• Home
  • Raw
  • Download

Lines Matching refs:AddRGBAFormat

597 void AddRGBAFormat(InternalFormatInfoMap *map,  in AddRGBAFormat()  function
771AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
772AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, … in BuildInternalFormatInfoMap()
773AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
774AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, … in BuildInternalFormatInfoMap()
775AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
776AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, … in BuildInternalFormatInfoMap()
777AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
778AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
779AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
780AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
781AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, … in BuildInternalFormatInfoMap()
782AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
783AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
784AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
785AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
786AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
787AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
788AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
789AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
790AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
791AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
792AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
793AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
794AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
795AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
796AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
797AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
798AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
799AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
800AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
801AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
802AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
803AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
804AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
805AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
806AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
807AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
808AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
809AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
810AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
811AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
813AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
814AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
815AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
821AddRGBAFormat(&map, GL_BGRA8_SRGB_ANGLEX, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
824AddRGBAFormat(&map, GL_BGRX8_ANGLEX, true, 8, 8, 8, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
825AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
832AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
833AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
834AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
835AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
836AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
837AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
838AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
839AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
996AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
997AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
998AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
999AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
1000AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
1001AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
1002AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
1003AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
1007AddRGBAFormat(&map, GL_SR8_EXT, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_U… in BuildInternalFormatInfoMap()
1011AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1012AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, … in BuildInternalFormatInfoMap()
1013AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1014AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1015AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, … in BuildInternalFormatInfoMap()
1016AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1017AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1018AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1019AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, … in BuildInternalFormatInfoMap()
1020AddRGBAFormat(&map, GL_RGB, false, 10, 10, 10, 0, 0, GL_RGB, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
1021AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1022AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1023AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1024AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1025AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
1026AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, … in BuildInternalFormatInfoMap()
1027AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_SRGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1028AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1030AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1032AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1037AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1038AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1039AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1040AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1041AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1042AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1043AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1044AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1045AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1046AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1047AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1048AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1049AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1050AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1051AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1052AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1053AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1054AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1055AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1056AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1057AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1058AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1059AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1060AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1061AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_… in BuildInternalFormatInfoMap()
1065AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1066AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1067AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1068AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1069AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1070AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1071AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1072AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1073AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, … in BuildInternalFormatInfoMap()
1074AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, … in BuildInternalFormatInfoMap()
1075AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, … in BuildInternalFormatInfoMap()
1076AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_RE… in BuildInternalFormatInfoMap()
1077AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11… in BuildInternalFormatInfoMap()
1078AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, … in BuildInternalFormatInfoMap()