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Lines Matching refs:AddLUMAFormat

641 static void AddLUMAFormat(InternalFormatInfoMap *map,  in AddLUMAFormat()  function
853AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE,… in BuildInternalFormatInfoMap()
854AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE,… in BuildInternalFormatInfoMap()
855AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,… in BuildInternalFormatInfoMap()
856AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES… in BuildInternalFormatInfoMap()
857AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES… in BuildInternalFormatInfoMap()
858AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES… in BuildInternalFormatInfoMap()
859AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, … in BuildInternalFormatInfoMap()
860AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, … in BuildInternalFormatInfoMap()
861AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, … in BuildInternalFormatInfoMap()
1082AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_U… in BuildInternalFormatInfoMap()
1083AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_U… in BuildInternalFormatInfoMap()
1084AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_U… in BuildInternalFormatInfoMap()
1085AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_F… in BuildInternalFormatInfoMap()
1086AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_F… in BuildInternalFormatInfoMap()
1087AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_F… in BuildInternalFormatInfoMap()
1088AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_F… in BuildInternalFormatInfoMap()
1089AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_F… in BuildInternalFormatInfoMap()
1090AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_F… in BuildInternalFormatInfoMap()