Lines Matching refs:AddRGBAFormat
597 void AddRGBAFormat(InternalFormatInfoMap *map, in AddRGBAFormat() function
771 …AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
772 …AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, … in BuildInternalFormatInfoMap()
773 …AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
774 …AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, … in BuildInternalFormatInfoMap()
775 …AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
776 …AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, … in BuildInternalFormatInfoMap()
777 …AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
778 …AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
779 …AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
780 …AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
781 …AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, … in BuildInternalFormatInfoMap()
782 …AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
783 …AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
784 …AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
785 …AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
786 …AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
787 …AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
788 …AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
789 …AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
790 …AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
791 …AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
792 …AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
793 …AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
794 …AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
795 …AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
796 …AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
797 …AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
798 …AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
799 …AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
800 …AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
801 …AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
802 …AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
803 …AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
804 …AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
805 …AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
806 …AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
807 …AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
808 …AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
809 …AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
810 …AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
811 …AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
813 …AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
814 …AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
815 …AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
821 …AddRGBAFormat(&map, GL_BGRA8_SRGB_ANGLEX, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
824 …AddRGBAFormat(&map, GL_BGRX8_ANGLEX, true, 8, 8, 8, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
825 …AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
832 …AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
833 …AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
834 …AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
835 …AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
836 …AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
837 …AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
838 …AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
839 …AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOA… in BuildInternalFormatInfoMap()
996 …AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
997 …AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
998 …AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
999 …AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
1000 …AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
1001 …AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
1002 …AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_U… in BuildInternalFormatInfoMap()
1003 …AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_S… in BuildInternalFormatInfoMap()
1007 …AddRGBAFormat(&map, GL_SR8_EXT, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_U… in BuildInternalFormatInfoMap()
1011 …AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1012 …AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, … in BuildInternalFormatInfoMap()
1013 …AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1014 …AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1015 …AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, … in BuildInternalFormatInfoMap()
1016 …AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1017 …AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1018 …AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1019 …AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, … in BuildInternalFormatInfoMap()
1020 …AddRGBAFormat(&map, GL_RGB, false, 10, 10, 10, 0, 0, GL_RGB, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
1021 …AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1022 …AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1023 …AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1024 …AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SH… in BuildInternalFormatInfoMap()
1025 …AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_IN… in BuildInternalFormatInfoMap()
1026 …AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, … in BuildInternalFormatInfoMap()
1027 …AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_SRGB, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1028 …AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1030 …AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1032 …AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BY… in BuildInternalFormatInfoMap()
1037 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1038 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1039 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1040 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1041 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1042 …AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1043 …AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1044 …AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1045 …AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1046 …AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1047 …AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1048 …AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1049 …AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1050 …AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1051 …AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1052 …AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1053 …AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1054 …AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1055 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, … in BuildInternalFormatInfoMap()
1056 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, … in BuildInternalFormatInfoMap()
1057 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, … in BuildInternalFormatInfoMap()
1058 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,… in BuildInternalFormatInfoMap()
1059 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, … in BuildInternalFormatInfoMap()
1060 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, … in BuildInternalFormatInfoMap()
1061 …AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_… in BuildInternalFormatInfoMap()
1065 …AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1066 …AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1067 …AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1068 …AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, … in BuildInternalFormatInfoMap()
1069 …AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1070 …AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1071 …AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1072 …AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, … in BuildInternalFormatInfoMap()
1073 …AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, … in BuildInternalFormatInfoMap()
1074 …AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, … in BuildInternalFormatInfoMap()
1075 …AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, … in BuildInternalFormatInfoMap()
1076 …AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_RE… in BuildInternalFormatInfoMap()
1077 …AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11… in BuildInternalFormatInfoMap()
1078 …AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, … in BuildInternalFormatInfoMap()