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Lines Matching refs:mProgramState

20     : mProgramState(nullptr),  in ProgramExecutable()
53 if (mProgramState && in getProgramState()
54 (hasLinkedShaderStage(shaderType) || mProgramState->getAttachedShader(shaderType))) in getProgramState()
56 return mProgramState; in getProgramState()
99 ASSERT(mProgramState || mProgramPipelineState); in hasDefaultUniforms()
100 if (mProgramState) in hasDefaultUniforms()
102 return mProgramState->hasDefaultUniforms(); in hasDefaultUniforms()
110 ASSERT(mProgramState || mProgramPipelineState); in hasTextures()
111 if (mProgramState) in hasTextures()
113 return mProgramState->hasTextures(); in hasTextures()
121 ASSERT(mProgramState || mProgramPipelineState); in hasUniformBuffers()
122 if (mProgramState) in hasUniformBuffers()
124 return mProgramState->hasUniformBuffers(); in hasUniformBuffers()
132 ASSERT(mProgramState || mProgramPipelineState); in hasStorageBuffers()
133 if (mProgramState) in hasStorageBuffers()
135 return mProgramState->hasStorageBuffers(); in hasStorageBuffers()
143 ASSERT(mProgramState || mProgramPipelineState); in hasAtomicCounterBuffers()
144 if (mProgramState) in hasAtomicCounterBuffers()
146 return mProgramState->hasAtomicCounterBuffers(); in hasAtomicCounterBuffers()
154 ASSERT(mProgramState || mProgramPipelineState); in hasImages()
155 if (mProgramState) in hasImages()
157 return mProgramState->hasImages(); in hasImages()
165 ASSERT(mProgramState || mProgramPipelineState); in hasTransformFeedbackOutput()
166 if (mProgramState) in hasTransformFeedbackOutput()
168 return mProgramState->hasTransformFeedbackOutput(); in hasTransformFeedbackOutput()
176 ASSERT(mProgramState || mProgramPipelineState); in getTransformFeedbackBufferCount()
177 if (mProgramState) in getTransformFeedbackBufferCount()
179 return mProgramState->getTransformFeedbackBufferCount(); in getTransformFeedbackBufferCount()
233 uint32_t uniformIndex = mProgramState->getUniformIndexFromImageIndex(imageIndex); in updateActiveImages()
234 const gl::LinkedUniform &imageUniform = mProgramState->getUniforms()[uniformIndex]; in updateActiveImages()