Lines Matching refs:mVertexBuffer
532 mVertexBuffer(), in Blit11()
594 ANGLE_TRY(mRenderer->allocateResource(context11, vbDesc, &mVertexBuffer)); in initResources()
595 mVertexBuffer.setDebugName("Blit11 vertex buffer"); in initResources()
845 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture()
859 deviceContext->Unmap(mVertexBuffer.get(), 0); in swizzleTexture()
876 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in swizzleTexture()
975 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyTexture()
985 deviceContext->Unmap(mVertexBuffer.get(), 0); in copyTexture()
990 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in copyTexture()
1079 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyDepth()
1089 deviceContext->Unmap(mVertexBuffer.get(), 0); in copyDepth()
1094 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in copyDepth()