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Lines Matching refs:rx

19 namespace rx
85 ANGLE_INLINE ResourceType *checkObjectAllocation(rx::GLImplFactory *factory, in checkObjectAllocation()
109 ResourceType *checkObjectAllocationImpl(rx::GLImplFactory *factory, in checkObjectAllocationImpl()
131 ANGLE_INLINE Buffer *checkBufferAllocation(rx::GLImplFactory *factory, BufferID handle) in checkBufferAllocation()
137 static Buffer *AllocateNewObject(rx::GLImplFactory *factory, BufferID handle);
149 ShaderProgramID createShader(rx::GLImplFactory *factory,
155 ShaderProgramID createProgram(rx::GLImplFactory *factory);
195 ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, in checkTextureAllocation()
202 static Texture *AllocateNewObject(rx::GLImplFactory *factory,
222 Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, RenderbufferID handle) in checkRenderbufferAllocation()
227 static Renderbuffer *AllocateNewObject(rx::GLImplFactory *factory, RenderbufferID handle);
242 Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, SamplerID handle) in checkSamplerAllocation()
247 static Sampler *AllocateNewObject(rx::GLImplFactory *factory, SamplerID handle);
257 GLuint createSync(rx::GLImplFactory *factory);
276 Framebuffer *checkFramebufferAllocation(rx::GLImplFactory *factory, in checkFramebufferAllocation()
284 static Framebuffer *AllocateNewObject(rx::GLImplFactory *factory,
303 ProgramPipeline *checkProgramPipelineAllocation(rx::GLImplFactory *factory, in checkProgramPipelineAllocation()
309 static ProgramPipeline *AllocateNewObject(rx::GLImplFactory *factory, ProgramPipelineID handle);
321 MemoryObjectID createMemoryObject(rx::GLImplFactory *factory);
339 SemaphoreID createSemaphore(rx::GLImplFactory *factory);