder_verification_buffer()
941 cl_uchar uc2 = p[i * 4 + 2]; in reorder_verification_buffer()
942 cl_uchar uc3 = p[i * 4 + 3]; in reorder_verification_buffer()
954 cl_uchar *p = (cl_uchar *)buffer; in reorder_verification_buffer()
957 cl_uchar uc0 = p[i * 4 + 0]; in reorder_verification_buffer()
958 cl_uchar uc1 = p[i * 4 + 1]; in reorder_verification_buffer()
959 cl_uchar uc2 = p[i * 4 + 2]; in reorder_verification_buffer()
960 cl_uchar uc3 = p[i * 4 + 3]; in reorder_verification_buffer()
1726 cl_uchar *p = (cl_uchar *)buffer; in CreateGLRenderbuffer()
1729 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLRenderbuffer()
1730 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLRenderbuffer()
1731 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLRenderbuffer()
1732 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLRenderbuffer()
1744 cl_uchar *p = (cl_uchar *)buffer; in CreateGLRenderbuffer()
1747 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLRenderbuffer()
1748 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLRenderbuffer()
1749 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLRenderbuffer()
1750 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLRenderbuffer()
2183 cl_uchar *p = (cl_uchar *)malloc(count * sizeof(cl_uchar)); in CreateRandomData()
2188 p[ i ] = (cl_uchar)genrand_int32(d); in CreateRandomData()
2293 cl_uchar* p = (cl_uchar*)buffer; in DumpGLBuffer()