Lines Matching defs:glState
234 bool CullsEverything(const gl::State &glState) in CullsEverything()
1250 const auto &glState = context->getState(); in handleMultiviewDrawFramebufferChange() local
1300 const gl::State &glState = context->getState(); in syncDepthStencilState() local
1433 const auto &glState = context->getState(); in syncViewport() local
2178 const gl::State &glState = context->getState(); in updateState() local
2728 const auto &glState = context->getState(); in applyTexturesForSRVs() local
2796 const auto &glState = context->getState(); in applyTexturesForUAVs() local
2897 const auto &glState = context->getState(); in syncProgram() local
3291 const gl::State &glState = context->getState(); in generateSwizzlesForShader() local
3513 const auto &glState = context->getState(); in syncUniformBuffersForShader() local
3673 const gl::State &glState = context->getState(); in syncShaderStorageBuffersForShader() local
3780 const gl::State &glState = context->getState(); in syncAtomicCounterBuffersForShader() local
3838 const auto &glState = context->getState(); in syncTransformFeedbackBuffers() local
3872 void StateManager11::syncPrimitiveTopology(const gl::State &glState, in syncPrimitiveTopology()