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Lines Matching refs:ASSIGN

21 #define ASSIGN(NAME, FP) \  macro
34 ASSIGN("glBlendFunc", blendFunc); in initProcsDesktopGL()
35 ASSIGN("glClear", clear); in initProcsDesktopGL()
36 ASSIGN("glClearColor", clearColor); in initProcsDesktopGL()
37 ASSIGN("glClearDepth", clearDepth); in initProcsDesktopGL()
38 ASSIGN("glClearStencil", clearStencil); in initProcsDesktopGL()
39 ASSIGN("glColorMask", colorMask); in initProcsDesktopGL()
40 ASSIGN("glCullFace", cullFace); in initProcsDesktopGL()
41 ASSIGN("glDepthFunc", depthFunc); in initProcsDesktopGL()
42 ASSIGN("glDepthMask", depthMask); in initProcsDesktopGL()
43 ASSIGN("glDepthRange", depthRange); in initProcsDesktopGL()
44 ASSIGN("glDisable", disable); in initProcsDesktopGL()
45 ASSIGN("glDrawBuffer", drawBuffer); in initProcsDesktopGL()
46 ASSIGN("glEnable", enable); in initProcsDesktopGL()
47 ASSIGN("glFinish", finish); in initProcsDesktopGL()
48 ASSIGN("glFlush", flush); in initProcsDesktopGL()
49 ASSIGN("glFrontFace", frontFace); in initProcsDesktopGL()
50 ASSIGN("glGetBooleanv", getBooleanv); in initProcsDesktopGL()
51 ASSIGN("glGetDoublev", getDoublev); in initProcsDesktopGL()
52 ASSIGN("glGetError", getError); in initProcsDesktopGL()
53 ASSIGN("glGetFloatv", getFloatv); in initProcsDesktopGL()
54 ASSIGN("glGetIntegerv", getIntegerv); in initProcsDesktopGL()
55 ASSIGN("glGetString", getString); in initProcsDesktopGL()
56 ASSIGN("glGetTexImage", getTexImage); in initProcsDesktopGL()
57 ASSIGN("glGetTexLevelParameterfv", getTexLevelParameterfv); in initProcsDesktopGL()
58 ASSIGN("glGetTexLevelParameteriv", getTexLevelParameteriv); in initProcsDesktopGL()
59 ASSIGN("glGetTexParameterfv", getTexParameterfv); in initProcsDesktopGL()
60 ASSIGN("glGetTexParameteriv", getTexParameteriv); in initProcsDesktopGL()
61 ASSIGN("glHint", hint); in initProcsDesktopGL()
62 ASSIGN("glIsEnabled", isEnabled); in initProcsDesktopGL()
63 ASSIGN("glLineWidth", lineWidth); in initProcsDesktopGL()
64 ASSIGN("glLogicOp", logicOp); in initProcsDesktopGL()
65 ASSIGN("glPixelStoref", pixelStoref); in initProcsDesktopGL()
66 ASSIGN("glPixelStorei", pixelStorei); in initProcsDesktopGL()
67 ASSIGN("glPointSize", pointSize); in initProcsDesktopGL()
68 ASSIGN("glPolygonMode", polygonMode); in initProcsDesktopGL()
69 ASSIGN("glReadBuffer", readBuffer); in initProcsDesktopGL()
70 ASSIGN("glReadPixels", readPixels); in initProcsDesktopGL()
71 ASSIGN("glScissor", scissor); in initProcsDesktopGL()
72 ASSIGN("glStencilFunc", stencilFunc); in initProcsDesktopGL()
73 ASSIGN("glStencilMask", stencilMask); in initProcsDesktopGL()
74 ASSIGN("glStencilOp", stencilOp); in initProcsDesktopGL()
75 ASSIGN("glTexImage1D", texImage1D); in initProcsDesktopGL()
76 ASSIGN("glTexImage2D", texImage2D); in initProcsDesktopGL()
77 ASSIGN("glTexParameterf", texParameterf); in initProcsDesktopGL()
78 ASSIGN("glTexParameterfv", texParameterfv); in initProcsDesktopGL()
79 ASSIGN("glTexParameteri", texParameteri); in initProcsDesktopGL()
80 ASSIGN("glTexParameteriv", texParameteriv); in initProcsDesktopGL()
81 ASSIGN("glViewport", viewport); in initProcsDesktopGL()
86 ASSIGN("glBindTexture", bindTexture); in initProcsDesktopGL()
87 ASSIGN("glCopyTexImage1D", copyTexImage1D); in initProcsDesktopGL()
88 ASSIGN("glCopyTexImage2D", copyTexImage2D); in initProcsDesktopGL()
89 ASSIGN("glCopyTexSubImage1D", copyTexSubImage1D); in initProcsDesktopGL()
90 ASSIGN("glCopyTexSubImage2D", copyTexSubImage2D); in initProcsDesktopGL()
91 ASSIGN("glDeleteTextures", deleteTextures); in initProcsDesktopGL()
92 ASSIGN("glDrawArrays", drawArrays); in initProcsDesktopGL()
93 ASSIGN("glDrawElements", drawElements); in initProcsDesktopGL()
94 ASSIGN("glGenTextures", genTextures); in initProcsDesktopGL()
95 ASSIGN("glIsTexture", isTexture); in initProcsDesktopGL()
96 ASSIGN("glPolygonOffset", polygonOffset); in initProcsDesktopGL()
97 ASSIGN("glTexSubImage1D", texSubImage1D); in initProcsDesktopGL()
98 ASSIGN("glTexSubImage2D", texSubImage2D); in initProcsDesktopGL()
103 ASSIGN("glCopyTexSubImage3D", copyTexSubImage3D); in initProcsDesktopGL()
104 ASSIGN("glDrawRangeElements", drawRangeElements); in initProcsDesktopGL()
105 ASSIGN("glTexImage3D", texImage3D); in initProcsDesktopGL()
106 ASSIGN("glTexSubImage3D", texSubImage3D); in initProcsDesktopGL()
111 ASSIGN("glActiveTexture", activeTexture); in initProcsDesktopGL()
112 ASSIGN("glCompressedTexImage1D", compressedTexImage1D); in initProcsDesktopGL()
113 ASSIGN("glCompressedTexImage2D", compressedTexImage2D); in initProcsDesktopGL()
114 ASSIGN("glCompressedTexImage3D", compressedTexImage3D); in initProcsDesktopGL()
115 ASSIGN("glCompressedTexSubImage1D", compressedTexSubImage1D); in initProcsDesktopGL()
116 ASSIGN("glCompressedTexSubImage2D", compressedTexSubImage2D); in initProcsDesktopGL()
117 ASSIGN("glCompressedTexSubImage3D", compressedTexSubImage3D); in initProcsDesktopGL()
118 ASSIGN("glGetCompressedTexImage", getCompressedTexImage); in initProcsDesktopGL()
119 ASSIGN("glSampleCoverage", sampleCoverage); in initProcsDesktopGL()
124 ASSIGN("glBlendColor", blendColor); in initProcsDesktopGL()
125 ASSIGN("glBlendEquation", blendEquation); in initProcsDesktopGL()
126 ASSIGN("glBlendFuncSeparate", blendFuncSeparate); in initProcsDesktopGL()
127 ASSIGN("glMultiDrawArrays", multiDrawArrays); in initProcsDesktopGL()
128 ASSIGN("glMultiDrawElements", multiDrawElements); in initProcsDesktopGL()
129 ASSIGN("glPointParameterf", pointParameterf); in initProcsDesktopGL()
130 ASSIGN("glPointParameterfv", pointParameterfv); in initProcsDesktopGL()
131 ASSIGN("glPointParameteri", pointParameteri); in initProcsDesktopGL()
132 ASSIGN("glPointParameteriv", pointParameteriv); in initProcsDesktopGL()
137 ASSIGN("glBeginQuery", beginQuery); in initProcsDesktopGL()
138 ASSIGN("glBindBuffer", bindBuffer); in initProcsDesktopGL()
139 ASSIGN("glBufferData", bufferData); in initProcsDesktopGL()
140 ASSIGN("glBufferSubData", bufferSubData); in initProcsDesktopGL()
141 ASSIGN("glDeleteBuffers", deleteBuffers); in initProcsDesktopGL()
142 ASSIGN("glDeleteQueries", deleteQueries); in initProcsDesktopGL()
143 ASSIGN("glEndQuery", endQuery); in initProcsDesktopGL()
144 ASSIGN("glGenBuffers", genBuffers); in initProcsDesktopGL()
145 ASSIGN("glGenQueries", genQueries); in initProcsDesktopGL()
146 ASSIGN("glGetBufferParameteriv", getBufferParameteriv); in initProcsDesktopGL()
147 ASSIGN("glGetBufferPointerv", getBufferPointerv); in initProcsDesktopGL()
148 ASSIGN("glGetBufferSubData", getBufferSubData); in initProcsDesktopGL()
149 ASSIGN("glGetQueryObjectiv", getQueryObjectiv); in initProcsDesktopGL()
150 ASSIGN("glGetQueryObjectuiv", getQueryObjectuiv); in initProcsDesktopGL()
151 ASSIGN("glGetQueryiv", getQueryiv); in initProcsDesktopGL()
152 ASSIGN("glIsBuffer", isBuffer); in initProcsDesktopGL()
153 ASSIGN("glIsQuery", isQuery); in initProcsDesktopGL()
154 ASSIGN("glMapBuffer", mapBuffer); in initProcsDesktopGL()
155 ASSIGN("glUnmapBuffer", unmapBuffer); in initProcsDesktopGL()
160 ASSIGN("glAttachShader", attachShader); in initProcsDesktopGL()
161 ASSIGN("glBindAttribLocation", bindAttribLocation); in initProcsDesktopGL()
162 ASSIGN("glBlendEquationSeparate", blendEquationSeparate); in initProcsDesktopGL()
163 ASSIGN("glCompileShader", compileShader); in initProcsDesktopGL()
164 ASSIGN("glCreateProgram", createProgram); in initProcsDesktopGL()
165 ASSIGN("glCreateShader", createShader); in initProcsDesktopGL()
166 ASSIGN("glDeleteProgram", deleteProgram); in initProcsDesktopGL()
167 ASSIGN("glDeleteShader", deleteShader); in initProcsDesktopGL()
168 ASSIGN("glDetachShader", detachShader); in initProcsDesktopGL()
169 ASSIGN("glDisableVertexAttribArray", disableVertexAttribArray); in initProcsDesktopGL()
170 ASSIGN("glDrawBuffers", drawBuffers); in initProcsDesktopGL()
171 ASSIGN("glEnableVertexAttribArray", enableVertexAttribArray); in initProcsDesktopGL()
172 ASSIGN("glGetActiveAttrib", getActiveAttrib); in initProcsDesktopGL()
173 ASSIGN("glGetActiveUniform", getActiveUniform); in initProcsDesktopGL()
174 ASSIGN("glGetAttachedShaders", getAttachedShaders); in initProcsDesktopGL()
175 ASSIGN("glGetAttribLocation", getAttribLocation); in initProcsDesktopGL()
176 ASSIGN("glGetProgramInfoLog", getProgramInfoLog); in initProcsDesktopGL()
177 ASSIGN("glGetProgramiv", getProgramiv); in initProcsDesktopGL()
178 ASSIGN("glGetShaderInfoLog", getShaderInfoLog); in initProcsDesktopGL()
179 ASSIGN("glGetShaderSource", getShaderSource); in initProcsDesktopGL()
180 ASSIGN("glGetShaderiv", getShaderiv); in initProcsDesktopGL()
181 ASSIGN("glGetUniformLocation", getUniformLocation); in initProcsDesktopGL()
182 ASSIGN("glGetUniformfv", getUniformfv); in initProcsDesktopGL()
183 ASSIGN("glGetUniformiv", getUniformiv); in initProcsDesktopGL()
184 ASSIGN("glGetVertexAttribPointerv", getVertexAttribPointerv); in initProcsDesktopGL()
185 ASSIGN("glGetVertexAttribdv", getVertexAttribdv); in initProcsDesktopGL()
186 ASSIGN("glGetVertexAttribfv", getVertexAttribfv); in initProcsDesktopGL()
187 ASSIGN("glGetVertexAttribiv", getVertexAttribiv); in initProcsDesktopGL()
188 ASSIGN("glIsProgram", isProgram); in initProcsDesktopGL()
189 ASSIGN("glIsShader", isShader); in initProcsDesktopGL()
190 ASSIGN("glLinkProgram", linkProgram); in initProcsDesktopGL()
191 ASSIGN("glShaderSource", shaderSource); in initProcsDesktopGL()
192 ASSIGN("glStencilFuncSeparate", stencilFuncSeparate); in initProcsDesktopGL()
193 ASSIGN("glStencilMaskSeparate", stencilMaskSeparate); in initProcsDesktopGL()
194 ASSIGN("glStencilOpSeparate", stencilOpSeparate); in initProcsDesktopGL()
195 ASSIGN("glUniform1f", uniform1f); in initProcsDesktopGL()
196 ASSIGN("glUniform1fv", uniform1fv); in initProcsDesktopGL()
197 ASSIGN("glUniform1i", uniform1i); in initProcsDesktopGL()
198 ASSIGN("glUniform1iv", uniform1iv); in initProcsDesktopGL()
199 ASSIGN("glUniform2f", uniform2f); in initProcsDesktopGL()
200 ASSIGN("glUniform2fv", uniform2fv); in initProcsDesktopGL()
201 ASSIGN("glUniform2i", uniform2i); in initProcsDesktopGL()
202 ASSIGN("glUniform2iv", uniform2iv); in initProcsDesktopGL()
203 ASSIGN("glUniform3f", uniform3f); in initProcsDesktopGL()
204 ASSIGN("glUniform3fv", uniform3fv); in initProcsDesktopGL()
205 ASSIGN("glUniform3i", uniform3i); in initProcsDesktopGL()
206 ASSIGN("glUniform3iv", uniform3iv); in initProcsDesktopGL()
207 ASSIGN("glUniform4f", uniform4f); in initProcsDesktopGL()
208 ASSIGN("glUniform4fv", uniform4fv); in initProcsDesktopGL()
209 ASSIGN("glUniform4i", uniform4i); in initProcsDesktopGL()
210 ASSIGN("glUniform4iv", uniform4iv); in initProcsDesktopGL()
211 ASSIGN("glUniformMatrix2fv", uniformMatrix2fv); in initProcsDesktopGL()
212 ASSIGN("glUniformMatrix3fv", uniformMatrix3fv); in initProcsDesktopGL()
213 ASSIGN("glUniformMatrix4fv", uniformMatrix4fv); in initProcsDesktopGL()
214 ASSIGN("glUseProgram", useProgram); in initProcsDesktopGL()
215 ASSIGN("glValidateProgram", validateProgram); in initProcsDesktopGL()
216 ASSIGN("glVertexAttrib1d", vertexAttrib1d); in initProcsDesktopGL()
217 ASSIGN("glVertexAttrib1dv", vertexAttrib1dv); in initProcsDesktopGL()
218 ASSIGN("glVertexAttrib1f", vertexAttrib1f); in initProcsDesktopGL()
219 ASSIGN("glVertexAttrib1fv", vertexAttrib1fv); in initProcsDesktopGL()
220 ASSIGN("glVertexAttrib1s", vertexAttrib1s); in initProcsDesktopGL()
221 ASSIGN("glVertexAttrib1sv", vertexAttrib1sv); in initProcsDesktopGL()
222 ASSIGN("glVertexAttrib2d", vertexAttrib2d); in initProcsDesktopGL()
223 ASSIGN("glVertexAttrib2dv", vertexAttrib2dv); in initProcsDesktopGL()
224 ASSIGN("glVertexAttrib2f", vertexAttrib2f); in initProcsDesktopGL()
225 ASSIGN("glVertexAttrib2fv", vertexAttrib2fv); in initProcsDesktopGL()
226 ASSIGN("glVertexAttrib2s", vertexAttrib2s); in initProcsDesktopGL()
227 ASSIGN("glVertexAttrib2sv", vertexAttrib2sv); in initProcsDesktopGL()
228 ASSIGN("glVertexAttrib3d", vertexAttrib3d); in initProcsDesktopGL()
229 ASSIGN("glVertexAttrib3dv", vertexAttrib3dv); in initProcsDesktopGL()
230 ASSIGN("glVertexAttrib3f", vertexAttrib3f); in initProcsDesktopGL()
231 ASSIGN("glVertexAttrib3fv", vertexAttrib3fv); in initProcsDesktopGL()
232 ASSIGN("glVertexAttrib3s", vertexAttrib3s); in initProcsDesktopGL()
233 ASSIGN("glVertexAttrib3sv", vertexAttrib3sv); in initProcsDesktopGL()
234 ASSIGN("glVertexAttrib4Nbv", vertexAttrib4Nbv); in initProcsDesktopGL()
235 ASSIGN("glVertexAttrib4Niv", vertexAttrib4Niv); in initProcsDesktopGL()
236 ASSIGN("glVertexAttrib4Nsv", vertexAttrib4Nsv); in initProcsDesktopGL()
237 ASSIGN("glVertexAttrib4Nub", vertexAttrib4Nub); in initProcsDesktopGL()
238 ASSIGN("glVertexAttrib4Nubv", vertexAttrib4Nubv); in initProcsDesktopGL()
239 ASSIGN("glVertexAttrib4Nuiv", vertexAttrib4Nuiv); in initProcsDesktopGL()
240 ASSIGN("glVertexAttrib4Nusv", vertexAttrib4Nusv); in initProcsDesktopGL()
241 ASSIGN("glVertexAttrib4bv", vertexAttrib4bv); in initProcsDesktopGL()
242 ASSIGN("glVertexAttrib4d", vertexAttrib4d); in initProcsDesktopGL()
243 ASSIGN("glVertexAttrib4dv", vertexAttrib4dv); in initProcsDesktopGL()
244 ASSIGN("glVertexAttrib4f", vertexAttrib4f); in initProcsDesktopGL()
245 ASSIGN("glVertexAttrib4fv", vertexAttrib4fv); in initProcsDesktopGL()
246 ASSIGN("glVertexAttrib4iv", vertexAttrib4iv); in initProcsDesktopGL()
247 ASSIGN("glVertexAttrib4s", vertexAttrib4s); in initProcsDesktopGL()
248 ASSIGN("glVertexAttrib4sv", vertexAttrib4sv); in initProcsDesktopGL()
249 ASSIGN("glVertexAttrib4ubv", vertexAttrib4ubv); in initProcsDesktopGL()
250 ASSIGN("glVertexAttrib4uiv", vertexAttrib4uiv); in initProcsDesktopGL()
251 ASSIGN("glVertexAttrib4usv", vertexAttrib4usv); in initProcsDesktopGL()
252 ASSIGN("glVertexAttribPointer", vertexAttribPointer); in initProcsDesktopGL()
257 ASSIGN("glUniformMatrix2x3fv", uniformMatrix2x3fv); in initProcsDesktopGL()
258 ASSIGN("glUniformMatrix2x4fv", uniformMatrix2x4fv); in initProcsDesktopGL()
259 ASSIGN("glUniformMatrix3x2fv", uniformMatrix3x2fv); in initProcsDesktopGL()
260 ASSIGN("glUniformMatrix3x4fv", uniformMatrix3x4fv); in initProcsDesktopGL()
261 ASSIGN("glUniformMatrix4x2fv", uniformMatrix4x2fv); in initProcsDesktopGL()
262 ASSIGN("glUniformMatrix4x3fv", uniformMatrix4x3fv); in initProcsDesktopGL()
267 ASSIGN("glBeginConditionalRender", beginConditionalRender); in initProcsDesktopGL()
268 ASSIGN("glBeginTransformFeedback", beginTransformFeedback); in initProcsDesktopGL()
269 ASSIGN("glBindBufferBase", bindBufferBase); in initProcsDesktopGL()
270 ASSIGN("glBindBufferRange", bindBufferRange); in initProcsDesktopGL()
271 ASSIGN("glBindFragDataLocation", bindFragDataLocation); in initProcsDesktopGL()
272 ASSIGN("glBindFramebuffer", bindFramebuffer); in initProcsDesktopGL()
273 ASSIGN("glBindRenderbuffer", bindRenderbuffer); in initProcsDesktopGL()
274 ASSIGN("glBindVertexArray", bindVertexArray); in initProcsDesktopGL()
275 ASSIGN("glBlitFramebuffer", blitFramebuffer); in initProcsDesktopGL()
276 ASSIGN("glCheckFramebufferStatus", checkFramebufferStatus); in initProcsDesktopGL()
277 ASSIGN("glClampColor", clampColor); in initProcsDesktopGL()
278 ASSIGN("glClearBufferfi", clearBufferfi); in initProcsDesktopGL()
279 ASSIGN("glClearBufferfv", clearBufferfv); in initProcsDesktopGL()
280 ASSIGN("glClearBufferiv", clearBufferiv); in initProcsDesktopGL()
281 ASSIGN("glClearBufferuiv", clearBufferuiv); in initProcsDesktopGL()
282 ASSIGN("glColorMaski", colorMaski); in initProcsDesktopGL()
283 ASSIGN("glDeleteFramebuffers", deleteFramebuffers); in initProcsDesktopGL()
284 ASSIGN("glDeleteRenderbuffers", deleteRenderbuffers); in initProcsDesktopGL()
285 ASSIGN("glDeleteVertexArrays", deleteVertexArrays); in initProcsDesktopGL()
286 ASSIGN("glDisablei", disablei); in initProcsDesktopGL()
287 ASSIGN("glEnablei", enablei); in initProcsDesktopGL()
288 ASSIGN("glEndConditionalRender", endConditionalRender); in initProcsDesktopGL()
289 ASSIGN("glEndTransformFeedback", endTransformFeedback); in initProcsDesktopGL()
290 ASSIGN("glFlushMappedBufferRange", flushMappedBufferRange); in initProcsDesktopGL()
291 ASSIGN("glFramebufferRenderbuffer", framebufferRenderbuffer); in initProcsDesktopGL()
292 ASSIGN("glFramebufferTexture1D", framebufferTexture1D); in initProcsDesktopGL()
293 ASSIGN("glFramebufferTexture2D", framebufferTexture2D); in initProcsDesktopGL()
294 ASSIGN("glFramebufferTexture3D", framebufferTexture3D); in initProcsDesktopGL()
295 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsDesktopGL()
296 ASSIGN("glGenFramebuffers", genFramebuffers); in initProcsDesktopGL()
297 ASSIGN("glGenRenderbuffers", genRenderbuffers); in initProcsDesktopGL()
298 ASSIGN("glGenVertexArrays", genVertexArrays); in initProcsDesktopGL()
299 ASSIGN("glGenerateMipmap", generateMipmap); in initProcsDesktopGL()
300 ASSIGN("glGetBooleani_v", getBooleani_v); in initProcsDesktopGL()
301 ASSIGN("glGetFragDataLocation", getFragDataLocation); in initProcsDesktopGL()
302 ASSIGN("glGetFramebufferAttachmentParameteriv", getFramebufferAttachmentParameteriv); in initProcsDesktopGL()
303 ASSIGN("glGetIntegeri_v", getIntegeri_v); in initProcsDesktopGL()
304 ASSIGN("glGetRenderbufferParameteriv", getRenderbufferParameteriv); in initProcsDesktopGL()
305 ASSIGN("glGetStringi", getStringi); in initProcsDesktopGL()
306 ASSIGN("glGetTexParameterIiv", getTexParameterIiv); in initProcsDesktopGL()
307 ASSIGN("glGetTexParameterIuiv", getTexParameterIuiv); in initProcsDesktopGL()
308 ASSIGN("glGetTransformFeedbackVarying", getTransformFeedbackVarying); in initProcsDesktopGL()
309 ASSIGN("glGetUniformuiv", getUniformuiv); in initProcsDesktopGL()
310 ASSIGN("glGetVertexAttribIiv", getVertexAttribIiv); in initProcsDesktopGL()
311 ASSIGN("glGetVertexAttribIuiv", getVertexAttribIuiv); in initProcsDesktopGL()
312 ASSIGN("glIsEnabledi", isEnabledi); in initProcsDesktopGL()
313 ASSIGN("glIsFramebuffer", isFramebuffer); in initProcsDesktopGL()
314 ASSIGN("glIsRenderbuffer", isRenderbuffer); in initProcsDesktopGL()
315 ASSIGN("glIsVertexArray", isVertexArray); in initProcsDesktopGL()
316 ASSIGN("glMapBufferRange", mapBufferRange); in initProcsDesktopGL()
317 ASSIGN("glRenderbufferStorage", renderbufferStorage); in initProcsDesktopGL()
318 ASSIGN("glRenderbufferStorageMultisample", renderbufferStorageMultisample); in initProcsDesktopGL()
319 ASSIGN("glTexParameterIiv", texParameterIiv); in initProcsDesktopGL()
320 ASSIGN("glTexParameterIuiv", texParameterIuiv); in initProcsDesktopGL()
321 ASSIGN("glTransformFeedbackVaryings", transformFeedbackVaryings); in initProcsDesktopGL()
322 ASSIGN("glUniform1ui", uniform1ui); in initProcsDesktopGL()
323 ASSIGN("glUniform1uiv", uniform1uiv); in initProcsDesktopGL()
324 ASSIGN("glUniform2ui", uniform2ui); in initProcsDesktopGL()
325 ASSIGN("glUniform2uiv", uniform2uiv); in initProcsDesktopGL()
326 ASSIGN("glUniform3ui", uniform3ui); in initProcsDesktopGL()
327 ASSIGN("glUniform3uiv", uniform3uiv); in initProcsDesktopGL()
328 ASSIGN("glUniform4ui", uniform4ui); in initProcsDesktopGL()
329 ASSIGN("glUniform4uiv", uniform4uiv); in initProcsDesktopGL()
330 ASSIGN("glVertexAttribI1i", vertexAttribI1i); in initProcsDesktopGL()
331 ASSIGN("glVertexAttribI1iv", vertexAttribI1iv); in initProcsDesktopGL()
332 ASSIGN("glVertexAttribI1ui", vertexAttribI1ui); in initProcsDesktopGL()
333 ASSIGN("glVertexAttribI1uiv", vertexAttribI1uiv); in initProcsDesktopGL()
334 ASSIGN("glVertexAttribI2i", vertexAttribI2i); in initProcsDesktopGL()
335 ASSIGN("glVertexAttribI2iv", vertexAttribI2iv); in initProcsDesktopGL()
336 ASSIGN("glVertexAttribI2ui", vertexAttribI2ui); in initProcsDesktopGL()
337 ASSIGN("glVertexAttribI2uiv", vertexAttribI2uiv); in initProcsDesktopGL()
338 ASSIGN("glVertexAttribI3i", vertexAttribI3i); in initProcsDesktopGL()
339 ASSIGN("glVertexAttribI3iv", vertexAttribI3iv); in initProcsDesktopGL()
340 ASSIGN("glVertexAttribI3ui", vertexAttribI3ui); in initProcsDesktopGL()
341 ASSIGN("glVertexAttribI3uiv", vertexAttribI3uiv); in initProcsDesktopGL()
342 ASSIGN("glVertexAttribI4bv", vertexAttribI4bv); in initProcsDesktopGL()
343 ASSIGN("glVertexAttribI4i", vertexAttribI4i); in initProcsDesktopGL()
344 ASSIGN("glVertexAttribI4iv", vertexAttribI4iv); in initProcsDesktopGL()
345 ASSIGN("glVertexAttribI4sv", vertexAttribI4sv); in initProcsDesktopGL()
346 ASSIGN("glVertexAttribI4ubv", vertexAttribI4ubv); in initProcsDesktopGL()
347 ASSIGN("glVertexAttribI4ui", vertexAttribI4ui); in initProcsDesktopGL()
348 ASSIGN("glVertexAttribI4uiv", vertexAttribI4uiv); in initProcsDesktopGL()
349 ASSIGN("glVertexAttribI4usv", vertexAttribI4usv); in initProcsDesktopGL()
350 ASSIGN("glVertexAttribIPointer", vertexAttribIPointer); in initProcsDesktopGL()
355 ASSIGN("glCopyBufferSubData", copyBufferSubData); in initProcsDesktopGL()
356 ASSIGN("glDrawArraysInstanced", drawArraysInstanced); in initProcsDesktopGL()
357 ASSIGN("glDrawElementsInstanced", drawElementsInstanced); in initProcsDesktopGL()
358 ASSIGN("glGetActiveUniformBlockName", getActiveUniformBlockName); in initProcsDesktopGL()
359 ASSIGN("glGetActiveUniformBlockiv", getActiveUniformBlockiv); in initProcsDesktopGL()
360 ASSIGN("glGetActiveUniformName", getActiveUniformName); in initProcsDesktopGL()
361 ASSIGN("glGetActiveUniformsiv", getActiveUniformsiv); in initProcsDesktopGL()
362 ASSIGN("glGetUniformBlockIndex", getUniformBlockIndex); in initProcsDesktopGL()
363 ASSIGN("glGetUniformIndices", getUniformIndices); in initProcsDesktopGL()
364 ASSIGN("glPrimitiveRestartIndex", primitiveRestartIndex); in initProcsDesktopGL()
365 ASSIGN("glTexBuffer", texBuffer); in initProcsDesktopGL()
366 ASSIGN("glUniformBlockBinding", uniformBlockBinding); in initProcsDesktopGL()
371 ASSIGN("glClientWaitSync", clientWaitSync); in initProcsDesktopGL()
372 ASSIGN("glDeleteSync", deleteSync); in initProcsDesktopGL()
373 ASSIGN("glDrawElementsBaseVertex", drawElementsBaseVertex); in initProcsDesktopGL()
374 ASSIGN("glDrawElementsInstancedBaseVertex", drawElementsInstancedBaseVertex); in initProcsDesktopGL()
375 ASSIGN("glDrawRangeElementsBaseVertex", drawRangeElementsBaseVertex); in initProcsDesktopGL()
376 ASSIGN("glFenceSync", fenceSync); in initProcsDesktopGL()
377 ASSIGN("glFramebufferTexture", framebufferTexture); in initProcsDesktopGL()
378 ASSIGN("glGetBufferParameteri64v", getBufferParameteri64v); in initProcsDesktopGL()
379 ASSIGN("glGetInteger64i_v", getInteger64i_v); in initProcsDesktopGL()
380 ASSIGN("glGetInteger64v", getInteger64v); in initProcsDesktopGL()
381 ASSIGN("glGetMultisamplefv", getMultisamplefv); in initProcsDesktopGL()
382 ASSIGN("glGetSynciv", getSynciv); in initProcsDesktopGL()
383 ASSIGN("glIsSync", isSync); in initProcsDesktopGL()
384 ASSIGN("glMultiDrawElementsBaseVertex", multiDrawElementsBaseVertex); in initProcsDesktopGL()
385 ASSIGN("glProvokingVertex", provokingVertex); in initProcsDesktopGL()
386 ASSIGN("glSampleMaski", sampleMaski); in initProcsDesktopGL()
387 ASSIGN("glTexImage2DMultisample", texImage2DMultisample); in initProcsDesktopGL()
388 ASSIGN("glTexImage3DMultisample", texImage3DMultisample); in initProcsDesktopGL()
389 ASSIGN("glWaitSync", waitSync); in initProcsDesktopGL()
394 ASSIGN("glBindFragDataLocationIndexed", bindFragDataLocationIndexed); in initProcsDesktopGL()
395 ASSIGN("glBindSampler", bindSampler); in initProcsDesktopGL()
396 ASSIGN("glDeleteSamplers", deleteSamplers); in initProcsDesktopGL()
397 ASSIGN("glGenSamplers", genSamplers); in initProcsDesktopGL()
398 ASSIGN("glGetFragDataIndex", getFragDataIndex); in initProcsDesktopGL()
399 ASSIGN("glGetQueryObjecti64v", getQueryObjecti64v); in initProcsDesktopGL()
400 ASSIGN("glGetQueryObjectui64v", getQueryObjectui64v); in initProcsDesktopGL()
401 ASSIGN("glGetSamplerParameterIiv", getSamplerParameterIiv); in initProcsDesktopGL()
402 ASSIGN("glGetSamplerParameterIuiv", getSamplerParameterIuiv); in initProcsDesktopGL()
403 ASSIGN("glGetSamplerParameterfv", getSamplerParameterfv); in initProcsDesktopGL()
404 ASSIGN("glGetSamplerParameteriv", getSamplerParameteriv); in initProcsDesktopGL()
405 ASSIGN("glIsSampler", isSampler); in initProcsDesktopGL()
406 ASSIGN("glQueryCounter", queryCounter); in initProcsDesktopGL()
407 ASSIGN("glSamplerParameterIiv", samplerParameterIiv); in initProcsDesktopGL()
408 ASSIGN("glSamplerParameterIuiv", samplerParameterIuiv); in initProcsDesktopGL()
409 ASSIGN("glSamplerParameterf", samplerParameterf); in initProcsDesktopGL()
410 ASSIGN("glSamplerParameterfv", samplerParameterfv); in initProcsDesktopGL()
411 ASSIGN("glSamplerParameteri", samplerParameteri); in initProcsDesktopGL()
412 ASSIGN("glSamplerParameteriv", samplerParameteriv); in initProcsDesktopGL()
413 ASSIGN("glVertexAttribDivisor", vertexAttribDivisor); in initProcsDesktopGL()
414 ASSIGN("glVertexAttribP1ui", vertexAttribP1ui); in initProcsDesktopGL()
415 ASSIGN("glVertexAttribP1uiv", vertexAttribP1uiv); in initProcsDesktopGL()
416 ASSIGN("glVertexAttribP2ui", vertexAttribP2ui); in initProcsDesktopGL()
417 ASSIGN("glVertexAttribP2uiv", vertexAttribP2uiv); in initProcsDesktopGL()
418 ASSIGN("glVertexAttribP3ui", vertexAttribP3ui); in initProcsDesktopGL()
419 ASSIGN("glVertexAttribP3uiv", vertexAttribP3uiv); in initProcsDesktopGL()
420 ASSIGN("glVertexAttribP4ui", vertexAttribP4ui); in initProcsDesktopGL()
421 ASSIGN("glVertexAttribP4uiv", vertexAttribP4uiv); in initProcsDesktopGL()
426 ASSIGN("glBeginQueryIndexed", beginQueryIndexed); in initProcsDesktopGL()
427 ASSIGN("glBindTransformFeedback", bindTransformFeedback); in initProcsDesktopGL()
428 ASSIGN("glBlendEquationSeparatei", blendEquationSeparatei); in initProcsDesktopGL()
429 ASSIGN("glBlendEquationi", blendEquationi); in initProcsDesktopGL()
430 ASSIGN("glBlendFuncSeparatei", blendFuncSeparatei); in initProcsDesktopGL()
431 ASSIGN("glBlendFunci", blendFunci); in initProcsDesktopGL()
432 ASSIGN("glDeleteTransformFeedbacks", deleteTransformFeedbacks); in initProcsDesktopGL()
433 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsDesktopGL()
434 ASSIGN("glDrawElementsIndirect", drawElementsIndirect); in initProcsDesktopGL()
435 ASSIGN("glDrawTransformFeedback", drawTransformFeedback); in initProcsDesktopGL()
436 ASSIGN("glDrawTransformFeedbackStream", drawTransformFeedbackStream); in initProcsDesktopGL()
437 ASSIGN("glEndQueryIndexed", endQueryIndexed); in initProcsDesktopGL()
438 ASSIGN("glGenTransformFeedbacks", genTransformFeedbacks); in initProcsDesktopGL()
439 ASSIGN("glGetActiveSubroutineName", getActiveSubroutineName); in initProcsDesktopGL()
440 ASSIGN("glGetActiveSubroutineUniformName", getActiveSubroutineUniformName); in initProcsDesktopGL()
441 ASSIGN("glGetActiveSubroutineUniformiv", getActiveSubroutineUniformiv); in initProcsDesktopGL()
442 ASSIGN("glGetProgramStageiv", getProgramStageiv); in initProcsDesktopGL()
443 ASSIGN("glGetQueryIndexediv", getQueryIndexediv); in initProcsDesktopGL()
444 ASSIGN("glGetSubroutineIndex", getSubroutineIndex); in initProcsDesktopGL()
445 ASSIGN("glGetSubroutineUniformLocation", getSubroutineUniformLocation); in initProcsDesktopGL()
446 ASSIGN("glGetUniformSubroutineuiv", getUniformSubroutineuiv); in initProcsDesktopGL()
447 ASSIGN("glGetUniformdv", getUniformdv); in initProcsDesktopGL()
448 ASSIGN("glIsTransformFeedback", isTransformFeedback); in initProcsDesktopGL()
449 ASSIGN("glMinSampleShading", minSampleShading); in initProcsDesktopGL()
450 ASSIGN("glPatchParameterfv", patchParameterfv); in initProcsDesktopGL()
451 ASSIGN("glPatchParameteri", patchParameteri); in initProcsDesktopGL()
452 ASSIGN("glPauseTransformFeedback", pauseTransformFeedback); in initProcsDesktopGL()
453 ASSIGN("glResumeTransformFeedback", resumeTransformFeedback); in initProcsDesktopGL()
454 ASSIGN("glUniform1d", uniform1d); in initProcsDesktopGL()
455 ASSIGN("glUniform1dv", uniform1dv); in initProcsDesktopGL()
456 ASSIGN("glUniform2d", uniform2d); in initProcsDesktopGL()
457 ASSIGN("glUniform2dv", uniform2dv); in initProcsDesktopGL()
458 ASSIGN("glUniform3d", uniform3d); in initProcsDesktopGL()
459 ASSIGN("glUniform3dv", uniform3dv); in initProcsDesktopGL()
460 ASSIGN("glUniform4d", uniform4d); in initProcsDesktopGL()
461 ASSIGN("glUniform4dv", uniform4dv); in initProcsDesktopGL()
462 ASSIGN("glUniformMatrix2dv", uniformMatrix2dv); in initProcsDesktopGL()
463 ASSIGN("glUniformMatrix2x3dv", uniformMatrix2x3dv); in initProcsDesktopGL()
464 ASSIGN("glUniformMatrix2x4dv", uniformMatrix2x4dv); in initProcsDesktopGL()
465 ASSIGN("glUniformMatrix3dv", uniformMatrix3dv); in initProcsDesktopGL()
466 ASSIGN("glUniformMatrix3x2dv", uniformMatrix3x2dv); in initProcsDesktopGL()
467 ASSIGN("glUniformMatrix3x4dv", uniformMatrix3x4dv); in initProcsDesktopGL()
468 ASSIGN("glUniformMatrix4dv", uniformMatrix4dv); in initProcsDesktopGL()
469 ASSIGN("glUniformMatrix4x2dv", uniformMatrix4x2dv); in initProcsDesktopGL()
470 ASSIGN("glUniformMatrix4x3dv", uniformMatrix4x3dv); in initProcsDesktopGL()
471 ASSIGN("glUniformSubroutinesuiv", uniformSubroutinesuiv); in initProcsDesktopGL()
476 ASSIGN("glActiveShaderProgram", activeShaderProgram); in initProcsDesktopGL()
477 ASSIGN("glBindProgramPipeline", bindProgramPipeline); in initProcsDesktopGL()
478 ASSIGN("glClearDepthf", clearDepthf); in initProcsDesktopGL()
479 ASSIGN("glCreateShaderProgramv", createShaderProgramv); in initProcsDesktopGL()
480 ASSIGN("glDeleteProgramPipelines", deleteProgramPipelines); in initProcsDesktopGL()
481 ASSIGN("glDepthRangeArrayv", depthRangeArrayv); in initProcsDesktopGL()
482 ASSIGN("glDepthRangeIndexed", depthRangeIndexed); in initProcsDesktopGL()
483 ASSIGN("glDepthRangef", depthRangef); in initProcsDesktopGL()
484 ASSIGN("glGenProgramPipelines", genProgramPipelines); in initProcsDesktopGL()
485 ASSIGN("glGetDoublei_v", getDoublei_v); in initProcsDesktopGL()
486 ASSIGN("glGetFloati_v", getFloati_v); in initProcsDesktopGL()
487 ASSIGN("glGetProgramBinary", getProgramBinary); in initProcsDesktopGL()
488 ASSIGN("glGetProgramPipelineInfoLog", getProgramPipelineInfoLog); in initProcsDesktopGL()
489 ASSIGN("glGetProgramPipelineiv", getProgramPipelineiv); in initProcsDesktopGL()
490 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsDesktopGL()
491 ASSIGN("glGetVertexAttribLdv", getVertexAttribLdv); in initProcsDesktopGL()
492 ASSIGN("glIsProgramPipeline", isProgramPipeline); in initProcsDesktopGL()
493 ASSIGN("glProgramBinary", programBinary); in initProcsDesktopGL()
494 ASSIGN("glProgramParameteri", programParameteri); in initProcsDesktopGL()
495 ASSIGN("glProgramUniform1d", programUniform1d); in initProcsDesktopGL()
496 ASSIGN("glProgramUniform1dv", programUniform1dv); in initProcsDesktopGL()
497 ASSIGN("glProgramUniform1f", programUniform1f); in initProcsDesktopGL()
498 ASSIGN("glProgramUniform1fv", programUniform1fv); in initProcsDesktopGL()
499 ASSIGN("glProgramUniform1i", programUniform1i); in initProcsDesktopGL()
500 ASSIGN("glProgramUniform1iv", programUniform1iv); in initProcsDesktopGL()
501 ASSIGN("glProgramUniform1ui", programUniform1ui); in initProcsDesktopGL()
502 ASSIGN("glProgramUniform1uiv", programUniform1uiv); in initProcsDesktopGL()
503 ASSIGN("glProgramUniform2d", programUniform2d); in initProcsDesktopGL()
504 ASSIGN("glProgramUniform2dv", programUniform2dv); in initProcsDesktopGL()
505 ASSIGN("glProgramUniform2f", programUniform2f); in initProcsDesktopGL()
506 ASSIGN("glProgramUniform2fv", programUniform2fv); in initProcsDesktopGL()
507 ASSIGN("glProgramUniform2i", programUniform2i); in initProcsDesktopGL()
508 ASSIGN("glProgramUniform2iv", programUniform2iv); in initProcsDesktopGL()
509 ASSIGN("glProgramUniform2ui", programUniform2ui); in initProcsDesktopGL()
510 ASSIGN("glProgramUniform2uiv", programUniform2uiv); in initProcsDesktopGL()
511 ASSIGN("glProgramUniform3d", programUniform3d); in initProcsDesktopGL()
512 ASSIGN("glProgramUniform3dv", programUniform3dv); in initProcsDesktopGL()
513 ASSIGN("glProgramUniform3f", programUniform3f); in initProcsDesktopGL()
514 ASSIGN("glProgramUniform3fv", programUniform3fv); in initProcsDesktopGL()
515 ASSIGN("glProgramUniform3i", programUniform3i); in initProcsDesktopGL()
516 ASSIGN("glProgramUniform3iv", programUniform3iv); in initProcsDesktopGL()
517 ASSIGN("glProgramUniform3ui", programUniform3ui); in initProcsDesktopGL()
518 ASSIGN("glProgramUniform3uiv", programUniform3uiv); in initProcsDesktopGL()
519 ASSIGN("glProgramUniform4d", programUniform4d); in initProcsDesktopGL()
520 ASSIGN("glProgramUniform4dv", programUniform4dv); in initProcsDesktopGL()
521 ASSIGN("glProgramUniform4f", programUniform4f); in initProcsDesktopGL()
522 ASSIGN("glProgramUniform4fv", programUniform4fv); in initProcsDesktopGL()
523 ASSIGN("glProgramUniform4i", programUniform4i); in initProcsDesktopGL()
524 ASSIGN("glProgramUniform4iv", programUniform4iv); in initProcsDesktopGL()
525 ASSIGN("glProgramUniform4ui", programUniform4ui); in initProcsDesktopGL()
526 ASSIGN("glProgramUniform4uiv", programUniform4uiv); in initProcsDesktopGL()
527 ASSIGN("glProgramUniformMatrix2dv", programUniformMatrix2dv); in initProcsDesktopGL()
528 ASSIGN("glProgramUniformMatrix2fv", programUniformMatrix2fv); in initProcsDesktopGL()
529 ASSIGN("glProgramUniformMatrix2x3dv", programUniformMatrix2x3dv); in initProcsDesktopGL()
530 ASSIGN("glProgramUniformMatrix2x3fv", programUniformMatrix2x3fv); in initProcsDesktopGL()
531 ASSIGN("glProgramUniformMatrix2x4dv", programUniformMatrix2x4dv); in initProcsDesktopGL()
532 ASSIGN("glProgramUniformMatrix2x4fv", programUniformMatrix2x4fv); in initProcsDesktopGL()
533 ASSIGN("glProgramUniformMatrix3dv", programUniformMatrix3dv); in initProcsDesktopGL()
534 ASSIGN("glProgramUniformMatrix3fv", programUniformMatrix3fv); in initProcsDesktopGL()
535 ASSIGN("glProgramUniformMatrix3x2dv", programUniformMatrix3x2dv); in initProcsDesktopGL()
536 ASSIGN("glProgramUniformMatrix3x2fv", programUniformMatrix3x2fv); in initProcsDesktopGL()
537 ASSIGN("glProgramUniformMatrix3x4dv", programUniformMatrix3x4dv); in initProcsDesktopGL()
538 ASSIGN("glProgramUniformMatrix3x4fv", programUniformMatrix3x4fv); in initProcsDesktopGL()
539 ASSIGN("glProgramUniformMatrix4dv", programUniformMatrix4dv); in initProcsDesktopGL()
540 ASSIGN("glProgramUniformMatrix4fv", programUniformMatrix4fv); in initProcsDesktopGL()
541 ASSIGN("glProgramUniformMatrix4x2dv", programUniformMatrix4x2dv); in initProcsDesktopGL()
542 ASSIGN("glProgramUniformMatrix4x2fv", programUniformMatrix4x2fv); in initProcsDesktopGL()
543 ASSIGN("glProgramUniformMatrix4x3dv", programUniformMatrix4x3dv); in initProcsDesktopGL()
544 ASSIGN("glProgramUniformMatrix4x3fv", programUniformMatrix4x3fv); in initProcsDesktopGL()
545 ASSIGN("glReleaseShaderCompiler", releaseShaderCompiler); in initProcsDesktopGL()
546 ASSIGN("glScissorArrayv", scissorArrayv); in initProcsDesktopGL()
547 ASSIGN("glScissorIndexed", scissorIndexed); in initProcsDesktopGL()
548 ASSIGN("glScissorIndexedv", scissorIndexedv); in initProcsDesktopGL()
549 ASSIGN("glShaderBinary", shaderBinary); in initProcsDesktopGL()
550 ASSIGN("glUseProgramStages", useProgramStages); in initProcsDesktopGL()
551 ASSIGN("glValidateProgramPipeline", validateProgramPipeline); in initProcsDesktopGL()
552 ASSIGN("glVertexAttribL1d", vertexAttribL1d); in initProcsDesktopGL()
553 ASSIGN("glVertexAttribL1dv", vertexAttribL1dv); in initProcsDesktopGL()
554 ASSIGN("glVertexAttribL2d", vertexAttribL2d); in initProcsDesktopGL()
555 ASSIGN("glVertexAttribL2dv", vertexAttribL2dv); in initProcsDesktopGL()
556 ASSIGN("glVertexAttribL3d", vertexAttribL3d); in initProcsDesktopGL()
557 ASSIGN("glVertexAttribL3dv", vertexAttribL3dv); in initProcsDesktopGL()
558 ASSIGN("glVertexAttribL4d", vertexAttribL4d); in initProcsDesktopGL()
559 ASSIGN("glVertexAttribL4dv", vertexAttribL4dv); in initProcsDesktopGL()
560 ASSIGN("glVertexAttribLPointer", vertexAttribLPointer); in initProcsDesktopGL()
561 ASSIGN("glViewportArrayv", viewportArrayv); in initProcsDesktopGL()
562 ASSIGN("glViewportIndexedf", viewportIndexedf); in initProcsDesktopGL()
563 ASSIGN("glViewportIndexedfv", viewportIndexedfv); in initProcsDesktopGL()
568 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsDesktopGL()
569 ASSIGN("glDrawArraysInstancedBaseInstance", drawArraysInstancedBaseInstance); in initProcsDesktopGL()
570 ASSIGN("glDrawElementsInstancedBaseInstance", drawElementsInstancedBaseInstance); in initProcsDesktopGL()
571 ASSIGN("glDrawElementsInstancedBaseVertexBaseInstance", in initProcsDesktopGL()
573 ASSIGN("glDrawTransformFeedbackInstanced", drawTransformFeedbackInstanced); in initProcsDesktopGL()
574 ASSIGN("glDrawTransformFeedbackStreamInstanced", drawTransformFeedbackStreamInstanced); in initProcsDesktopGL()
575 ASSIGN("glGetActiveAtomicCounterBufferiv", getActiveAtomicCounterBufferiv); in initProcsDesktopGL()
576 ASSIGN("glGetInternalformativ", getInternalformativ); in initProcsDesktopGL()
577 ASSIGN("glMemoryBarrier", memoryBarrier); in initProcsDesktopGL()
578 ASSIGN("glTexStorage1D", texStorage1D); in initProcsDesktopGL()
579 ASSIGN("glTexStorage2D", texStorage2D); in initProcsDesktopGL()
580 ASSIGN("glTexStorage3D", texStorage3D); in initProcsDesktopGL()
585 ASSIGN("glBindVertexBuffer", bindVertexBuffer); in initProcsDesktopGL()
586 ASSIGN("glClearBufferData", clearBufferData); in initProcsDesktopGL()
587 ASSIGN("glClearBufferSubData", clearBufferSubData); in initProcsDesktopGL()
588 ASSIGN("glCopyImageSubData", copyImageSubData); in initProcsDesktopGL()
589 ASSIGN("glDebugMessageCallback", debugMessageCallback); in initProcsDesktopGL()
590 ASSIGN("glDebugMessageControl", debugMessageControl); in initProcsDesktopGL()
591 ASSIGN("glDebugMessageInsert", debugMessageInsert); in initProcsDesktopGL()
592 ASSIGN("glDispatchCompute", dispatchCompute); in initProcsDesktopGL()
593 ASSIGN("glDispatchComputeIndirect", dispatchComputeIndirect); in initProcsDesktopGL()
594 ASSIGN("glFramebufferParameteri", framebufferParameteri); in initProcsDesktopGL()
595 ASSIGN("glGetDebugMessageLog", getDebugMessageLog); in initProcsDesktopGL()
596 ASSIGN("glGetFramebufferParameteriv", getFramebufferParameteriv); in initProcsDesktopGL()
597 ASSIGN("glGetInternalformati64v", getInternalformati64v); in initProcsDesktopGL()
598 ASSIGN("glGetObjectLabel", getObjectLabel); in initProcsDesktopGL()
599 ASSIGN("glGetObjectPtrLabel", getObjectPtrLabel); in initProcsDesktopGL()
600 ASSIGN("glGetPointerv", getPointerv); in initProcsDesktopGL()
601 ASSIGN("glGetProgramInterfaceiv", getProgramInterfaceiv); in initProcsDesktopGL()
602 ASSIGN("glGetProgramResourceIndex", getProgramResourceIndex); in initProcsDesktopGL()
603 ASSIGN("glGetProgramResourceLocation", getProgramResourceLocation); in initProcsDesktopGL()
604 ASSIGN("glGetProgramResourceLocationIndex", getProgramResourceLocationIndex); in initProcsDesktopGL()
605 ASSIGN("glGetProgramResourceName", getProgramResourceName); in initProcsDesktopGL()
606 ASSIGN("glGetProgramResourceiv", getProgramResourceiv); in initProcsDesktopGL()
607 ASSIGN("glInvalidateBufferData", invalidateBufferData); in initProcsDesktopGL()
608 ASSIGN("glInvalidateBufferSubData", invalidateBufferSubData); in initProcsDesktopGL()
609 ASSIGN("glInvalidateFramebuffer", invalidateFramebuffer); in initProcsDesktopGL()
610 ASSIGN("glInvalidateSubFramebuffer", invalidateSubFramebuffer); in initProcsDesktopGL()
611 ASSIGN("glInvalidateTexImage", invalidateTexImage); in initProcsDesktopGL()
612 ASSIGN("glInvalidateTexSubImage", invalidateTexSubImage); in initProcsDesktopGL()
613 ASSIGN("glMultiDrawArraysIndirect", multiDrawArraysIndirect); in initProcsDesktopGL()
614 ASSIGN("glMultiDrawElementsIndirect", multiDrawElementsIndirect); in initProcsDesktopGL()
615 ASSIGN("glObjectLabel", objectLabel); in initProcsDesktopGL()
616 ASSIGN("glObjectPtrLabel", objectPtrLabel); in initProcsDesktopGL()
617 ASSIGN("glPopDebugGroup", popDebugGroup); in initProcsDesktopGL()
618 ASSIGN("glPushDebugGroup", pushDebugGroup); in initProcsDesktopGL()
619 ASSIGN("glShaderStorageBlockBinding", shaderStorageBlockBinding); in initProcsDesktopGL()
620 ASSIGN("glTexBufferRange", texBufferRange); in initProcsDesktopGL()
621 ASSIGN("glTexStorage2DMultisample", texStorage2DMultisample); in initProcsDesktopGL()
622 ASSIGN("glTexStorage3DMultisample", texStorage3DMultisample); in initProcsDesktopGL()
623 ASSIGN("glTextureView", textureView); in initProcsDesktopGL()
624 ASSIGN("glVertexAttribBinding", vertexAttribBinding); in initProcsDesktopGL()
625 ASSIGN("glVertexAttribFormat", vertexAttribFormat); in initProcsDesktopGL()
626 ASSIGN("glVertexAttribIFormat", vertexAttribIFormat); in initProcsDesktopGL()
627 ASSIGN("glVertexAttribLFormat", vertexAttribLFormat); in initProcsDesktopGL()
628 ASSIGN("glVertexBindingDivisor", vertexBindingDivisor); in initProcsDesktopGL()
633 ASSIGN("glBindBuffersBase", bindBuffersBase); in initProcsDesktopGL()
634 ASSIGN("glBindBuffersRange", bindBuffersRange); in initProcsDesktopGL()
635 ASSIGN("glBindImageTextures", bindImageTextures); in initProcsDesktopGL()
636 ASSIGN("glBindSamplers", bindSamplers); in initProcsDesktopGL()
637 ASSIGN("glBindTextures", bindTextures); in initProcsDesktopGL()
638 ASSIGN("glBindVertexBuffers", bindVertexBuffers); in initProcsDesktopGL()
639 ASSIGN("glBufferStorage", bufferStorage); in initProcsDesktopGL()
640 ASSIGN("glClearTexImage", clearTexImage); in initProcsDesktopGL()
641 ASSIGN("glClearTexSubImage", clearTexSubImage); in initProcsDesktopGL()
646 ASSIGN("glBindTextureUnit", bindTextureUnit); in initProcsDesktopGL()
647 ASSIGN("glBlitNamedFramebuffer", blitNamedFramebuffer); in initProcsDesktopGL()
648 ASSIGN("glCheckNamedFramebufferStatus", checkNamedFramebufferStatus); in initProcsDesktopGL()
649 ASSIGN("glClearNamedBufferData", clearNamedBufferData); in initProcsDesktopGL()
650 ASSIGN("glClearNamedBufferSubData", clearNamedBufferSubData); in initProcsDesktopGL()
651 ASSIGN("glClearNamedFramebufferfi", clearNamedFramebufferfi); in initProcsDesktopGL()
652 ASSIGN("glClearNamedFramebufferfv", clearNamedFramebufferfv); in initProcsDesktopGL()
653 ASSIGN("glClearNamedFramebufferiv", clearNamedFramebufferiv); in initProcsDesktopGL()
654 ASSIGN("glClearNamedFramebufferuiv", clearNamedFramebufferuiv); in initProcsDesktopGL()
655 ASSIGN("glClipControl", clipControl); in initProcsDesktopGL()
656 ASSIGN("glCompressedTextureSubImage1D", compressedTextureSubImage1D); in initProcsDesktopGL()
657 ASSIGN("glCompressedTextureSubImage2D", compressedTextureSubImage2D); in initProcsDesktopGL()
658 ASSIGN("glCompressedTextureSubImage3D", compressedTextureSubImage3D); in initProcsDesktopGL()
659 ASSIGN("glCopyNamedBufferSubData", copyNamedBufferSubData); in initProcsDesktopGL()
660 ASSIGN("glCopyTextureSubImage1D", copyTextureSubImage1D); in initProcsDesktopGL()
661 ASSIGN("glCopyTextureSubImage2D", copyTextureSubImage2D); in initProcsDesktopGL()
662 ASSIGN("glCopyTextureSubImage3D", copyTextureSubImage3D); in initProcsDesktopGL()
663 ASSIGN("glCreateBuffers", createBuffers); in initProcsDesktopGL()
664 ASSIGN("glCreateFramebuffers", createFramebuffers); in initProcsDesktopGL()
665 ASSIGN("glCreateProgramPipelines", createProgramPipelines); in initProcsDesktopGL()
666 ASSIGN("glCreateQueries", createQueries); in initProcsDesktopGL()
667 ASSIGN("glCreateRenderbuffers", createRenderbuffers); in initProcsDesktopGL()
668 ASSIGN("glCreateSamplers", createSamplers); in initProcsDesktopGL()
669 ASSIGN("glCreateTextures", createTextures); in initProcsDesktopGL()
670 ASSIGN("glCreateTransformFeedbacks", createTransformFeedbacks); in initProcsDesktopGL()
671 ASSIGN("glCreateVertexArrays", createVertexArrays); in initProcsDesktopGL()
672 ASSIGN("glDisableVertexArrayAttrib", disableVertexArrayAttrib); in initProcsDesktopGL()
673 ASSIGN("glEnableVertexArrayAttrib", enableVertexArrayAttrib); in initProcsDesktopGL()
674 ASSIGN("glFlushMappedNamedBufferRange", flushMappedNamedBufferRange); in initProcsDesktopGL()
675 ASSIGN("glGenerateTextureMipmap", generateTextureMipmap); in initProcsDesktopGL()
676 ASSIGN("glGetCompressedTextureImage", getCompressedTextureImage); in initProcsDesktopGL()
677 ASSIGN("glGetCompressedTextureSubImage", getCompressedTextureSubImage); in initProcsDesktopGL()
678 ASSIGN("glGetGraphicsResetStatus", getGraphicsResetStatus); in initProcsDesktopGL()
679 ASSIGN("glGetNamedBufferParameteri64v", getNamedBufferParameteri64v); in initProcsDesktopGL()
680 ASSIGN("glGetNamedBufferParameteriv", getNamedBufferParameteriv); in initProcsDesktopGL()
681 ASSIGN("glGetNamedBufferPointerv", getNamedBufferPointerv); in initProcsDesktopGL()
682 ASSIGN("glGetNamedBufferSubData", getNamedBufferSubData); in initProcsDesktopGL()
683 ASSIGN("glGetNamedFramebufferAttachmentParameteriv", in initProcsDesktopGL()
685 ASSIGN("glGetNamedFramebufferParameteriv", getNamedFramebufferParameteriv); in initProcsDesktopGL()
686 ASSIGN("glGetNamedRenderbufferParameteriv", getNamedRenderbufferParameteriv); in initProcsDesktopGL()
687 ASSIGN("glGetQueryBufferObjecti64v", getQueryBufferObjecti64v); in initProcsDesktopGL()
688 ASSIGN("glGetQueryBufferObjectiv", getQueryBufferObjectiv); in initProcsDesktopGL()
689 ASSIGN("glGetQueryBufferObjectui64v", getQueryBufferObjectui64v); in initProcsDesktopGL()
690 ASSIGN("glGetQueryBufferObjectuiv", getQueryBufferObjectuiv); in initProcsDesktopGL()
691 ASSIGN("glGetTextureImage", getTextureImage); in initProcsDesktopGL()
692 ASSIGN("glGetTextureLevelParameterfv", getTextureLevelParameterfv); in initProcsDesktopGL()
693 ASSIGN("glGetTextureLevelParameteriv", getTextureLevelParameteriv); in initProcsDesktopGL()
694 ASSIGN("glGetTextureParameterIiv", getTextureParameterIiv); in initProcsDesktopGL()
695 ASSIGN("glGetTextureParameterIuiv", getTextureParameterIuiv); in initProcsDesktopGL()
696 ASSIGN("glGetTextureParameterfv", getTextureParameterfv); in initProcsDesktopGL()
697 ASSIGN("glGetTextureParameteriv", getTextureParameteriv); in initProcsDesktopGL()
698 ASSIGN("glGetTextureSubImage", getTextureSubImage); in initProcsDesktopGL()
699 ASSIGN("glGetTransformFeedbacki64_v", getTransformFeedbacki64_v); in initProcsDesktopGL()
700 ASSIGN("glGetTransformFeedbacki_v", getTransformFeedbacki_v); in initProcsDesktopGL()
701 ASSIGN("glGetTransformFeedbackiv", getTransformFeedbackiv); in initProcsDesktopGL()
702 ASSIGN("glGetVertexArrayIndexed64iv", getVertexArrayIndexed64iv); in initProcsDesktopGL()
703 ASSIGN("glGetVertexArrayIndexediv", getVertexArrayIndexediv); in initProcsDesktopGL()
704 ASSIGN("glGetVertexArrayiv", getVertexArrayiv); in initProcsDesktopGL()
705 ASSIGN("glGetnCompressedTexImage", getnCompressedTexImage); in initProcsDesktopGL()
706 ASSIGN("glGetnTexImage", getnTexImage); in initProcsDesktopGL()
707 ASSIGN("glGetnUniformdv", getnUniformdv); in initProcsDesktopGL()
708 ASSIGN("glGetnUniformfv", getnUniformfv); in initProcsDesktopGL()
709 ASSIGN("glGetnUniformiv", getnUniformiv); in initProcsDesktopGL()
710 ASSIGN("glGetnUniformuiv", getnUniformuiv); in initProcsDesktopGL()
711 ASSIGN("glInvalidateNamedFramebufferData", invalidateNamedFramebufferData); in initProcsDesktopGL()
712 ASSIGN("glInvalidateNamedFramebufferSubData", invalidateNamedFramebufferSubData); in initProcsDesktopGL()
713 ASSIGN("glMapNamedBuffer", mapNamedBuffer); in initProcsDesktopGL()
714 ASSIGN("glMapNamedBufferRange", mapNamedBufferRange); in initProcsDesktopGL()
715 ASSIGN("glMemoryBarrierByRegion", memoryBarrierByRegion); in initProcsDesktopGL()
716 ASSIGN("glNamedBufferData", namedBufferData); in initProcsDesktopGL()
717 ASSIGN("glNamedBufferStorage", namedBufferStorage); in initProcsDesktopGL()
718 ASSIGN("glNamedBufferSubData", namedBufferSubData); in initProcsDesktopGL()
719 ASSIGN("glNamedFramebufferDrawBuffer", namedFramebufferDrawBuffer); in initProcsDesktopGL()
720 ASSIGN("glNamedFramebufferDrawBuffers", namedFramebufferDrawBuffers); in initProcsDesktopGL()
721 ASSIGN("glNamedFramebufferParameteri", namedFramebufferParameteri); in initProcsDesktopGL()
722 ASSIGN("glNamedFramebufferReadBuffer", namedFramebufferReadBuffer); in initProcsDesktopGL()
723 ASSIGN("glNamedFramebufferRenderbuffer", namedFramebufferRenderbuffer); in initProcsDesktopGL()
724 ASSIGN("glNamedFramebufferTexture", namedFramebufferTexture); in initProcsDesktopGL()
725 ASSIGN("glNamedFramebufferTextureLayer", namedFramebufferTextureLayer); in initProcsDesktopGL()
726 ASSIGN("glNamedRenderbufferStorage", namedRenderbufferStorage); in initProcsDesktopGL()
727 ASSIGN("glNamedRenderbufferStorageMultisample", namedRenderbufferStorageMultisample); in initProcsDesktopGL()
728 ASSIGN("glReadnPixels", readnPixels); in initProcsDesktopGL()
729 ASSIGN("glTextureBarrier", textureBarrier); in initProcsDesktopGL()
730 ASSIGN("glTextureBuffer", textureBuffer); in initProcsDesktopGL()
731 ASSIGN("glTextureBufferRange", textureBufferRange); in initProcsDesktopGL()
732 ASSIGN("glTextureParameterIiv", textureParameterIiv); in initProcsDesktopGL()
733 ASSIGN("glTextureParameterIuiv", textureParameterIuiv); in initProcsDesktopGL()
734 ASSIGN("glTextureParameterf", textureParameterf); in initProcsDesktopGL()
735 ASSIGN("glTextureParameterfv", textureParameterfv); in initProcsDesktopGL()
736 ASSIGN("glTextureParameteri", textureParameteri); in initProcsDesktopGL()
737 ASSIGN("glTextureParameteriv", textureParameteriv); in initProcsDesktopGL()
738 ASSIGN("glTextureStorage1D", textureStorage1D); in initProcsDesktopGL()
739 ASSIGN("glTextureStorage2D", textureStorage2D); in initProcsDesktopGL()
740 ASSIGN("glTextureStorage2DMultisample", textureStorage2DMultisample); in initProcsDesktopGL()
741 ASSIGN("glTextureStorage3D", textureStorage3D); in initProcsDesktopGL()
742 ASSIGN("glTextureStorage3DMultisample", textureStorage3DMultisample); in initProcsDesktopGL()
743 ASSIGN("glTextureSubImage1D", textureSubImage1D); in initProcsDesktopGL()
744 ASSIGN("glTextureSubImage2D", textureSubImage2D); in initProcsDesktopGL()
745 ASSIGN("glTextureSubImage3D", textureSubImage3D); in initProcsDesktopGL()
746 ASSIGN("glTransformFeedbackBufferBase", transformFeedbackBufferBase); in initProcsDesktopGL()
747 ASSIGN("glTransformFeedbackBufferRange", transformFeedbackBufferRange); in initProcsDesktopGL()
748 ASSIGN("glUnmapNamedBuffer", unmapNamedBuffer); in initProcsDesktopGL()
749 ASSIGN("glVertexArrayAttribBinding", vertexArrayAttribBinding); in initProcsDesktopGL()
750 ASSIGN("glVertexArrayAttribFormat", vertexArrayAttribFormat); in initProcsDesktopGL()
751 ASSIGN("glVertexArrayAttribIFormat", vertexArrayAttribIFormat); in initProcsDesktopGL()
752 ASSIGN("glVertexArrayAttribLFormat", vertexArrayAttribLFormat); in initProcsDesktopGL()
753 ASSIGN("glVertexArrayBindingDivisor", vertexArrayBindingDivisor); in initProcsDesktopGL()
754 ASSIGN("glVertexArrayElementBuffer", vertexArrayElementBuffer); in initProcsDesktopGL()
755 ASSIGN("glVertexArrayVertexBuffer", vertexArrayVertexBuffer); in initProcsDesktopGL()
756 ASSIGN("glVertexArrayVertexBuffers", vertexArrayVertexBuffers); in initProcsDesktopGL()
761 ASSIGN("glClearDepthf", clearDepthf); in initProcsDesktopGL()
762 ASSIGN("glDepthRangef", depthRangef); in initProcsDesktopGL()
763 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsDesktopGL()
764 ASSIGN("glReleaseShaderCompiler", releaseShaderCompiler); in initProcsDesktopGL()
765 ASSIGN("glShaderBinary", shaderBinary); in initProcsDesktopGL()
770 ASSIGN("glMemoryBarrierByRegion", memoryBarrierByRegion); in initProcsDesktopGL()
775 ASSIGN("glPrimitiveBoundingBoxARB", primitiveBoundingBox); in initProcsDesktopGL()
780 ASSIGN("glDrawArraysInstancedBaseInstance", drawArraysInstancedBaseInstance); in initProcsDesktopGL()
781 ASSIGN("glDrawElementsInstancedBaseInstance", drawElementsInstancedBaseInstance); in initProcsDesktopGL()
782 ASSIGN("glDrawElementsInstancedBaseVertexBaseInstance", in initProcsDesktopGL()
788 ASSIGN("glBindFragDataLocationIndexed", bindFragDataLocationIndexed); in initProcsDesktopGL()
789 ASSIGN("glGetFragDataIndex", getFragDataIndex); in initProcsDesktopGL()
794 ASSIGN("glBufferStorage", bufferStorage); in initProcsDesktopGL()
799 ASSIGN("glClearBufferData", clearBufferData); in initProcsDesktopGL()
800 ASSIGN("glClearBufferSubData", clearBufferSubData); in initProcsDesktopGL()
805 ASSIGN("glClearTexImage", clearTexImage); in initProcsDesktopGL()
806 ASSIGN("glClearTexSubImage", clearTexSubImage); in initProcsDesktopGL()
811 ASSIGN("glClipControl", clipControl); in initProcsDesktopGL()
816 ASSIGN("glClampColorARB", clampColor); in initProcsDesktopGL()
821 ASSIGN("glDispatchCompute", dispatchCompute); in initProcsDesktopGL()
822 ASSIGN("glDispatchComputeIndirect", dispatchComputeIndirect); in initProcsDesktopGL()
827 ASSIGN("glCopyBufferSubData", copyBufferSubData); in initProcsDesktopGL()
832 ASSIGN("glCopyImageSubData", copyImageSubData); in initProcsDesktopGL()
837 ASSIGN("glDebugMessageCallbackARB", debugMessageCallback); in initProcsDesktopGL()
838 ASSIGN("glDebugMessageControlARB", debugMessageControl); in initProcsDesktopGL()
839 ASSIGN("glDebugMessageInsertARB", debugMessageInsert); in initProcsDesktopGL()
840 ASSIGN("glGetDebugMessageLogARB", getDebugMessageLog); in initProcsDesktopGL()
845 ASSIGN("glBindTextureUnit", bindTextureUnit); in initProcsDesktopGL()
846 ASSIGN("glBlitNamedFramebuffer", blitNamedFramebuffer); in initProcsDesktopGL()
847 ASSIGN("glCheckNamedFramebufferStatus", checkNamedFramebufferStatus); in initProcsDesktopGL()
848 ASSIGN("glClearNamedBufferData", clearNamedBufferData); in initProcsDesktopGL()
849 ASSIGN("glClearNamedBufferSubData", clearNamedBufferSubData); in initProcsDesktopGL()
850 ASSIGN("glClearNamedFramebufferfi", clearNamedFramebufferfi); in initProcsDesktopGL()
851 ASSIGN("glClearNamedFramebufferfv", clearNamedFramebufferfv); in initProcsDesktopGL()
852 ASSIGN("glClearNamedFramebufferiv", clearNamedFramebufferiv); in initProcsDesktopGL()
853 ASSIGN("glClearNamedFramebufferuiv", clearNamedFramebufferuiv); in initProcsDesktopGL()
854 ASSIGN("glCompressedTextureSubImage1D", compressedTextureSubImage1D); in initProcsDesktopGL()
855 ASSIGN("glCompressedTextureSubImage2D", compressedTextureSubImage2D); in initProcsDesktopGL()
856 ASSIGN("glCompressedTextureSubImage3D", compressedTextureSubImage3D); in initProcsDesktopGL()
857 ASSIGN("glCopyNamedBufferSubData", copyNamedBufferSubData); in initProcsDesktopGL()
858 ASSIGN("glCopyTextureSubImage1D", copyTextureSubImage1D); in initProcsDesktopGL()
859 ASSIGN("glCopyTextureSubImage2D", copyTextureSubImage2D); in initProcsDesktopGL()
860 ASSIGN("glCopyTextureSubImage3D", copyTextureSubImage3D); in initProcsDesktopGL()
861 ASSIGN("glCreateBuffers", createBuffers); in initProcsDesktopGL()
862 ASSIGN("glCreateFramebuffers", createFramebuffers); in initProcsDesktopGL()
863 ASSIGN("glCreateProgramPipelines", createProgramPipelines); in initProcsDesktopGL()
864 ASSIGN("glCreateQueries", createQueries); in initProcsDesktopGL()
865 ASSIGN("glCreateRenderbuffers", createRenderbuffers); in initProcsDesktopGL()
866 ASSIGN("glCreateSamplers", createSamplers); in initProcsDesktopGL()
867 ASSIGN("glCreateTextures", createTextures); in initProcsDesktopGL()
868 ASSIGN("glCreateTransformFeedbacks", createTransformFeedbacks); in initProcsDesktopGL()
869 ASSIGN("glCreateVertexArrays", createVertexArrays); in initProcsDesktopGL()
870 ASSIGN("glDisableVertexArrayAttrib", disableVertexArrayAttrib); in initProcsDesktopGL()
871 ASSIGN("glEnableVertexArrayAttrib", enableVertexArrayAttrib); in initProcsDesktopGL()
872 ASSIGN("glFlushMappedNamedBufferRange", flushMappedNamedBufferRange); in initProcsDesktopGL()
873 ASSIGN("glGenerateTextureMipmap", generateTextureMipmap); in initProcsDesktopGL()
874 ASSIGN("glGetCompressedTextureImage", getCompressedTextureImage); in initProcsDesktopGL()
875 ASSIGN("glGetNamedBufferParameteri64v", getNamedBufferParameteri64v); in initProcsDesktopGL()
876 ASSIGN("glGetNamedBufferParameteriv", getNamedBufferParameteriv); in initProcsDesktopGL()
877 ASSIGN("glGetNamedBufferPointerv", getNamedBufferPointerv); in initProcsDesktopGL()
878 ASSIGN("glGetNamedBufferSubData", getNamedBufferSubData); in initProcsDesktopGL()
879 ASSIGN("glGetNamedFramebufferAttachmentParameteriv", in initProcsDesktopGL()
881 ASSIGN("glGetNamedFramebufferParameteriv", getNamedFramebufferParameteriv); in initProcsDesktopGL()
882 ASSIGN("glGetNamedRenderbufferParameteriv", getNamedRenderbufferParameteriv); in initProcsDesktopGL()
883 ASSIGN("glGetQueryBufferObjecti64v", getQueryBufferObjecti64v); in initProcsDesktopGL()
884 ASSIGN("glGetQueryBufferObjectiv", getQueryBufferObjectiv); in initProcsDesktopGL()
885 ASSIGN("glGetQueryBufferObjectui64v", getQueryBufferObjectui64v); in initProcsDesktopGL()
886 ASSIGN("glGetQueryBufferObjectuiv", getQueryBufferObjectuiv); in initProcsDesktopGL()
887 ASSIGN("glGetTextureImage", getTextureImage); in initProcsDesktopGL()
888 ASSIGN("glGetTextureLevelParameterfv", getTextureLevelParameterfv); in initProcsDesktopGL()
889 ASSIGN("glGetTextureLevelParameteriv", getTextureLevelParameteriv); in initProcsDesktopGL()
890 ASSIGN("glGetTextureParameterIiv", getTextureParameterIiv); in initProcsDesktopGL()
891 ASSIGN("glGetTextureParameterIuiv", getTextureParameterIuiv); in initProcsDesktopGL()
892 ASSIGN("glGetTextureParameterfv", getTextureParameterfv); in initProcsDesktopGL()
893 ASSIGN("glGetTextureParameteriv", getTextureParameteriv); in initProcsDesktopGL()
894 ASSIGN("glGetTransformFeedbacki64_v", getTransformFeedbacki64_v); in initProcsDesktopGL()
895 ASSIGN("glGetTransformFeedbacki_v", getTransformFeedbacki_v); in initProcsDesktopGL()
896 ASSIGN("glGetTransformFeedbackiv", getTransformFeedbackiv); in initProcsDesktopGL()
897 ASSIGN("glGetVertexArrayIndexed64iv", getVertexArrayIndexed64iv); in initProcsDesktopGL()
898 ASSIGN("glGetVertexArrayIndexediv", getVertexArrayIndexediv); in initProcsDesktopGL()
899 ASSIGN("glGetVertexArrayiv", getVertexArrayiv); in initProcsDesktopGL()
900 ASSIGN("glInvalidateNamedFramebufferData", invalidateNamedFramebufferData); in initProcsDesktopGL()
901 ASSIGN("glInvalidateNamedFramebufferSubData", invalidateNamedFramebufferSubData); in initProcsDesktopGL()
902 ASSIGN("glMapNamedBuffer", mapNamedBuffer); in initProcsDesktopGL()
903 ASSIGN("glMapNamedBufferRange", mapNamedBufferRange); in initProcsDesktopGL()
904 ASSIGN("glNamedBufferData", namedBufferData); in initProcsDesktopGL()
905 ASSIGN("glNamedBufferStorage", namedBufferStorage); in initProcsDesktopGL()
906 ASSIGN("glNamedBufferSubData", namedBufferSubData); in initProcsDesktopGL()
907 ASSIGN("glNamedFramebufferDrawBuffer", namedFramebufferDrawBuffer); in initProcsDesktopGL()
908 ASSIGN("glNamedFramebufferDrawBuffers", namedFramebufferDrawBuffers); in initProcsDesktopGL()
909 ASSIGN("glNamedFramebufferParameteri", namedFramebufferParameteri); in initProcsDesktopGL()
910 ASSIGN("glNamedFramebufferReadBuffer", namedFramebufferReadBuffer); in initProcsDesktopGL()
911 ASSIGN("glNamedFramebufferRenderbuffer", namedFramebufferRenderbuffer); in initProcsDesktopGL()
912 ASSIGN("glNamedFramebufferTexture", namedFramebufferTexture); in initProcsDesktopGL()
913 ASSIGN("glNamedFramebufferTextureLayer", namedFramebufferTextureLayer); in initProcsDesktopGL()
914 ASSIGN("glNamedRenderbufferStorage", namedRenderbufferStorage); in initProcsDesktopGL()
915 ASSIGN("glNamedRenderbufferStorageMultisample", namedRenderbufferStorageMultisample); in initProcsDesktopGL()
916 ASSIGN("glTextureBuffer", textureBuffer); in initProcsDesktopGL()
917 ASSIGN("glTextureBufferRange", textureBufferRange); in initProcsDesktopGL()
918 ASSIGN("glTextureParameterIiv", textureParameterIiv); in initProcsDesktopGL()
919 ASSIGN("glTextureParameterIuiv", textureParameterIuiv); in initProcsDesktopGL()
920 ASSIGN("glTextureParameterf", textureParameterf); in initProcsDesktopGL()
921 ASSIGN("glTextureParameterfv", textureParameterfv); in initProcsDesktopGL()
922 ASSIGN("glTextureParameteri", textureParameteri); in initProcsDesktopGL()
923 ASSIGN("glTextureParameteriv", textureParameteriv); in initProcsDesktopGL()
924 ASSIGN("glTextureStorage1D", textureStorage1D); in initProcsDesktopGL()
925 ASSIGN("glTextureStorage2D", textureStorage2D); in initProcsDesktopGL()
926 ASSIGN("glTextureStorage2DMultisample", textureStorage2DMultisample); in initProcsDesktopGL()
927 ASSIGN("glTextureStorage3D", textureStorage3D); in initProcsDesktopGL()
928 ASSIGN("glTextureStorage3DMultisample", textureStorage3DMultisample); in initProcsDesktopGL()
929 ASSIGN("glTextureSubImage1D", textureSubImage1D); in initProcsDesktopGL()
930 ASSIGN("glTextureSubImage2D", textureSubImage2D); in initProcsDesktopGL()
931 ASSIGN("glTextureSubImage3D", textureSubImage3D); in initProcsDesktopGL()
932 ASSIGN("glTransformFeedbackBufferBase", transformFeedbackBufferBase); in initProcsDesktopGL()
933 ASSIGN("glTransformFeedbackBufferRange", transformFeedbackBufferRange); in initProcsDesktopGL()
934 ASSIGN("glUnmapNamedBuffer", unmapNamedBuffer); in initProcsDesktopGL()
935 ASSIGN("glVertexArrayAttribBinding", vertexArrayAttribBinding); in initProcsDesktopGL()
936 ASSIGN("glVertexArrayAttribFormat", vertexArrayAttribFormat); in initProcsDesktopGL()
937 ASSIGN("glVertexArrayAttribIFormat", vertexArrayAttribIFormat); in initProcsDesktopGL()
938 ASSIGN("glVertexArrayAttribLFormat", vertexArrayAttribLFormat); in initProcsDesktopGL()
939 ASSIGN("glVertexArrayBindingDivisor", vertexArrayBindingDivisor); in initProcsDesktopGL()
940 ASSIGN("glVertexArrayElementBuffer", vertexArrayElementBuffer); in initProcsDesktopGL()
941 ASSIGN("glVertexArrayVertexBuffer", vertexArrayVertexBuffer); in initProcsDesktopGL()
942 ASSIGN("glVertexArrayVertexBuffers", vertexArrayVertexBuffers); in initProcsDesktopGL()
947 ASSIGN("glDrawBuffersARB", drawBuffers); in initProcsDesktopGL()
952 ASSIGN("glBlendEquationSeparateiARB", blendEquationSeparatei); in initProcsDesktopGL()
953 ASSIGN("glBlendEquationiARB", blendEquationi); in initProcsDesktopGL()
954 ASSIGN("glBlendFuncSeparateiARB", blendFuncSeparatei); in initProcsDesktopGL()
955 ASSIGN("glBlendFunciARB", blendFunci); in initProcsDesktopGL()
960 ASSIGN("glDrawElementsBaseVertex", drawElementsBaseVertex); in initProcsDesktopGL()
961 ASSIGN("glDrawElementsInstancedBaseVertex", drawElementsInstancedBaseVertex); in initProcsDesktopGL()
962 ASSIGN("glDrawRangeElementsBaseVertex", drawRangeElementsBaseVertex); in initProcsDesktopGL()
963 ASSIGN("glMultiDrawElementsBaseVertex", multiDrawElementsBaseVertex); in initProcsDesktopGL()
968 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsDesktopGL()
969 ASSIGN("glDrawElementsIndirect", drawElementsIndirect); in initProcsDesktopGL()
974 ASSIGN("glDrawArraysInstancedARB", drawArraysInstanced); in initProcsDesktopGL()
975 ASSIGN("glDrawElementsInstancedARB", drawElementsInstanced); in initProcsDesktopGL()
980 ASSIGN("glGetProgramivARB", getProgramiv); in initProcsDesktopGL()
981 ASSIGN("glIsProgramARB", isProgram); in initProcsDesktopGL()
986 ASSIGN("glFramebufferParameteri", framebufferParameteri); in initProcsDesktopGL()
987 ASSIGN("glGetFramebufferParameteriv", getFramebufferParameteriv); in initProcsDesktopGL()
992 ASSIGN("glBindFramebuffer", bindFramebuffer); in initProcsDesktopGL()
993 ASSIGN("glBindRenderbuffer", bindRenderbuffer); in initProcsDesktopGL()
994 ASSIGN("glBlitFramebuffer", blitFramebuffer); in initProcsDesktopGL()
995 ASSIGN("glCheckFramebufferStatus", checkFramebufferStatus); in initProcsDesktopGL()
996 ASSIGN("glDeleteFramebuffers", deleteFramebuffers); in initProcsDesktopGL()
997 ASSIGN("glDeleteRenderbuffers", deleteRenderbuffers); in initProcsDesktopGL()
998 ASSIGN("glFramebufferRenderbuffer", framebufferRenderbuffer); in initProcsDesktopGL()
999 ASSIGN("glFramebufferTexture1D", framebufferTexture1D); in initProcsDesktopGL()
1000 ASSIGN("glFramebufferTexture2D", framebufferTexture2D); in initProcsDesktopGL()
1001 ASSIGN("glFramebufferTexture3D", framebufferTexture3D); in initProcsDesktopGL()
1002 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsDesktopGL()
1003 ASSIGN("glGenFramebuffers", genFramebuffers); in initProcsDesktopGL()
1004 ASSIGN("glGenRenderbuffers", genRenderbuffers); in initProcsDesktopGL()
1005 ASSIGN("glGenerateMipmap", generateMipmap); in initProcsDesktopGL()
1006 ASSIGN("glGetFramebufferAttachmentParameteriv", getFramebufferAttachmentParameteriv); in initProcsDesktopGL()
1007 ASSIGN("glGetRenderbufferParameteriv", getRenderbufferParameteriv); in initProcsDesktopGL()
1008 ASSIGN("glIsFramebuffer", isFramebuffer); in initProcsDesktopGL()
1009 ASSIGN("glIsRenderbuffer", isRenderbuffer); in initProcsDesktopGL()
1010 ASSIGN("glRenderbufferStorage", renderbufferStorage); in initProcsDesktopGL()
1011 ASSIGN("glRenderbufferStorageMultisample", renderbufferStorageMultisample); in initProcsDesktopGL()
1016 ASSIGN("glFramebufferTextureARB", framebufferTexture); in initProcsDesktopGL()
1017 ASSIGN("glFramebufferTextureLayerARB", framebufferTextureLayer); in initProcsDesktopGL()
1018 ASSIGN("glProgramParameteriARB", programParameteri); in initProcsDesktopGL()
1023 ASSIGN("glGetProgramBinary", getProgramBinary); in initProcsDesktopGL()
1024 ASSIGN("glProgramBinary", programBinary); in initProcsDesktopGL()
1025 ASSIGN("glProgramParameteri", programParameteri); in initProcsDesktopGL()
1030 ASSIGN("glGetCompressedTextureSubImage", getCompressedTextureSubImage); in initProcsDesktopGL()
1031 ASSIGN("glGetTextureSubImage", getTextureSubImage); in initProcsDesktopGL()
1036 ASSIGN("glGetUniformdv", getUniformdv); in initProcsDesktopGL()
1037 ASSIGN("glUniform1d", uniform1d); in initProcsDesktopGL()
1038 ASSIGN("glUniform1dv", uniform1dv); in initProcsDesktopGL()
1039 ASSIGN("glUniform2d", uniform2d); in initProcsDesktopGL()
1040 ASSIGN("glUniform2dv", uniform2dv); in initProcsDesktopGL()
1041 ASSIGN("glUniform3d", uniform3d); in initProcsDesktopGL()
1042 ASSIGN("glUniform3dv", uniform3dv); in initProcsDesktopGL()
1043 ASSIGN("glUniform4d", uniform4d); in initProcsDesktopGL()
1044 ASSIGN("glUniform4dv", uniform4dv); in initProcsDesktopGL()
1045 ASSIGN("glUniformMatrix2dv", uniformMatrix2dv); in initProcsDesktopGL()
1046 ASSIGN("glUniformMatrix2x3dv", uniformMatrix2x3dv); in initProcsDesktopGL()
1047 ASSIGN("glUniformMatrix2x4dv", uniformMatrix2x4dv); in initProcsDesktopGL()
1048 ASSIGN("glUniformMatrix3dv", uniformMatrix3dv); in initProcsDesktopGL()
1049 ASSIGN("glUniformMatrix3x2dv", uniformMatrix3x2dv); in initProcsDesktopGL()
1050 ASSIGN("glUniformMatrix3x4dv", uniformMatrix3x4dv); in initProcsDesktopGL()
1051 ASSIGN("glUniformMatrix4dv", uniformMatrix4dv); in initProcsDesktopGL()
1052 ASSIGN("glUniformMatrix4x2dv", uniformMatrix4x2dv); in initProcsDesktopGL()
1053 ASSIGN("glUniformMatrix4x3dv", uniformMatrix4x3dv); in initProcsDesktopGL()
1058 ASSIGN("glBlendColor", blendColor); in initProcsDesktopGL()
1059 ASSIGN("glBlendEquation", blendEquation); in initProcsDesktopGL()
1064 ASSIGN("glVertexAttribDivisorARB", vertexAttribDivisor); in initProcsDesktopGL()
1069 ASSIGN("glGetInternalformativ", getInternalformativ); in initProcsDesktopGL()
1074 ASSIGN("glGetInternalformati64v", getInternalformati64v); in initProcsDesktopGL()
1079 ASSIGN("glInvalidateBufferData", invalidateBufferData); in initProcsDesktopGL()
1080 ASSIGN("glInvalidateBufferSubData", invalidateBufferSubData); in initProcsDesktopGL()
1081 ASSIGN("glInvalidateFramebuffer", invalidateFramebuffer); in initProcsDesktopGL()
1082 ASSIGN("glInvalidateSubFramebuffer", invalidateSubFramebuffer); in initProcsDesktopGL()
1083 ASSIGN("glInvalidateTexImage", invalidateTexImage); in initProcsDesktopGL()
1084 ASSIGN("glInvalidateTexSubImage", invalidateTexSubImage); in initProcsDesktopGL()
1089 ASSIGN("glFlushMappedBufferRange", flushMappedBufferRange); in initProcsDesktopGL()
1090 ASSIGN("glMapBufferRange", mapBufferRange); in initProcsDesktopGL()
1095 ASSIGN("glBindBuffersBase", bindBuffersBase); in initProcsDesktopGL()
1096 ASSIGN("glBindBuffersRange", bindBuffersRange); in initProcsDesktopGL()
1097 ASSIGN("glBindImageTextures", bindImageTextures); in initProcsDesktopGL()
1098 ASSIGN("glBindSamplers", bindSamplers); in initProcsDesktopGL()
1099 ASSIGN("glBindTextures", bindTextures); in initProcsDesktopGL()
1100 ASSIGN("glBindVertexBuffers", bindVertexBuffers); in initProcsDesktopGL()
1105 ASSIGN("glMultiDrawArraysIndirect", multiDrawArraysIndirect); in initProcsDesktopGL()
1106 ASSIGN("glMultiDrawElementsIndirect", multiDrawElementsIndirect); in initProcsDesktopGL()
1111 ASSIGN("glSampleCoverageARB", sampleCoverage); in initProcsDesktopGL()
1116 ASSIGN("glActiveTextureARB", activeTexture); in initProcsDesktopGL()
1121 ASSIGN("glBeginQueryARB", beginQuery); in initProcsDesktopGL()
1122 ASSIGN("glDeleteQueriesARB", deleteQueries); in initProcsDesktopGL()
1123 ASSIGN("glEndQueryARB", endQuery); in initProcsDesktopGL()
1124 ASSIGN("glGenQueriesARB", genQueries); in initProcsDesktopGL()
1125 ASSIGN("glGetQueryObjectivARB", getQueryObjectiv); in initProcsDesktopGL()
1126 ASSIGN("glGetQueryObjectuivARB", getQueryObjectuiv); in initProcsDesktopGL()
1127 ASSIGN("glGetQueryivARB", getQueryiv); in initProcsDesktopGL()
1128 ASSIGN("glIsQueryARB", isQuery); in initProcsDesktopGL()
1133 ASSIGN("glMaxShaderCompilerThreadsARB", maxShaderCompilerThreadsARB); in initProcsDesktopGL()
1138 ASSIGN("glPointParameterfARB", pointParameterf); in initProcsDesktopGL()
1139 ASSIGN("glPointParameterfvARB", pointParameterfv); in initProcsDesktopGL()
1144 ASSIGN("glGetProgramInterfaceiv", getProgramInterfaceiv); in initProcsDesktopGL()
1145 ASSIGN("glGetProgramResourceIndex", getProgramResourceIndex); in initProcsDesktopGL()
1146 ASSIGN("glGetProgramResourceLocation", getProgramResourceLocation); in initProcsDesktopGL()
1147 ASSIGN("glGetProgramResourceLocationIndex", getProgramResourceLocationIndex); in initProcsDesktopGL()
1148 ASSIGN("glGetProgramResourceName", getProgramResourceName); in initProcsDesktopGL()
1149 ASSIGN("glGetProgramResourceiv", getProgramResourceiv); in initProcsDesktopGL()
1154 ASSIGN("glProvokingVertex", provokingVertex); in initProcsDesktopGL()
1159 ASSIGN("glGetGraphicsResetStatusARB", getGraphicsResetStatus); in initProcsDesktopGL()
1160 ASSIGN("glGetnCompressedTexImageARB", getnCompressedTexImage); in initProcsDesktopGL()
1161 ASSIGN("glGetnTexImageARB", getnTexImage); in initProcsDesktopGL()
1162 ASSIGN("glGetnUniformdvARB", getnUniformdv); in initProcsDesktopGL()
1163 ASSIGN("glGetnUniformfvARB", getnUniformfv); in initProcsDesktopGL()
1164 ASSIGN("glGetnUniformivARB", getnUniformiv); in initProcsDesktopGL()
1165 ASSIGN("glGetnUniformuivARB", getnUniformuiv); in initProcsDesktopGL()
1166 ASSIGN("glReadnPixelsARB", readnPixels); in initProcsDesktopGL()
1171 ASSIGN("glMinSampleShadingARB", minSampleShading); in initProcsDesktopGL()
1176 ASSIGN("glBindSampler", bindSampler); in initProcsDesktopGL()
1177 ASSIGN("glDeleteSamplers", deleteSamplers); in initProcsDesktopGL()
1178 ASSIGN("glGenSamplers", genSamplers); in initProcsDesktopGL()
1179 ASSIGN("glGetSamplerParameterIiv", getSamplerParameterIiv); in initProcsDesktopGL()
1180 ASSIGN("glGetSamplerParameterIuiv", getSamplerParameterIuiv); in initProcsDesktopGL()
1181 ASSIGN("glGetSamplerParameterfv", getSamplerParameterfv); in initProcsDesktopGL()
1182 ASSIGN("glGetSamplerParameteriv", getSamplerParameteriv); in initProcsDesktopGL()
1183 ASSIGN("glIsSampler", isSampler); in initProcsDesktopGL()
1184 ASSIGN("glSamplerParameterIiv", samplerParameterIiv); in initProcsDesktopGL()
1185 ASSIGN("glSamplerParameterIuiv", samplerParameterIuiv); in initProcsDesktopGL()
1186 ASSIGN("glSamplerParameterf", samplerParameterf); in initProcsDesktopGL()
1187 ASSIGN("glSamplerParameterfv", samplerParameterfv); in initProcsDesktopGL()
1188 ASSIGN("glSamplerParameteri", samplerParameteri); in initProcsDesktopGL()
1189 ASSIGN("glSamplerParameteriv", samplerParameteriv); in initProcsDesktopGL()
1194 ASSIGN("glActiveShaderProgram", activeShaderProgram); in initProcsDesktopGL()
1195 ASSIGN("glBindProgramPipeline", bindProgramPipeline); in initProcsDesktopGL()
1196 ASSIGN("glCreateShaderProgramv", createShaderProgramv); in initProcsDesktopGL()
1197 ASSIGN("glDeleteProgramPipelines", deleteProgramPipelines); in initProcsDesktopGL()
1198 ASSIGN("glGenProgramPipelines", genProgramPipelines); in initProcsDesktopGL()
1199 ASSIGN("glGetProgramPipelineInfoLog", getProgramPipelineInfoLog); in initProcsDesktopGL()
1200 ASSIGN("glGetProgramPipelineiv", getProgramPipelineiv); in initProcsDesktopGL()
1201 ASSIGN("glIsProgramPipeline", isProgramPipeline); in initProcsDesktopGL()
1202 ASSIGN("glProgramParameteri", programParameteri); in initProcsDesktopGL()
1203 ASSIGN("glProgramUniform1d", programUniform1d); in initProcsDesktopGL()
1204 ASSIGN("glProgramUniform1dv", programUniform1dv); in initProcsDesktopGL()
1205 ASSIGN("glProgramUniform1f", programUniform1f); in initProcsDesktopGL()
1206 ASSIGN("glProgramUniform1fv", programUniform1fv); in initProcsDesktopGL()
1207 ASSIGN("glProgramUniform1i", programUniform1i); in initProcsDesktopGL()
1208 ASSIGN("glProgramUniform1iv", programUniform1iv); in initProcsDesktopGL()
1209 ASSIGN("glProgramUniform1ui", programUniform1ui); in initProcsDesktopGL()
1210 ASSIGN("glProgramUniform1uiv", programUniform1uiv); in initProcsDesktopGL()
1211 ASSIGN("glProgramUniform2d", programUniform2d); in initProcsDesktopGL()
1212 ASSIGN("glProgramUniform2dv", programUniform2dv); in initProcsDesktopGL()
1213 ASSIGN("glProgramUniform2f", programUniform2f); in initProcsDesktopGL()
1214 ASSIGN("glProgramUniform2fv", programUniform2fv); in initProcsDesktopGL()
1215 ASSIGN("glProgramUniform2i", programUniform2i); in initProcsDesktopGL()
1216 ASSIGN("glProgramUniform2iv", programUniform2iv); in initProcsDesktopGL()
1217 ASSIGN("glProgramUniform2ui", programUniform2ui); in initProcsDesktopGL()
1218 ASSIGN("glProgramUniform2uiv", programUniform2uiv); in initProcsDesktopGL()
1219 ASSIGN("glProgramUniform3d", programUniform3d); in initProcsDesktopGL()
1220 ASSIGN("glProgramUniform3dv", programUniform3dv); in initProcsDesktopGL()
1221 ASSIGN("glProgramUniform3f", programUniform3f); in initProcsDesktopGL()
1222 ASSIGN("glProgramUniform3fv", programUniform3fv); in initProcsDesktopGL()
1223 ASSIGN("glProgramUniform3i", programUniform3i); in initProcsDesktopGL()
1224 ASSIGN("glProgramUniform3iv", programUniform3iv); in initProcsDesktopGL()
1225 ASSIGN("glProgramUniform3ui", programUniform3ui); in initProcsDesktopGL()
1226 ASSIGN("glProgramUniform3uiv", programUniform3uiv); in initProcsDesktopGL()
1227 ASSIGN("glProgramUniform4d", programUniform4d); in initProcsDesktopGL()
1228 ASSIGN("glProgramUniform4dv", programUniform4dv); in initProcsDesktopGL()
1229 ASSIGN("glProgramUniform4f", programUniform4f); in initProcsDesktopGL()
1230 ASSIGN("glProgramUniform4fv", programUniform4fv); in initProcsDesktopGL()
1231 ASSIGN("glProgramUniform4i", programUniform4i); in initProcsDesktopGL()
1232 ASSIGN("glProgramUniform4iv", programUniform4iv); in initProcsDesktopGL()
1233 ASSIGN("glProgramUniform4ui", programUniform4ui); in initProcsDesktopGL()
1234 ASSIGN("glProgramUniform4uiv", programUniform4uiv); in initProcsDesktopGL()
1235 ASSIGN("glProgramUniformMatrix2dv", programUniformMatrix2dv); in initProcsDesktopGL()
1236 ASSIGN("glProgramUniformMatrix2fv", programUniformMatrix2fv); in initProcsDesktopGL()
1237 ASSIGN("glProgramUniformMatrix2x3dv", programUniformMatrix2x3dv); in initProcsDesktopGL()
1238 ASSIGN("glProgramUniformMatrix2x3fv", programUniformMatrix2x3fv); in initProcsDesktopGL()
1239 ASSIGN("glProgramUniformMatrix2x4dv", programUniformMatrix2x4dv); in initProcsDesktopGL()
1240 ASSIGN("glProgramUniformMatrix2x4fv", programUniformMatrix2x4fv); in initProcsDesktopGL()
1241 ASSIGN("glProgramUniformMatrix3dv", programUniformMatrix3dv); in initProcsDesktopGL()
1242 ASSIGN("glProgramUniformMatrix3fv", programUniformMatrix3fv); in initProcsDesktopGL()
1243 ASSIGN("glProgramUniformMatrix3x2dv", programUniformMatrix3x2dv); in initProcsDesktopGL()
1244 ASSIGN("glProgramUniformMatrix3x2fv", programUniformMatrix3x2fv); in initProcsDesktopGL()
1245 ASSIGN("glProgramUniformMatrix3x4dv", programUniformMatrix3x4dv); in initProcsDesktopGL()
1246 ASSIGN("glProgramUniformMatrix3x4fv", programUniformMatrix3x4fv); in initProcsDesktopGL()
1247 ASSIGN("glProgramUniformMatrix4dv", programUniformMatrix4dv); in initProcsDesktopGL()
1248 ASSIGN("glProgramUniformMatrix4fv", programUniformMatrix4fv); in initProcsDesktopGL()
1249 ASSIGN("glProgramUniformMatrix4x2dv", programUniformMatrix4x2dv); in initProcsDesktopGL()
1250 ASSIGN("glProgramUniformMatrix4x2fv", programUniformMatrix4x2fv); in initProcsDesktopGL()
1251 ASSIGN("glProgramUniformMatrix4x3dv", programUniformMatrix4x3dv); in initProcsDesktopGL()
1252 ASSIGN("glProgramUniformMatrix4x3fv", programUniformMatrix4x3fv); in initProcsDesktopGL()
1253 ASSIGN("glUseProgramStages", useProgramStages); in initProcsDesktopGL()
1254 ASSIGN("glValidateProgramPipeline", validateProgramPipeline); in initProcsDesktopGL()
1259 ASSIGN("glGetActiveAtomicCounterBufferiv", getActiveAtomicCounterBufferiv); in initProcsDesktopGL()
1264 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsDesktopGL()
1265 ASSIGN("glMemoryBarrier", memoryBarrier); in initProcsDesktopGL()
1270 ASSIGN("glCompileShaderARB", compileShader); in initProcsDesktopGL()
1271 ASSIGN("glGetActiveUniformARB", getActiveUniform); in initProcsDesktopGL()
1272 ASSIGN("glGetShaderSourceARB", getShaderSource); in initProcsDesktopGL()
1273 ASSIGN("glGetUniformLocationARB", getUniformLocation); in initProcsDesktopGL()
1274 ASSIGN("glGetUniformfvARB", getUniformfv); in initProcsDesktopGL()
1275 ASSIGN("glGetUniformivARB", getUniformiv); in initProcsDesktopGL()
1276 ASSIGN("glLinkProgramARB", linkProgram); in initProcsDesktopGL()
1277 ASSIGN("glShaderSourceARB", shaderSource); in initProcsDesktopGL()
1278 ASSIGN("glUniform1fARB", uniform1f); in initProcsDesktopGL()
1279 ASSIGN("glUniform1fvARB", uniform1fv); in initProcsDesktopGL()
1280 ASSIGN("glUniform1iARB", uniform1i); in initProcsDesktopGL()
1281 ASSIGN("glUniform1ivARB", uniform1iv); in initProcsDesktopGL()
1282 ASSIGN("glUniform2fARB", uniform2f); in initProcsDesktopGL()
1283 ASSIGN("glUniform2fvARB", uniform2fv); in initProcsDesktopGL()
1284 ASSIGN("glUniform2iARB", uniform2i); in initProcsDesktopGL()
1285 ASSIGN("glUniform2ivARB", uniform2iv); in initProcsDesktopGL()
1286 ASSIGN("glUniform3fARB", uniform3f); in initProcsDesktopGL()
1287 ASSIGN("glUniform3fvARB", uniform3fv); in initProcsDesktopGL()
1288 ASSIGN("glUniform3iARB", uniform3i); in initProcsDesktopGL()
1289 ASSIGN("glUniform3ivARB", uniform3iv); in initProcsDesktopGL()
1290 ASSIGN("glUniform4fARB", uniform4f); in initProcsDesktopGL()
1291 ASSIGN("glUniform4fvARB", uniform4fv); in initProcsDesktopGL()
1292 ASSIGN("glUniform4iARB", uniform4i); in initProcsDesktopGL()
1293 ASSIGN("glUniform4ivARB", uniform4iv); in initProcsDesktopGL()
1294 ASSIGN("glUniformMatrix2fvARB", uniformMatrix2fv); in initProcsDesktopGL()
1295 ASSIGN("glUniformMatrix3fvARB", uniformMatrix3fv); in initProcsDesktopGL()
1296 ASSIGN("glUniformMatrix4fvARB", uniformMatrix4fv); in initProcsDesktopGL()
1297 ASSIGN("glValidateProgramARB", validateProgram); in initProcsDesktopGL()
1302 ASSIGN("glShaderStorageBlockBinding", shaderStorageBlockBinding); in initProcsDesktopGL()
1307 ASSIGN("glGetActiveSubroutineName", getActiveSubroutineName); in initProcsDesktopGL()
1308 ASSIGN("glGetActiveSubroutineUniformName", getActiveSubroutineUniformName); in initProcsDesktopGL()
1309 ASSIGN("glGetActiveSubroutineUniformiv", getActiveSubroutineUniformiv); in initProcsDesktopGL()
1310 ASSIGN("glGetProgramStageiv", getProgramStageiv); in initProcsDesktopGL()
1311 ASSIGN("glGetSubroutineIndex", getSubroutineIndex); in initProcsDesktopGL()
1312 ASSIGN("glGetSubroutineUniformLocation", getSubroutineUniformLocation); in initProcsDesktopGL()
1313 ASSIGN("glGetUniformSubroutineuiv", getUniformSubroutineuiv); in initProcsDesktopGL()
1314 ASSIGN("glUniformSubroutinesuiv", uniformSubroutinesuiv); in initProcsDesktopGL()
1319 ASSIGN("glClientWaitSync", clientWaitSync); in initProcsDesktopGL()
1320 ASSIGN("glDeleteSync", deleteSync); in initProcsDesktopGL()
1321 ASSIGN("glFenceSync", fenceSync); in initProcsDesktopGL()
1322 ASSIGN("glGetInteger64v", getInteger64v); in initProcsDesktopGL()
1323 ASSIGN("glGetSynciv", getSynciv); in initProcsDesktopGL()
1324 ASSIGN("glIsSync", isSync); in initProcsDesktopGL()
1325 ASSIGN("glWaitSync", waitSync); in initProcsDesktopGL()
1330 ASSIGN("glPatchParameterfv", patchParameterfv); in initProcsDesktopGL()
1331 ASSIGN("glPatchParameteri", patchParameteri); in initProcsDesktopGL()
1336 ASSIGN("glTextureBarrier", textureBarrier); in initProcsDesktopGL()
1341 ASSIGN("glTexBufferARB", texBuffer); in initProcsDesktopGL()
1346 ASSIGN("glTexBufferRange", texBufferRange); in initProcsDesktopGL()
1351 ASSIGN("glCompressedTexImage1DARB", compressedTexImage1D); in initProcsDesktopGL()
1352 ASSIGN("glCompressedTexImage2DARB", compressedTexImage2D); in initProcsDesktopGL()
1353 ASSIGN("glCompressedTexImage3DARB", compressedTexImage3D); in initProcsDesktopGL()
1354 ASSIGN("glCompressedTexSubImage1DARB", compressedTexSubImage1D); in initProcsDesktopGL()
1355 ASSIGN("glCompressedTexSubImage2DARB", compressedTexSubImage2D); in initProcsDesktopGL()
1356 ASSIGN("glCompressedTexSubImage3DARB", compressedTexSubImage3D); in initProcsDesktopGL()
1357 ASSIGN("glGetCompressedTexImageARB", getCompressedTexImage); in initProcsDesktopGL()
1362 ASSIGN("glGetMultisamplefv", getMultisamplefv); in initProcsDesktopGL()
1363 ASSIGN("glSampleMaski", sampleMaski); in initProcsDesktopGL()
1364 ASSIGN("glTexImage2DMultisample", texImage2DMultisample); in initProcsDesktopGL()
1365 ASSIGN("glTexImage3DMultisample", texImage3DMultisample); in initProcsDesktopGL()
1370 ASSIGN("glTexStorage1D", texStorage1D); in initProcsDesktopGL()
1371 ASSIGN("glTexStorage2D", texStorage2D); in initProcsDesktopGL()
1372 ASSIGN("glTexStorage3D", texStorage3D); in initProcsDesktopGL()
1377 ASSIGN("glTexStorage2DMultisample", texStorage2DMultisample); in initProcsDesktopGL()
1378 ASSIGN("glTexStorage3DMultisample", texStorage3DMultisample); in initProcsDesktopGL()
1383 ASSIGN("glTextureView", textureView); in initProcsDesktopGL()
1388 ASSIGN("glGetQueryObjecti64v", getQueryObjecti64v); in initProcsDesktopGL()
1389 ASSIGN("glGetQueryObjectui64v", getQueryObjectui64v); in initProcsDesktopGL()
1390 ASSIGN("glQueryCounter", queryCounter); in initProcsDesktopGL()
1395 ASSIGN("glBindTransformFeedback", bindTransformFeedback); in initProcsDesktopGL()
1396 ASSIGN("glDeleteTransformFeedbacks", deleteTransformFeedbacks); in initProcsDesktopGL()
1397 ASSIGN("glDrawTransformFeedback", drawTransformFeedback); in initProcsDesktopGL()
1398 ASSIGN("glGenTransformFeedbacks", genTransformFeedbacks); in initProcsDesktopGL()
1399 ASSIGN("glIsTransformFeedback", isTransformFeedback); in initProcsDesktopGL()
1400 ASSIGN("glPauseTransformFeedback", pauseTransformFeedback); in initProcsDesktopGL()
1401 ASSIGN("glResumeTransformFeedback", resumeTransformFeedback); in initProcsDesktopGL()
1406 ASSIGN("glBeginQueryIndexed", beginQueryIndexed); in initProcsDesktopGL()
1407 ASSIGN("glDrawTransformFeedbackStream", drawTransformFeedbackStream); in initProcsDesktopGL()
1408 ASSIGN("glEndQueryIndexed", endQueryIndexed); in initProcsDesktopGL()
1409 ASSIGN("glGetQueryIndexediv", getQueryIndexediv); in initProcsDesktopGL()
1414 ASSIGN("glDrawTransformFeedbackInstanced", drawTransformFeedbackInstanced); in initProcsDesktopGL()
1415 ASSIGN("glDrawTransformFeedbackStreamInstanced", drawTransformFeedbackStreamInstanced); in initProcsDesktopGL()
1420 ASSIGN("glBindBufferBase", bindBufferBase); in initProcsDesktopGL()
1421 ASSIGN("glBindBufferRange", bindBufferRange); in initProcsDesktopGL()
1422 ASSIGN("glGetActiveUniformBlockName", getActiveUniformBlockName); in initProcsDesktopGL()
1423 ASSIGN("glGetActiveUniformBlockiv", getActiveUniformBlockiv); in initProcsDesktopGL()
1424 ASSIGN("glGetActiveUniformName", getActiveUniformName); in initProcsDesktopGL()
1425 ASSIGN("glGetActiveUniformsiv", getActiveUniformsiv); in initProcsDesktopGL()
1426 ASSIGN("glGetIntegeri_v", getIntegeri_v); in initProcsDesktopGL()
1427 ASSIGN("glGetUniformBlockIndex", getUniformBlockIndex); in initProcsDesktopGL()
1428 ASSIGN("glGetUniformIndices", getUniformIndices); in initProcsDesktopGL()
1429 ASSIGN("glUniformBlockBinding", uniformBlockBinding); in initProcsDesktopGL()
1434 ASSIGN("glBindVertexArray", bindVertexArray); in initProcsDesktopGL()
1435 ASSIGN("glDeleteVertexArrays", deleteVertexArrays); in initProcsDesktopGL()
1436 ASSIGN("glGenVertexArrays", genVertexArrays); in initProcsDesktopGL()
1437 ASSIGN("glIsVertexArray", isVertexArray); in initProcsDesktopGL()
1442 ASSIGN("glGetVertexAttribLdv", getVertexAttribLdv); in initProcsDesktopGL()
1443 ASSIGN("glVertexAttribL1d", vertexAttribL1d); in initProcsDesktopGL()
1444 ASSIGN("glVertexAttribL1dv", vertexAttribL1dv); in initProcsDesktopGL()
1445 ASSIGN("glVertexAttribL2d", vertexAttribL2d); in initProcsDesktopGL()
1446 ASSIGN("glVertexAttribL2dv", vertexAttribL2dv); in initProcsDesktopGL()
1447 ASSIGN("glVertexAttribL3d", vertexAttribL3d); in initProcsDesktopGL()
1448 ASSIGN("glVertexAttribL3dv", vertexAttribL3dv); in initProcsDesktopGL()
1449 ASSIGN("glVertexAttribL4d", vertexAttribL4d); in initProcsDesktopGL()
1450 ASSIGN("glVertexAttribL4dv", vertexAttribL4dv); in initProcsDesktopGL()
1451 ASSIGN("glVertexAttribLPointer", vertexAttribLPointer); in initProcsDesktopGL()
1456 ASSIGN("glBindVertexBuffer", bindVertexBuffer); in initProcsDesktopGL()
1457 ASSIGN("glVertexAttribBinding", vertexAttribBinding); in initProcsDesktopGL()
1458 ASSIGN("glVertexAttribFormat", vertexAttribFormat); in initProcsDesktopGL()
1459 ASSIGN("glVertexAttribIFormat", vertexAttribIFormat); in initProcsDesktopGL()
1460 ASSIGN("glVertexAttribLFormat", vertexAttribLFormat); in initProcsDesktopGL()
1461 ASSIGN("glVertexBindingDivisor", vertexBindingDivisor); in initProcsDesktopGL()
1466 ASSIGN("glBindBufferARB", bindBuffer); in initProcsDesktopGL()
1467 ASSIGN("glBufferDataARB", bufferData); in initProcsDesktopGL()
1468 ASSIGN("glBufferSubDataARB", bufferSubData); in initProcsDesktopGL()
1469 ASSIGN("glDeleteBuffersARB", deleteBuffers); in initProcsDesktopGL()
1470 ASSIGN("glGenBuffersARB", genBuffers); in initProcsDesktopGL()
1471 ASSIGN("glGetBufferParameterivARB", getBufferParameteriv); in initProcsDesktopGL()
1472 ASSIGN("glGetBufferPointervARB", getBufferPointerv); in initProcsDesktopGL()
1473 ASSIGN("glGetBufferSubDataARB", getBufferSubData); in initProcsDesktopGL()
1474 ASSIGN("glIsBufferARB", isBuffer); in initProcsDesktopGL()
1475 ASSIGN("glMapBufferARB", mapBuffer); in initProcsDesktopGL()
1476 ASSIGN("glUnmapBufferARB", unmapBuffer); in initProcsDesktopGL()
1481 ASSIGN("glDisableVertexAttribArrayARB", disableVertexAttribArray); in initProcsDesktopGL()
1482 ASSIGN("glEnableVertexAttribArrayARB", enableVertexAttribArray); in initProcsDesktopGL()
1483 ASSIGN("glGetProgramivARB", getProgramiv); in initProcsDesktopGL()
1484 ASSIGN("glGetVertexAttribPointervARB", getVertexAttribPointerv); in initProcsDesktopGL()
1485 ASSIGN("glGetVertexAttribdvARB", getVertexAttribdv); in initProcsDesktopGL()
1486 ASSIGN("glGetVertexAttribfvARB", getVertexAttribfv); in initProcsDesktopGL()
1487 ASSIGN("glGetVertexAttribivARB", getVertexAttribiv); in initProcsDesktopGL()
1488 ASSIGN("glIsProgramARB", isProgram); in initProcsDesktopGL()
1489 ASSIGN("glVertexAttrib1dARB", vertexAttrib1d); in initProcsDesktopGL()
1490 ASSIGN("glVertexAttrib1dvARB", vertexAttrib1dv); in initProcsDesktopGL()
1491 ASSIGN("glVertexAttrib1fARB", vertexAttrib1f); in initProcsDesktopGL()
1492 ASSIGN("glVertexAttrib1fvARB", vertexAttrib1fv); in initProcsDesktopGL()
1493 ASSIGN("glVertexAttrib1sARB", vertexAttrib1s); in initProcsDesktopGL()
1494 ASSIGN("glVertexAttrib1svARB", vertexAttrib1sv); in initProcsDesktopGL()
1495 ASSIGN("glVertexAttrib2dARB", vertexAttrib2d); in initProcsDesktopGL()
1496 ASSIGN("glVertexAttrib2dvARB", vertexAttrib2dv); in initProcsDesktopGL()
1497 ASSIGN("glVertexAttrib2fARB", vertexAttrib2f); in initProcsDesktopGL()
1498 ASSIGN("glVertexAttrib2fvARB", vertexAttrib2fv); in initProcsDesktopGL()
1499 ASSIGN("glVertexAttrib2sARB", vertexAttrib2s); in initProcsDesktopGL()
1500 ASSIGN("glVertexAttrib2svARB", vertexAttrib2sv); in initProcsDesktopGL()
1501 ASSIGN("glVertexAttrib3dARB", vertexAttrib3d); in initProcsDesktopGL()
1502 ASSIGN("glVertexAttrib3dvARB", vertexAttrib3dv); in initProcsDesktopGL()
1503 ASSIGN("glVertexAttrib3fARB", vertexAttrib3f); in initProcsDesktopGL()
1504 ASSIGN("glVertexAttrib3fvARB", vertexAttrib3fv); in initProcsDesktopGL()
1505 ASSIGN("glVertexAttrib3sARB", vertexAttrib3s); in initProcsDesktopGL()
1506 ASSIGN("glVertexAttrib3svARB", vertexAttrib3sv); in initProcsDesktopGL()
1507 ASSIGN("glVertexAttrib4NbvARB", vertexAttrib4Nbv); in initProcsDesktopGL()
1508 ASSIGN("glVertexAttrib4NivARB", vertexAttrib4Niv); in initProcsDesktopGL()
1509 ASSIGN("glVertexAttrib4NsvARB", vertexAttrib4Nsv); in initProcsDesktopGL()
1510 ASSIGN("glVertexAttrib4NubARB", vertexAttrib4Nub); in initProcsDesktopGL()
1511 ASSIGN("glVertexAttrib4NubvARB", vertexAttrib4Nubv); in initProcsDesktopGL()
1512 ASSIGN("glVertexAttrib4NuivARB", vertexAttrib4Nuiv); in initProcsDesktopGL()
1513 ASSIGN("glVertexAttrib4NusvARB", vertexAttrib4Nusv); in initProcsDesktopGL()
1514 ASSIGN("glVertexAttrib4bvARB", vertexAttrib4bv); in initProcsDesktopGL()
1515 ASSIGN("glVertexAttrib4dARB", vertexAttrib4d); in initProcsDesktopGL()
1516 ASSIGN("glVertexAttrib4dvARB", vertexAttrib4dv); in initProcsDesktopGL()
1517 ASSIGN("glVertexAttrib4fARB", vertexAttrib4f); in initProcsDesktopGL()
1518 ASSIGN("glVertexAttrib4fvARB", vertexAttrib4fv); in initProcsDesktopGL()
1519 ASSIGN("glVertexAttrib4ivARB", vertexAttrib4iv); in initProcsDesktopGL()
1520 ASSIGN("glVertexAttrib4sARB", vertexAttrib4s); in initProcsDesktopGL()
1521 ASSIGN("glVertexAttrib4svARB", vertexAttrib4sv); in initProcsDesktopGL()
1522 ASSIGN("glVertexAttrib4ubvARB", vertexAttrib4ubv); in initProcsDesktopGL()
1523 ASSIGN("glVertexAttrib4uivARB", vertexAttrib4uiv); in initProcsDesktopGL()
1524 ASSIGN("glVertexAttrib4usvARB", vertexAttrib4usv); in initProcsDesktopGL()
1525 ASSIGN("glVertexAttribPointerARB", vertexAttribPointer); in initProcsDesktopGL()
1530 ASSIGN("glBindAttribLocationARB", bindAttribLocation); in initProcsDesktopGL()
1531 ASSIGN("glDisableVertexAttribArrayARB", disableVertexAttribArray); in initProcsDesktopGL()
1532 ASSIGN("glEnableVertexAttribArrayARB", enableVertexAttribArray); in initProcsDesktopGL()
1533 ASSIGN("glGetActiveAttribARB", getActiveAttrib); in initProcsDesktopGL()
1534 ASSIGN("glGetAttribLocationARB", getAttribLocation); in initProcsDesktopGL()
1535 ASSIGN("glGetVertexAttribPointervARB", getVertexAttribPointerv); in initProcsDesktopGL()
1536 ASSIGN("glGetVertexAttribdvARB", getVertexAttribdv); in initProcsDesktopGL()
1537 ASSIGN("glGetVertexAttribfvARB", getVertexAttribfv); in initProcsDesktopGL()
1538 ASSIGN("glGetVertexAttribivARB", getVertexAttribiv); in initProcsDesktopGL()
1539 ASSIGN("glVertexAttrib1dARB", vertexAttrib1d); in initProcsDesktopGL()
1540 ASSIGN("glVertexAttrib1dvARB", vertexAttrib1dv); in initProcsDesktopGL()
1541 ASSIGN("glVertexAttrib1fARB", vertexAttrib1f); in initProcsDesktopGL()
1542 ASSIGN("glVertexAttrib1fvARB", vertexAttrib1fv); in initProcsDesktopGL()
1543 ASSIGN("glVertexAttrib1sARB", vertexAttrib1s); in initProcsDesktopGL()
1544 ASSIGN("glVertexAttrib1svARB", vertexAttrib1sv); in initProcsDesktopGL()
1545 ASSIGN("glVertexAttrib2dARB", vertexAttrib2d); in initProcsDesktopGL()
1546 ASSIGN("glVertexAttrib2dvARB", vertexAttrib2dv); in initProcsDesktopGL()
1547 ASSIGN("glVertexAttrib2fARB", vertexAttrib2f); in initProcsDesktopGL()
1548 ASSIGN("glVertexAttrib2fvARB", vertexAttrib2fv); in initProcsDesktopGL()
1549 ASSIGN("glVertexAttrib2sARB", vertexAttrib2s); in initProcsDesktopGL()
1550 ASSIGN("glVertexAttrib2svARB", vertexAttrib2sv); in initProcsDesktopGL()
1551 ASSIGN("glVertexAttrib3dARB", vertexAttrib3d); in initProcsDesktopGL()
1552 ASSIGN("glVertexAttrib3dvARB", vertexAttrib3dv); in initProcsDesktopGL()
1553 ASSIGN("glVertexAttrib3fARB", vertexAttrib3f); in initProcsDesktopGL()
1554 ASSIGN("glVertexAttrib3fvARB", vertexAttrib3fv); in initProcsDesktopGL()
1555 ASSIGN("glVertexAttrib3sARB", vertexAttrib3s); in initProcsDesktopGL()
1556 ASSIGN("glVertexAttrib3svARB", vertexAttrib3sv); in initProcsDesktopGL()
1557 ASSIGN("glVertexAttrib4NbvARB", vertexAttrib4Nbv); in initProcsDesktopGL()
1558 ASSIGN("glVertexAttrib4NivARB", vertexAttrib4Niv); in initProcsDesktopGL()
1559 ASSIGN("glVertexAttrib4NsvARB", vertexAttrib4Nsv); in initProcsDesktopGL()
1560 ASSIGN("glVertexAttrib4NubARB", vertexAttrib4Nub); in initProcsDesktopGL()
1561 ASSIGN("glVertexAttrib4NubvARB", vertexAttrib4Nubv); in initProcsDesktopGL()
1562 ASSIGN("glVertexAttrib4NuivARB", vertexAttrib4Nuiv); in initProcsDesktopGL()
1563 ASSIGN("glVertexAttrib4NusvARB", vertexAttrib4Nusv); in initProcsDesktopGL()
1564 ASSIGN("glVertexAttrib4bvARB", vertexAttrib4bv); in initProcsDesktopGL()
1565 ASSIGN("glVertexAttrib4dARB", vertexAttrib4d); in initProcsDesktopGL()
1566 ASSIGN("glVertexAttrib4dvARB", vertexAttrib4dv); in initProcsDesktopGL()
1567 ASSIGN("glVertexAttrib4fARB", vertexAttrib4f); in initProcsDesktopGL()
1568 ASSIGN("glVertexAttrib4fvARB", vertexAttrib4fv); in initProcsDesktopGL()
1569 ASSIGN("glVertexAttrib4ivARB", vertexAttrib4iv); in initProcsDesktopGL()
1570 ASSIGN("glVertexAttrib4sARB", vertexAttrib4s); in initProcsDesktopGL()
1571 ASSIGN("glVertexAttrib4svARB", vertexAttrib4sv); in initProcsDesktopGL()
1572 ASSIGN("glVertexAttrib4ubvARB", vertexAttrib4ubv); in initProcsDesktopGL()
1573 ASSIGN("glVertexAttrib4uivARB", vertexAttrib4uiv); in initProcsDesktopGL()
1574 ASSIGN("glVertexAttrib4usvARB", vertexAttrib4usv); in initProcsDesktopGL()
1575 ASSIGN("glVertexAttribPointerARB", vertexAttribPointer); in initProcsDesktopGL()
1580 ASSIGN("glVertexAttribP1ui", vertexAttribP1ui); in initProcsDesktopGL()
1581 ASSIGN("glVertexAttribP1uiv", vertexAttribP1uiv); in initProcsDesktopGL()
1582 ASSIGN("glVertexAttribP2ui", vertexAttribP2ui); in initProcsDesktopGL()
1583 ASSIGN("glVertexAttribP2uiv", vertexAttribP2uiv); in initProcsDesktopGL()
1584 ASSIGN("glVertexAttribP3ui", vertexAttribP3ui); in initProcsDesktopGL()
1585 ASSIGN("glVertexAttribP3uiv", vertexAttribP3uiv); in initProcsDesktopGL()
1586 ASSIGN("glVertexAttribP4ui", vertexAttribP4ui); in initProcsDesktopGL()
1587 ASSIGN("glVertexAttribP4uiv", vertexAttribP4uiv); in initProcsDesktopGL()
1592 ASSIGN("glDepthRangeArrayv", depthRangeArrayv); in initProcsDesktopGL()
1593 ASSIGN("glDepthRangeIndexed", depthRangeIndexed); in initProcsDesktopGL()
1594 ASSIGN("glGetDoublei_v", getDoublei_v); in initProcsDesktopGL()
1595 ASSIGN("glGetFloati_v", getFloati_v); in initProcsDesktopGL()
1596 ASSIGN("glScissorArrayv", scissorArrayv); in initProcsDesktopGL()
1597 ASSIGN("glScissorIndexed", scissorIndexed); in initProcsDesktopGL()
1598 ASSIGN("glScissorIndexedv", scissorIndexedv); in initProcsDesktopGL()
1599 ASSIGN("glViewportArrayv", viewportArrayv); in initProcsDesktopGL()
1600 ASSIGN("glViewportIndexedf", viewportIndexedf); in initProcsDesktopGL()
1601 ASSIGN("glViewportIndexedfv", viewportIndexedfv); in initProcsDesktopGL()
1606 ASSIGN("glBlendColorEXT", blendColor); in initProcsDesktopGL()
1611 ASSIGN("glBlendEquationSeparateEXT", blendEquationSeparate); in initProcsDesktopGL()
1616 ASSIGN("glBlendFuncSeparateEXT", blendFuncSeparate); in initProcsDesktopGL()
1621 ASSIGN("glCopyTexImage1DEXT", copyTexImage1D); in initProcsDesktopGL()
1622 ASSIGN("glCopyTexImage2DEXT", copyTexImage2D); in initProcsDesktopGL()
1623 ASSIGN("glCopyTexSubImage1DEXT", copyTexSubImage1D); in initProcsDesktopGL()
1624 ASSIGN("glCopyTexSubImage2DEXT", copyTexSubImage2D); in initProcsDesktopGL()
1625 ASSIGN("glCopyTexSubImage3DEXT", copyTexSubImage3D); in initProcsDesktopGL()
1630 ASSIGN("glCheckNamedFramebufferStatusEXT", checkNamedFramebufferStatus); in initProcsDesktopGL()
1631 ASSIGN("glClearNamedBufferDataEXT", clearNamedBufferData); in initProcsDesktopGL()
1632 ASSIGN("glClearNamedBufferSubDataEXT", clearNamedBufferSubData); in initProcsDesktopGL()
1633 ASSIGN("glCompressedTextureSubImage1DEXT", compressedTextureSubImage1D); in initProcsDesktopGL()
1634 ASSIGN("glCompressedTextureSubImage2DEXT", compressedTextureSubImage2D); in initProcsDesktopGL()
1635 ASSIGN("glCompressedTextureSubImage3DEXT", compressedTextureSubImage3D); in initProcsDesktopGL()
1636 ASSIGN("glCopyTextureSubImage1DEXT", copyTextureSubImage1D); in initProcsDesktopGL()
1637 ASSIGN("glCopyTextureSubImage2DEXT", copyTextureSubImage2D); in initProcsDesktopGL()
1638 ASSIGN("glCopyTextureSubImage3DEXT", copyTextureSubImage3D); in initProcsDesktopGL()
1639 ASSIGN("glDisableVertexArrayAttribEXT", disableVertexArrayAttrib); in initProcsDesktopGL()
1640 ASSIGN("glEnableVertexArrayAttribEXT", enableVertexArrayAttrib); in initProcsDesktopGL()
1641 ASSIGN("glFlushMappedNamedBufferRangeEXT", flushMappedNamedBufferRange); in initProcsDesktopGL()
1642 ASSIGN("glGenerateTextureMipmapEXT", generateTextureMipmap); in initProcsDesktopGL()
1643 ASSIGN("glGetCompressedTextureImageEXT", getCompressedTextureImage); in initProcsDesktopGL()
1644 ASSIGN("glGetDoublei_vEXT", getDoublei_v); in initProcsDesktopGL()
1645 ASSIGN("glGetFloati_vEXT", getFloati_v); in initProcsDesktopGL()
1646 ASSIGN("glGetFramebufferParameterivEXT", getFramebufferParameteriv); in initProcsDesktopGL()
1647 ASSIGN("glGetNamedBufferParameterivEXT", getNamedBufferParameteriv); in initProcsDesktopGL()
1648 ASSIGN("glGetNamedBufferPointervEXT", getNamedBufferPointerv); in initProcsDesktopGL()
1649 ASSIGN("glGetNamedBufferSubDataEXT", getNamedBufferSubData); in initProcsDesktopGL()
1650 ASSIGN("glGetNamedFramebufferAttachmentParameterivEXT", in initProcsDesktopGL()
1652 ASSIGN("glGetNamedFramebufferParameterivEXT", getNamedFramebufferParameteriv); in initProcsDesktopGL()
1653 ASSIGN("glGetNamedRenderbufferParameterivEXT", getNamedRenderbufferParameteriv); in initProcsDesktopGL()
1654 ASSIGN("glGetTextureImageEXT", getTextureImage); in initProcsDesktopGL()
1655 ASSIGN("glGetTextureLevelParameterfvEXT", getTextureLevelParameterfv); in initProcsDesktopGL()
1656 ASSIGN("glGetTextureLevelParameterivEXT", getTextureLevelParameteriv); in initProcsDesktopGL()
1657 ASSIGN("glGetTextureParameterIivEXT", getTextureParameterIiv); in initProcsDesktopGL()
1658 ASSIGN("glGetTextureParameterIuivEXT", getTextureParameterIuiv); in initProcsDesktopGL()
1659 ASSIGN("glGetTextureParameterfvEXT", getTextureParameterfv); in initProcsDesktopGL()
1660 ASSIGN("glGetTextureParameterivEXT", getTextureParameteriv); in initProcsDesktopGL()
1661 ASSIGN("glMapNamedBufferEXT", mapNamedBuffer); in initProcsDesktopGL()
1662 ASSIGN("glMapNamedBufferRangeEXT", mapNamedBufferRange); in initProcsDesktopGL()
1663 ASSIGN("glNamedBufferDataEXT", namedBufferData); in initProcsDesktopGL()
1664 ASSIGN("glNamedBufferStorageEXT", namedBufferStorage); in initProcsDesktopGL()
1665 ASSIGN("glNamedBufferSubDataEXT", namedBufferSubData); in initProcsDesktopGL()
1666 ASSIGN("glNamedFramebufferParameteriEXT", namedFramebufferParameteri); in initProcsDesktopGL()
1667 ASSIGN("glNamedFramebufferRenderbufferEXT", namedFramebufferRenderbuffer); in initProcsDesktopGL()
1668 ASSIGN("glNamedFramebufferTextureEXT", namedFramebufferTexture); in initProcsDesktopGL()
1669 ASSIGN("glNamedFramebufferTextureLayerEXT", namedFramebufferTextureLayer); in initProcsDesktopGL()
1670 ASSIGN("glNamedRenderbufferStorageEXT", namedRenderbufferStorage); in initProcsDesktopGL()
1671 ASSIGN("glNamedRenderbufferStorageMultisampleEXT", namedRenderbufferStorageMultisample); in initProcsDesktopGL()
1672 ASSIGN("glProgramUniform1dEXT", programUniform1d); in initProcsDesktopGL()
1673 ASSIGN("glProgramUniform1dvEXT", programUniform1dv); in initProcsDesktopGL()
1674 ASSIGN("glProgramUniform2dEXT", programUniform2d); in initProcsDesktopGL()
1675 ASSIGN("glProgramUniform2dvEXT", programUniform2dv); in initProcsDesktopGL()
1676 ASSIGN("glProgramUniform3dEXT", programUniform3d); in initProcsDesktopGL()
1677 ASSIGN("glProgramUniform3dvEXT", programUniform3dv); in initProcsDesktopGL()
1678 ASSIGN("glProgramUniform4dEXT", programUniform4d); in initProcsDesktopGL()
1679 ASSIGN("glProgramUniform4dvEXT", programUniform4dv); in initProcsDesktopGL()
1680 ASSIGN("glProgramUniformMatrix2dvEXT", programUniformMatrix2dv); in initProcsDesktopGL()
1681 ASSIGN("glProgramUniformMatrix2x3dvEXT", programUniformMatrix2x3dv); in initProcsDesktopGL()
1682 ASSIGN("glProgramUniformMatrix2x4dvEXT", programUniformMatrix2x4dv); in initProcsDesktopGL()
1683 ASSIGN("glProgramUniformMatrix3dvEXT", programUniformMatrix3dv); in initProcsDesktopGL()
1684 ASSIGN("glProgramUniformMatrix3x2dvEXT", programUniformMatrix3x2dv); in initProcsDesktopGL()
1685 ASSIGN("glProgramUniformMatrix3x4dvEXT", programUniformMatrix3x4dv); in initProcsDesktopGL()
1686 ASSIGN("glProgramUniformMatrix4dvEXT", programUniformMatrix4dv); in initProcsDesktopGL()
1687 ASSIGN("glProgramUniformMatrix4x2dvEXT", programUniformMatrix4x2dv); in initProcsDesktopGL()
1688 ASSIGN("glProgramUniformMatrix4x3dvEXT", programUniformMatrix4x3dv); in initProcsDesktopGL()
1689 ASSIGN("glTextureBufferEXT", textureBuffer); in initProcsDesktopGL()
1690 ASSIGN("glTextureBufferRangeEXT", textureBufferRange); in initProcsDesktopGL()
1691 ASSIGN("glTextureParameterIivEXT", textureParameterIiv); in initProcsDesktopGL()
1692 ASSIGN("glTextureParameterIuivEXT", textureParameterIuiv); in initProcsDesktopGL()
1693 ASSIGN("glTextureParameterfEXT", textureParameterf); in initProcsDesktopGL()
1694 ASSIGN("glTextureParameterfvEXT", textureParameterfv); in initProcsDesktopGL()
1695 ASSIGN("glTextureParameteriEXT", textureParameteri); in initProcsDesktopGL()
1696 ASSIGN("glTextureParameterivEXT", textureParameteriv); in initProcsDesktopGL()
1697 ASSIGN("glTextureStorage1DEXT", textureStorage1D); in initProcsDesktopGL()
1698 ASSIGN("glTextureStorage2DEXT", textureStorage2D); in initProcsDesktopGL()
1699 ASSIGN("glTextureStorage2DMultisampleEXT", textureStorage2DMultisample); in initProcsDesktopGL()
1700 ASSIGN("glTextureStorage3DEXT", textureStorage3D); in initProcsDesktopGL()
1701 ASSIGN("glTextureStorage3DMultisampleEXT", textureStorage3DMultisample); in initProcsDesktopGL()
1702 ASSIGN("glTextureSubImage1DEXT", textureSubImage1D); in initProcsDesktopGL()
1703 ASSIGN("glTextureSubImage2DEXT", textureSubImage2D); in initProcsDesktopGL()
1704 ASSIGN("glTextureSubImage3DEXT", textureSubImage3D); in initProcsDesktopGL()
1705 ASSIGN("glUnmapNamedBufferEXT", unmapNamedBuffer); in initProcsDesktopGL()
1710 ASSIGN("glDrawRangeElementsEXT", drawRangeElements); in initProcsDesktopGL()
1715 ASSIGN("glBlitFramebufferEXT", blitFramebuffer); in initProcsDesktopGL()
1720 ASSIGN("glRenderbufferStorageMultisampleEXT", renderbufferStorageMultisample); in initProcsDesktopGL()
1725 ASSIGN("glBindFramebufferEXT", bindFramebuffer); in initProcsDesktopGL()
1726 ASSIGN("glBindRenderbufferEXT", bindRenderbuffer); in initProcsDesktopGL()
1727 ASSIGN("glCheckFramebufferStatusEXT", checkFramebufferStatus); in initProcsDesktopGL()
1728 ASSIGN("glDeleteFramebuffersEXT", deleteFramebuffers); in initProcsDesktopGL()
1729 ASSIGN("glDeleteRenderbuffersEXT", deleteRenderbuffers); in initProcsDesktopGL()
1730 ASSIGN("glFramebufferRenderbufferEXT", framebufferRenderbuffer); in initProcsDesktopGL()
1731 ASSIGN("glFramebufferTexture1DEXT", framebufferTexture1D); in initProcsDesktopGL()
1732 ASSIGN("glFramebufferTexture2DEXT", framebufferTexture2D); in initProcsDesktopGL()
1733 ASSIGN("glFramebufferTexture3DEXT", framebufferTexture3D); in initProcsDesktopGL()
1734 ASSIGN("glGenFramebuffersEXT", genFramebuffers); in initProcsDesktopGL()
1735 ASSIGN("glGenRenderbuffersEXT", genRenderbuffers); in initProcsDesktopGL()
1736 ASSIGN("glGenerateMipmapEXT", generateMipmap); in initProcsDesktopGL()
1737 ASSIGN("glGetFramebufferAttachmentParameterivEXT", getFramebufferAttachmentParameteriv); in initProcsDesktopGL()
1738 ASSIGN("glGetRenderbufferParameterivEXT", getRenderbufferParameteriv); in initProcsDesktopGL()
1739 ASSIGN("glIsFramebufferEXT", isFramebuffer); in initProcsDesktopGL()
1740 ASSIGN("glIsRenderbufferEXT", isRenderbuffer); in initProcsDesktopGL()
1741 ASSIGN("glRenderbufferStorageEXT", renderbufferStorage); in initProcsDesktopGL()
1746 ASSIGN("glBindFragDataLocationEXT", bindFragDataLocation); in initProcsDesktopGL()
1747 ASSIGN("glGetFragDataLocationEXT", getFragDataLocation); in initProcsDesktopGL()
1748 ASSIGN("glGetUniformuivEXT", getUniformuiv); in initProcsDesktopGL()
1749 ASSIGN("glUniform1uiEXT", uniform1ui); in initProcsDesktopGL()
1750 ASSIGN("glUniform1uivEXT", uniform1uiv); in initProcsDesktopGL()
1751 ASSIGN("glUniform2uiEXT", uniform2ui); in initProcsDesktopGL()
1752 ASSIGN("glUniform2uivEXT", uniform2uiv); in initProcsDesktopGL()
1753 ASSIGN("glUniform3uiEXT", uniform3ui); in initProcsDesktopGL()
1754 ASSIGN("glUniform3uivEXT", uniform3uiv); in initProcsDesktopGL()
1755 ASSIGN("glUniform4uiEXT", uniform4ui); in initProcsDesktopGL()
1756 ASSIGN("glUniform4uivEXT", uniform4uiv); in initProcsDesktopGL()
1761 ASSIGN("glPointParameterfEXT", pointParameterf); in initProcsDesktopGL()
1762 ASSIGN("glPointParameterfvEXT", pointParameterfv); in initProcsDesktopGL()
1767 ASSIGN("glPolygonOffsetEXT", polygonOffset); in initProcsDesktopGL()
1772 ASSIGN("glProvokingVertexEXT", provokingVertex); in initProcsDesktopGL()
1777 ASSIGN("glBindImageTextureEXT", bindImageTexture); in initProcsDesktopGL()
1778 ASSIGN("glMemoryBarrierEXT", memoryBarrier); in initProcsDesktopGL()
1783 ASSIGN("glTexSubImage1DEXT", texSubImage1D); in initProcsDesktopGL()
1784 ASSIGN("glTexSubImage2DEXT", texSubImage2D); in initProcsDesktopGL()
1789 ASSIGN("glTexImage3DEXT", texImage3D); in initProcsDesktopGL()
1790 ASSIGN("glTexSubImage3DEXT", texSubImage3D); in initProcsDesktopGL()
1795 ASSIGN("glFramebufferTextureLayerEXT", framebufferTextureLayer); in initProcsDesktopGL()
1800 ASSIGN("glTexBufferEXT", texBuffer); in initProcsDesktopGL()
1805 ASSIGN("glGetTexParameterIivEXT", getTexParameterIiv); in initProcsDesktopGL()
1806 ASSIGN("glGetTexParameterIuivEXT", getTexParameterIuiv); in initProcsDesktopGL()
1807 ASSIGN("glTexParameterIivEXT", texParameterIiv); in initProcsDesktopGL()
1808 ASSIGN("glTexParameterIuivEXT", texParameterIuiv); in initProcsDesktopGL()
1813 ASSIGN("glBindTextureEXT", bindTexture); in initProcsDesktopGL()
1814 ASSIGN("glDeleteTexturesEXT", deleteTextures); in initProcsDesktopGL()
1815 ASSIGN("glGenTexturesEXT", genTextures); in initProcsDesktopGL()
1816 ASSIGN("glIsTextureEXT", isTexture); in initProcsDesktopGL()
1821 ASSIGN("glGetQueryObjecti64vEXT", getQueryObjecti64v); in initProcsDesktopGL()
1822 ASSIGN("glGetQueryObjectui64vEXT", getQueryObjectui64v); in initProcsDesktopGL()
1827 ASSIGN("glBeginTransformFeedbackEXT", beginTransformFeedback); in initProcsDesktopGL()
1828 ASSIGN("glBindBufferBaseEXT", bindBufferBase); in initProcsDesktopGL()
1829 ASSIGN("glBindBufferRangeEXT", bindBufferRange); in initProcsDesktopGL()
1830 ASSIGN("glEndTransformFeedbackEXT", endTransformFeedback); in initProcsDesktopGL()
1831 ASSIGN("glGetTransformFeedbackVaryingEXT", getTransformFeedbackVarying); in initProcsDesktopGL()
1832 ASSIGN("glTransformFeedbackVaryingsEXT", transformFeedbackVaryings); in initProcsDesktopGL()
1837 ASSIGN("glDrawArraysEXT", drawArrays); in initProcsDesktopGL()
1838 ASSIGN("glGetPointervEXT", getPointerv); in initProcsDesktopGL()
1843 ASSIGN("glGetVertexAttribLdvEXT", getVertexAttribLdv); in initProcsDesktopGL()
1844 ASSIGN("glVertexAttribL1dEXT", vertexAttribL1d); in initProcsDesktopGL()
1845 ASSIGN("glVertexAttribL1dvEXT", vertexAttribL1dv); in initProcsDesktopGL()
1846 ASSIGN("glVertexAttribL2dEXT", vertexAttribL2d); in initProcsDesktopGL()
1847 ASSIGN("glVertexAttribL2dvEXT", vertexAttribL2dv); in initProcsDesktopGL()
1848 ASSIGN("glVertexAttribL3dEXT", vertexAttribL3d); in initProcsDesktopGL()
1849 ASSIGN("glVertexAttribL3dvEXT", vertexAttribL3dv); in initProcsDesktopGL()
1850 ASSIGN("glVertexAttribL4dEXT", vertexAttribL4d); in initProcsDesktopGL()
1851 ASSIGN("glVertexAttribL4dvEXT", vertexAttribL4dv); in initProcsDesktopGL()
1852 ASSIGN("glVertexAttribLPointerEXT", vertexAttribLPointer); in initProcsDesktopGL()
1857 ASSIGN("glDebugMessageCallback", debugMessageCallback); in initProcsDesktopGL()
1858 ASSIGN("glDebugMessageControl", debugMessageControl); in initProcsDesktopGL()
1859 ASSIGN("glDebugMessageInsert", debugMessageInsert); in initProcsDesktopGL()
1860 ASSIGN("glGetDebugMessageLog", getDebugMessageLog); in initProcsDesktopGL()
1861 ASSIGN("glGetObjectLabel", getObjectLabel); in initProcsDesktopGL()
1862 ASSIGN("glGetObjectPtrLabel", getObjectPtrLabel); in initProcsDesktopGL()
1863 ASSIGN("glGetPointerv", getPointerv); in initProcsDesktopGL()
1864 ASSIGN("glObjectLabel", objectLabel); in initProcsDesktopGL()
1865 ASSIGN("glObjectPtrLabel", objectPtrLabel); in initProcsDesktopGL()
1866 ASSIGN("glPopDebugGroup", popDebugGroup); in initProcsDesktopGL()
1867 ASSIGN("glPushDebugGroup", pushDebugGroup); in initProcsDesktopGL()
1872 ASSIGN("glGetGraphicsResetStatus", getGraphicsResetStatus); in initProcsDesktopGL()
1873 ASSIGN("glGetnUniformfv", getnUniformfv); in initProcsDesktopGL()
1874 ASSIGN("glGetnUniformiv", getnUniformiv); in initProcsDesktopGL()
1875 ASSIGN("glGetnUniformuiv", getnUniformuiv); in initProcsDesktopGL()
1876 ASSIGN("glReadnPixels", readnPixels); in initProcsDesktopGL()
1881 ASSIGN("glFramebufferTextureEXT", framebufferTexture); in initProcsDesktopGL()
1882 ASSIGN("glFramebufferTextureLayerEXT", framebufferTextureLayer); in initProcsDesktopGL()
1887 ASSIGN("glGetVertexAttribIivEXT", getVertexAttribIiv); in initProcsDesktopGL()
1888 ASSIGN("glGetVertexAttribIuivEXT", getVertexAttribIuiv); in initProcsDesktopGL()
1889 ASSIGN("glVertexAttribI1iEXT", vertexAttribI1i); in initProcsDesktopGL()
1890 ASSIGN("glVertexAttribI1ivEXT", vertexAttribI1iv); in initProcsDesktopGL()
1891 ASSIGN("glVertexAttribI1uiEXT", vertexAttribI1ui); in initProcsDesktopGL()
1892 ASSIGN("glVertexAttribI1uivEXT", vertexAttribI1uiv); in initProcsDesktopGL()
1893 ASSIGN("glVertexAttribI2iEXT", vertexAttribI2i); in initProcsDesktopGL()
1894 ASSIGN("glVertexAttribI2ivEXT", vertexAttribI2iv); in initProcsDesktopGL()
1895 ASSIGN("glVertexAttribI2uiEXT", vertexAttribI2ui); in initProcsDesktopGL()
1896 ASSIGN("glVertexAttribI2uivEXT", vertexAttribI2uiv); in initProcsDesktopGL()
1897 ASSIGN("glVertexAttribI3iEXT", vertexAttribI3i); in initProcsDesktopGL()
1898 ASSIGN("glVertexAttribI3ivEXT", vertexAttribI3iv); in initProcsDesktopGL()
1899 ASSIGN("glVertexAttribI3uiEXT", vertexAttribI3ui); in initProcsDesktopGL()
1900 ASSIGN("glVertexAttribI3uivEXT", vertexAttribI3uiv); in initProcsDesktopGL()
1901 ASSIGN("glVertexAttribI4bvEXT", vertexAttribI4bv); in initProcsDesktopGL()
1902 ASSIGN("glVertexAttribI4iEXT", vertexAttribI4i); in initProcsDesktopGL()
1903 ASSIGN("glVertexAttribI4ivEXT", vertexAttribI4iv); in initProcsDesktopGL()
1904 ASSIGN("glVertexAttribI4svEXT", vertexAttribI4sv); in initProcsDesktopGL()
1905 ASSIGN("glVertexAttribI4ubvEXT", vertexAttribI4ubv); in initProcsDesktopGL()
1906 ASSIGN("glVertexAttribI4uiEXT", vertexAttribI4ui); in initProcsDesktopGL()
1907 ASSIGN("glVertexAttribI4uivEXT", vertexAttribI4uiv); in initProcsDesktopGL()
1908 ASSIGN("glVertexAttribI4usvEXT", vertexAttribI4usv); in initProcsDesktopGL()
1909 ASSIGN("glVertexAttribIPointerEXT", vertexAttribIPointer); in initProcsDesktopGL()
1914 ASSIGN("glClearDepthfOES", clearDepthf); in initProcsDesktopGL()
1915 ASSIGN("glDepthRangefOES", depthRangef); in initProcsDesktopGL()
1924 ASSIGN("glActiveTexture", activeTexture); in initProcsGLES()
1925 ASSIGN("glAttachShader", attachShader); in initProcsGLES()
1926 ASSIGN("glBindAttribLocation", bindAttribLocation); in initProcsGLES()
1927 ASSIGN("glBindBuffer", bindBuffer); in initProcsGLES()
1928 ASSIGN("glBindFramebuffer", bindFramebuffer); in initProcsGLES()
1929 ASSIGN("glBindRenderbuffer", bindRenderbuffer); in initProcsGLES()
1930 ASSIGN("glBindTexture", bindTexture); in initProcsGLES()
1931 ASSIGN("glBlendColor", blendColor); in initProcsGLES()
1932 ASSIGN("glBlendEquation", blendEquation); in initProcsGLES()
1933 ASSIGN("glBlendEquationSeparate", blendEquationSeparate); in initProcsGLES()
1934 ASSIGN("glBlendFunc", blendFunc); in initProcsGLES()
1935 ASSIGN("glBlendFuncSeparate", blendFuncSeparate); in initProcsGLES()
1936 ASSIGN("glBufferData", bufferData); in initProcsGLES()
1937 ASSIGN("glBufferSubData", bufferSubData); in initProcsGLES()
1938 ASSIGN("glCheckFramebufferStatus", checkFramebufferStatus); in initProcsGLES()
1939 ASSIGN("glClear", clear); in initProcsGLES()
1940 ASSIGN("glClearColor", clearColor); in initProcsGLES()
1941 ASSIGN("glClearDepthf", clearDepthf); in initProcsGLES()
1942 ASSIGN("glClearStencil", clearStencil); in initProcsGLES()
1943 ASSIGN("glColorMask", colorMask); in initProcsGLES()
1944 ASSIGN("glCompileShader", compileShader); in initProcsGLES()
1945 ASSIGN("glCompressedTexImage2D", compressedTexImage2D); in initProcsGLES()
1946 ASSIGN("glCompressedTexSubImage2D", compressedTexSubImage2D); in initProcsGLES()
1947 ASSIGN("glCopyTexImage2D", copyTexImage2D); in initProcsGLES()
1948 ASSIGN("glCopyTexSubImage2D", copyTexSubImage2D); in initProcsGLES()
1949 ASSIGN("glCreateProgram", createProgram); in initProcsGLES()
1950 ASSIGN("glCreateShader", createShader); in initProcsGLES()
1951 ASSIGN("glCullFace", cullFace); in initProcsGLES()
1952 ASSIGN("glDeleteBuffers", deleteBuffers); in initProcsGLES()
1953 ASSIGN("glDeleteFramebuffers", deleteFramebuffers); in initProcsGLES()
1954 ASSIGN("glDeleteProgram", deleteProgram); in initProcsGLES()
1955 ASSIGN("glDeleteRenderbuffers", deleteRenderbuffers); in initProcsGLES()
1956 ASSIGN("glDeleteShader", deleteShader); in initProcsGLES()
1957 ASSIGN("glDeleteTextures", deleteTextures); in initProcsGLES()
1958 ASSIGN("glDepthFunc", depthFunc); in initProcsGLES()
1959 ASSIGN("glDepthMask", depthMask); in initProcsGLES()
1960 ASSIGN("glDepthRangef", depthRangef); in initProcsGLES()
1961 ASSIGN("glDetachShader", detachShader); in initProcsGLES()
1962 ASSIGN("glDisable", disable); in initProcsGLES()
1963 ASSIGN("glDisableVertexAttribArray", disableVertexAttribArray); in initProcsGLES()
1964 ASSIGN("glDrawArrays", drawArrays); in initProcsGLES()
1965 ASSIGN("glDrawElements", drawElements); in initProcsGLES()
1966 ASSIGN("glEnable", enable); in initProcsGLES()
1967 ASSIGN("glEnableVertexAttribArray", enableVertexAttribArray); in initProcsGLES()
1968 ASSIGN("glFinish", finish); in initProcsGLES()
1969 ASSIGN("glFlush", flush); in initProcsGLES()
1970 ASSIGN("glFramebufferRenderbuffer", framebufferRenderbuffer); in initProcsGLES()
1971 ASSIGN("glFramebufferTexture2D", framebufferTexture2D); in initProcsGLES()
1972 ASSIGN("glFrontFace", frontFace); in initProcsGLES()
1973 ASSIGN("glGenBuffers", genBuffers); in initProcsGLES()
1974 ASSIGN("glGenFramebuffers", genFramebuffers); in initProcsGLES()
1975 ASSIGN("glGenRenderbuffers", genRenderbuffers); in initProcsGLES()
1976 ASSIGN("glGenTextures", genTextures); in initProcsGLES()
1977 ASSIGN("glGenerateMipmap", generateMipmap); in initProcsGLES()
1978 ASSIGN("glGetActiveAttrib", getActiveAttrib); in initProcsGLES()
1979 ASSIGN("glGetActiveUniform", getActiveUniform); in initProcsGLES()
1980 ASSIGN("glGetAttachedShaders", getAttachedShaders); in initProcsGLES()
1981 ASSIGN("glGetAttribLocation", getAttribLocation); in initProcsGLES()
1982 ASSIGN("glGetBooleanv", getBooleanv); in initProcsGLES()
1983 ASSIGN("glGetBufferParameteriv", getBufferParameteriv); in initProcsGLES()
1984 ASSIGN("glGetError", getError); in initProcsGLES()
1985 ASSIGN("glGetFloatv", getFloatv); in initProcsGLES()
1986 ASSIGN("glGetFramebufferAttachmentParameteriv", getFramebufferAttachmentParameteriv); in initProcsGLES()
1987 ASSIGN("glGetIntegerv", getIntegerv); in initProcsGLES()
1988 ASSIGN("glGetProgramInfoLog", getProgramInfoLog); in initProcsGLES()
1989 ASSIGN("glGetProgramiv", getProgramiv); in initProcsGLES()
1990 ASSIGN("glGetRenderbufferParameteriv", getRenderbufferParameteriv); in initProcsGLES()
1991 ASSIGN("glGetShaderInfoLog", getShaderInfoLog); in initProcsGLES()
1992 ASSIGN("glGetShaderPrecisionFormat", getShaderPrecisionFormat); in initProcsGLES()
1993 ASSIGN("glGetShaderSource", getShaderSource); in initProcsGLES()
1994 ASSIGN("glGetShaderiv", getShaderiv); in initProcsGLES()
1995 ASSIGN("glGetString", getString); in initProcsGLES()
1996 ASSIGN("glGetTexParameterfv", getTexParameterfv); in initProcsGLES()
1997 ASSIGN("glGetTexParameteriv", getTexParameteriv); in initProcsGLES()
1998 ASSIGN("glGetUniformLocation", getUniformLocation); in initProcsGLES()
1999 ASSIGN("glGetUniformfv", getUniformfv); in initProcsGLES()
2000 ASSIGN("glGetUniformiv", getUniformiv); in initProcsGLES()
2001 ASSIGN("glGetVertexAttribPointerv", getVertexAttribPointerv); in initProcsGLES()
2002 ASSIGN("glGetVertexAttribfv", getVertexAttribfv); in initProcsGLES()
2003 ASSIGN("glGetVertexAttribiv", getVertexAttribiv); in initProcsGLES()
2004 ASSIGN("glHint", hint); in initProcsGLES()
2005 ASSIGN("glIsBuffer", isBuffer); in initProcsGLES()
2006 ASSIGN("glIsEnabled", isEnabled); in initProcsGLES()
2007 ASSIGN("glIsFramebuffer", isFramebuffer); in initProcsGLES()
2008 ASSIGN("glIsProgram", isProgram); in initProcsGLES()
2009 ASSIGN("glIsRenderbuffer", isRenderbuffer); in initProcsGLES()
2010 ASSIGN("glIsShader", isShader); in initProcsGLES()
2011 ASSIGN("glIsTexture", isTexture); in initProcsGLES()
2012 ASSIGN("glLineWidth", lineWidth); in initProcsGLES()
2013 ASSIGN("glLinkProgram", linkProgram); in initProcsGLES()
2014 ASSIGN("glPixelStorei", pixelStorei); in initProcsGLES()
2015 ASSIGN("glPolygonOffset", polygonOffset); in initProcsGLES()
2016 ASSIGN("glReadPixels", readPixels); in initProcsGLES()
2017 ASSIGN("glReleaseShaderCompiler", releaseShaderCompiler); in initProcsGLES()
2018 ASSIGN("glRenderbufferStorage", renderbufferStorage); in initProcsGLES()
2019 ASSIGN("glSampleCoverage", sampleCoverage); in initProcsGLES()
2020 ASSIGN("glScissor", scissor); in initProcsGLES()
2021 ASSIGN("glShaderBinary", shaderBinary); in initProcsGLES()
2022 ASSIGN("glShaderSource", shaderSource); in initProcsGLES()
2023 ASSIGN("glStencilFunc", stencilFunc); in initProcsGLES()
2024 ASSIGN("glStencilFuncSeparate", stencilFuncSeparate); in initProcsGLES()
2025 ASSIGN("glStencilMask", stencilMask); in initProcsGLES()
2026 ASSIGN("glStencilMaskSeparate", stencilMaskSeparate); in initProcsGLES()
2027 ASSIGN("glStencilOp", stencilOp); in initProcsGLES()
2028 ASSIGN("glStencilOpSeparate", stencilOpSeparate); in initProcsGLES()
2029 ASSIGN("glTexImage2D", texImage2D); in initProcsGLES()
2030 ASSIGN("glTexParameterf", texParameterf); in initProcsGLES()
2031 ASSIGN("glTexParameterfv", texParameterfv); in initProcsGLES()
2032 ASSIGN("glTexParameteri", texParameteri); in initProcsGLES()
2033 ASSIGN("glTexParameteriv", texParameteriv); in initProcsGLES()
2034 ASSIGN("glTexSubImage2D", texSubImage2D); in initProcsGLES()
2035 ASSIGN("glUniform1f", uniform1f); in initProcsGLES()
2036 ASSIGN("glUniform1fv", uniform1fv); in initProcsGLES()
2037 ASSIGN("glUniform1i", uniform1i); in initProcsGLES()
2038 ASSIGN("glUniform1iv", uniform1iv); in initProcsGLES()
2039 ASSIGN("glUniform2f", uniform2f); in initProcsGLES()
2040 ASSIGN("glUniform2fv", uniform2fv); in initProcsGLES()
2041 ASSIGN("glUniform2i", uniform2i); in initProcsGLES()
2042 ASSIGN("glUniform2iv", uniform2iv); in initProcsGLES()
2043 ASSIGN("glUniform3f", uniform3f); in initProcsGLES()
2044 ASSIGN("glUniform3fv", uniform3fv); in initProcsGLES()
2045 ASSIGN("glUniform3i", uniform3i); in initProcsGLES()
2046 ASSIGN("glUniform3iv", uniform3iv); in initProcsGLES()
2047 ASSIGN("glUniform4f", uniform4f); in initProcsGLES()
2048 ASSIGN("glUniform4fv", uniform4fv); in initProcsGLES()
2049 ASSIGN("glUniform4i", uniform4i); in initProcsGLES()
2050 ASSIGN("glUniform4iv", uniform4iv); in initProcsGLES()
2051 ASSIGN("glUniformMatrix2fv", uniformMatrix2fv); in initProcsGLES()
2052 ASSIGN("glUniformMatrix3fv", uniformMatrix3fv); in initProcsGLES()
2053 ASSIGN("glUniformMatrix4fv", uniformMatrix4fv); in initProcsGLES()
2054 ASSIGN("glUseProgram", useProgram); in initProcsGLES()
2055 ASSIGN("glValidateProgram", validateProgram); in initProcsGLES()
2056 ASSIGN("glVertexAttrib1f", vertexAttrib1f); in initProcsGLES()
2057 ASSIGN("glVertexAttrib1fv", vertexAttrib1fv); in initProcsGLES()
2058 ASSIGN("glVertexAttrib2f", vertexAttrib2f); in initProcsGLES()
2059 ASSIGN("glVertexAttrib2fv", vertexAttrib2fv); in initProcsGLES()
2060 ASSIGN("glVertexAttrib3f", vertexAttrib3f); in initProcsGLES()
2061 ASSIGN("glVertexAttrib3fv", vertexAttrib3fv); in initProcsGLES()
2062 ASSIGN("glVertexAttrib4f", vertexAttrib4f); in initProcsGLES()
2063 ASSIGN("glVertexAttrib4fv", vertexAttrib4fv); in initProcsGLES()
2064 ASSIGN("glVertexAttribPointer", vertexAttribPointer); in initProcsGLES()
2065 ASSIGN("glViewport", viewport); in initProcsGLES()
2070 ASSIGN("glBeginQuery", beginQuery); in initProcsGLES()
2071 ASSIGN("glBeginTransformFeedback", beginTransformFeedback); in initProcsGLES()
2072 ASSIGN("glBindBufferBase", bindBufferBase); in initProcsGLES()
2073 ASSIGN("glBindBufferRange", bindBufferRange); in initProcsGLES()
2074 ASSIGN("glBindSampler", bindSampler); in initProcsGLES()
2075 ASSIGN("glBindTransformFeedback", bindTransformFeedback); in initProcsGLES()
2076 ASSIGN("glBindVertexArray", bindVertexArray); in initProcsGLES()
2077 ASSIGN("glBlitFramebuffer", blitFramebuffer); in initProcsGLES()
2078 ASSIGN("glClearBufferfi", clearBufferfi); in initProcsGLES()
2079 ASSIGN("glClearBufferfv", clearBufferfv); in initProcsGLES()
2080 ASSIGN("glClearBufferiv", clearBufferiv); in initProcsGLES()
2081 ASSIGN("glClearBufferuiv", clearBufferuiv); in initProcsGLES()
2082 ASSIGN("glClientWaitSync", clientWaitSync); in initProcsGLES()
2083 ASSIGN("glCompressedTexImage3D", compressedTexImage3D); in initProcsGLES()
2084 ASSIGN("glCompressedTexSubImage3D", compressedTexSubImage3D); in initProcsGLES()
2085 ASSIGN("glCopyBufferSubData", copyBufferSubData); in initProcsGLES()
2086 ASSIGN("glCopyTexSubImage3D", copyTexSubImage3D); in initProcsGLES()
2087 ASSIGN("glDeleteQueries", deleteQueries); in initProcsGLES()
2088 ASSIGN("glDeleteSamplers", deleteSamplers); in initProcsGLES()
2089 ASSIGN("glDeleteSync", deleteSync); in initProcsGLES()
2090 ASSIGN("glDeleteTransformFeedbacks", deleteTransformFeedbacks); in initProcsGLES()
2091 ASSIGN("glDeleteVertexArrays", deleteVertexArrays); in initProcsGLES()
2092 ASSIGN("glDrawArraysInstanced", drawArraysInstanced); in initProcsGLES()
2093 ASSIGN("glDrawBuffers", drawBuffers); in initProcsGLES()
2094 ASSIGN("glDrawElementsInstanced", drawElementsInstanced); in initProcsGLES()
2095 ASSIGN("glDrawRangeElements", drawRangeElements); in initProcsGLES()
2096 ASSIGN("glEndQuery", endQuery); in initProcsGLES()
2097 ASSIGN("glEndTransformFeedback", endTransformFeedback); in initProcsGLES()
2098 ASSIGN("glFenceSync", fenceSync); in initProcsGLES()
2099 ASSIGN("glFlushMappedBufferRange", flushMappedBufferRange); in initProcsGLES()
2100 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsGLES()
2101 ASSIGN("glGenQueries", genQueries); in initProcsGLES()
2102 ASSIGN("glGenSamplers", genSamplers); in initProcsGLES()
2103 ASSIGN("glGenTransformFeedbacks", genTransformFeedbacks); in initProcsGLES()
2104 ASSIGN("glGenVertexArrays", genVertexArrays); in initProcsGLES()
2105 ASSIGN("glGetActiveUniformBlockName", getActiveUniformBlockName); in initProcsGLES()
2106 ASSIGN("glGetActiveUniformBlockiv", getActiveUniformBlockiv); in initProcsGLES()
2107 ASSIGN("glGetActiveUniformsiv", getActiveUniformsiv); in initProcsGLES()
2108 ASSIGN("glGetBufferParameteri64v", getBufferParameteri64v); in initProcsGLES()
2109 ASSIGN("glGetBufferPointerv", getBufferPointerv); in initProcsGLES()
2110 ASSIGN("glGetFragDataLocation", getFragDataLocation); in initProcsGLES()
2111 ASSIGN("glGetInteger64i_v", getInteger64i_v); in initProcsGLES()
2112 ASSIGN("glGetInteger64v", getInteger64v); in initProcsGLES()
2113 ASSIGN("glGetIntegeri_v", getIntegeri_v); in initProcsGLES()
2114 ASSIGN("glGetInternalformativ", getInternalformativ); in initProcsGLES()
2115 ASSIGN("glGetProgramBinary", getProgramBinary); in initProcsGLES()
2116 ASSIGN("glGetQueryObjectuiv", getQueryObjectuiv); in initProcsGLES()
2117 ASSIGN("glGetQueryiv", getQueryiv); in initProcsGLES()
2118 ASSIGN("glGetSamplerParameterfv", getSamplerParameterfv); in initProcsGLES()
2119 ASSIGN("glGetSamplerParameteriv", getSamplerParameteriv); in initProcsGLES()
2120 ASSIGN("glGetStringi", getStringi); in initProcsGLES()
2121 ASSIGN("glGetSynciv", getSynciv); in initProcsGLES()
2122 ASSIGN("glGetTransformFeedbackVarying", getTransformFeedbackVarying); in initProcsGLES()
2123 ASSIGN("glGetUniformBlockIndex", getUniformBlockIndex); in initProcsGLES()
2124 ASSIGN("glGetUniformIndices", getUniformIndices); in initProcsGLES()
2125 ASSIGN("glGetUniformuiv", getUniformuiv); in initProcsGLES()
2126 ASSIGN("glGetVertexAttribIiv", getVertexAttribIiv); in initProcsGLES()
2127 ASSIGN("glGetVertexAttribIuiv", getVertexAttribIuiv); in initProcsGLES()
2128 ASSIGN("glInvalidateFramebuffer", invalidateFramebuffer); in initProcsGLES()
2129 ASSIGN("glInvalidateSubFramebuffer", invalidateSubFramebuffer); in initProcsGLES()
2130 ASSIGN("glIsQuery", isQuery); in initProcsGLES()
2131 ASSIGN("glIsSampler", isSampler); in initProcsGLES()
2132 ASSIGN("glIsSync", isSync); in initProcsGLES()
2133 ASSIGN("glIsTransformFeedback", isTransformFeedback); in initProcsGLES()
2134 ASSIGN("glIsVertexArray", isVertexArray); in initProcsGLES()
2135 ASSIGN("glMapBufferRange", mapBufferRange); in initProcsGLES()
2136 ASSIGN("glPauseTransformFeedback", pauseTransformFeedback); in initProcsGLES()
2137 ASSIGN("glProgramBinary", programBinary); in initProcsGLES()
2138 ASSIGN("glProgramParameteri", programParameteri); in initProcsGLES()
2139 ASSIGN("glReadBuffer", readBuffer); in initProcsGLES()
2140 ASSIGN("glRenderbufferStorageMultisample", renderbufferStorageMultisample); in initProcsGLES()
2141 ASSIGN("glResumeTransformFeedback", resumeTransformFeedback); in initProcsGLES()
2142 ASSIGN("glSamplerParameterf", samplerParameterf); in initProcsGLES()
2143 ASSIGN("glSamplerParameterfv", samplerParameterfv); in initProcsGLES()
2144 ASSIGN("glSamplerParameteri", samplerParameteri); in initProcsGLES()
2145 ASSIGN("glSamplerParameteriv", samplerParameteriv); in initProcsGLES()
2146 ASSIGN("glTexImage3D", texImage3D); in initProcsGLES()
2147 ASSIGN("glTexStorage2D", texStorage2D); in initProcsGLES()
2148 ASSIGN("glTexStorage3D", texStorage3D); in initProcsGLES()
2149 ASSIGN("glTexSubImage3D", texSubImage3D); in initProcsGLES()
2150 ASSIGN("glTransformFeedbackVaryings", transformFeedbackVaryings); in initProcsGLES()
2151 ASSIGN("glUniform1ui", uniform1ui); in initProcsGLES()
2152 ASSIGN("glUniform1uiv", uniform1uiv); in initProcsGLES()
2153 ASSIGN("glUniform2ui", uniform2ui); in initProcsGLES()
2154 ASSIGN("glUniform2uiv", uniform2uiv); in initProcsGLES()
2155 ASSIGN("glUniform3ui", uniform3ui); in initProcsGLES()
2156 ASSIGN("glUniform3uiv", uniform3uiv); in initProcsGLES()
2157 ASSIGN("glUniform4ui", uniform4ui); in initProcsGLES()
2158 ASSIGN("glUniform4uiv", uniform4uiv); in initProcsGLES()
2159 ASSIGN("glUniformBlockBinding", uniformBlockBinding); in initProcsGLES()
2160 ASSIGN("glUniformMatrix2x3fv", uniformMatrix2x3fv); in initProcsGLES()
2161 ASSIGN("glUniformMatrix2x4fv", uniformMatrix2x4fv); in initProcsGLES()
2162 ASSIGN("glUniformMatrix3x2fv", uniformMatrix3x2fv); in initProcsGLES()
2163 ASSIGN("glUniformMatrix3x4fv", uniformMatrix3x4fv); in initProcsGLES()
2164 ASSIGN("glUniformMatrix4x2fv", uniformMatrix4x2fv); in initProcsGLES()
2165 ASSIGN("glUniformMatrix4x3fv", uniformMatrix4x3fv); in initProcsGLES()
2166 ASSIGN("glUnmapBuffer", unmapBuffer); in initProcsGLES()
2167 ASSIGN("glVertexAttribDivisor", vertexAttribDivisor); in initProcsGLES()
2168 ASSIGN("glVertexAttribI4i", vertexAttribI4i); in initProcsGLES()
2169 ASSIGN("glVertexAttribI4iv", vertexAttribI4iv); in initProcsGLES()
2170 ASSIGN("glVertexAttribI4ui", vertexAttribI4ui); in initProcsGLES()
2171 ASSIGN("glVertexAttribI4uiv", vertexAttribI4uiv); in initProcsGLES()
2172 ASSIGN("glVertexAttribIPointer", vertexAttribIPointer); in initProcsGLES()
2173 ASSIGN("glWaitSync", waitSync); in initProcsGLES()
2178 ASSIGN("glActiveShaderProgram", activeShaderProgram); in initProcsGLES()
2179 ASSIGN("glBindImageTexture", bindImageTexture); in initProcsGLES()
2180 ASSIGN("glBindProgramPipeline", bindProgramPipeline); in initProcsGLES()
2181 ASSIGN("glBindVertexBuffer", bindVertexBuffer); in initProcsGLES()
2182 ASSIGN("glCreateShaderProgramv", createShaderProgramv); in initProcsGLES()
2183 ASSIGN("glDeleteProgramPipelines", deleteProgramPipelines); in initProcsGLES()
2184 ASSIGN("glDispatchCompute", dispatchCompute); in initProcsGLES()
2185 ASSIGN("glDispatchComputeIndirect", dispatchComputeIndirect); in initProcsGLES()
2186 ASSIGN("glDrawArraysIndirect", drawArraysIndirect); in initProcsGLES()
2187 ASSIGN("glDrawElementsIndirect", drawElementsIndirect); in initProcsGLES()
2188 ASSIGN("glFramebufferParameteri", framebufferParameteri); in initProcsGLES()
2189 ASSIGN("glGenProgramPipelines", genProgramPipelines); in initProcsGLES()
2190 ASSIGN("glGetBooleani_v", getBooleani_v); in initProcsGLES()
2191 ASSIGN("glGetFramebufferParameteriv", getFramebufferParameteriv); in initProcsGLES()
2192 ASSIGN("glGetMultisamplefv", getMultisamplefv); in initProcsGLES()
2193 ASSIGN("glGetProgramInterfaceiv", getProgramInterfaceiv); in initProcsGLES()
2194 ASSIGN("glGetProgramPipelineInfoLog", getProgramPipelineInfoLog); in initProcsGLES()
2195 ASSIGN("glGetProgramPipelineiv", getProgramPipelineiv); in initProcsGLES()
2196 ASSIGN("glGetProgramResourceIndex", getProgramResourceIndex); in initProcsGLES()
2197 ASSIGN("glGetProgramResourceLocation", getProgramResourceLocation); in initProcsGLES()
2198 ASSIGN("glGetProgramResourceName", getProgramResourceName); in initProcsGLES()
2199 ASSIGN("glGetProgramResourceiv", getProgramResourceiv); in initProcsGLES()
2200 ASSIGN("glGetTexLevelParameterfv", getTexLevelParameterfv); in initProcsGLES()
2201 ASSIGN("glGetTexLevelParameteriv", getTexLevelParameteriv); in initProcsGLES()
2202 ASSIGN("glIsProgramPipeline", isProgramPipeline); in initProcsGLES()
2203 ASSIGN("glMemoryBarrier", memoryBarrier); in initProcsGLES()
2204 ASSIGN("glMemoryBarrierByRegion", memoryBarrierByRegion); in initProcsGLES()
2205 ASSIGN("glProgramUniform1f", programUniform1f); in initProcsGLES()
2206 ASSIGN("glProgramUniform1fv", programUniform1fv); in initProcsGLES()
2207 ASSIGN("glProgramUniform1i", programUniform1i); in initProcsGLES()
2208 ASSIGN("glProgramUniform1iv", programUniform1iv); in initProcsGLES()
2209 ASSIGN("glProgramUniform1ui", programUniform1ui); in initProcsGLES()
2210 ASSIGN("glProgramUniform1uiv", programUniform1uiv); in initProcsGLES()
2211 ASSIGN("glProgramUniform2f", programUniform2f); in initProcsGLES()
2212 ASSIGN("glProgramUniform2fv", programUniform2fv); in initProcsGLES()
2213 ASSIGN("glProgramUniform2i", programUniform2i); in initProcsGLES()
2214 ASSIGN("glProgramUniform2iv", programUniform2iv); in initProcsGLES()
2215 ASSIGN("glProgramUniform2ui", programUniform2ui); in initProcsGLES()
2216 ASSIGN("glProgramUniform2uiv", programUniform2uiv); in initProcsGLES()
2217 ASSIGN("glProgramUniform3f", programUniform3f); in initProcsGLES()
2218 ASSIGN("glProgramUniform3fv", programUniform3fv); in initProcsGLES()
2219 ASSIGN("glProgramUniform3i", programUniform3i); in initProcsGLES()
2220 ASSIGN("glProgramUniform3iv", programUniform3iv); in initProcsGLES()
2221 ASSIGN("glProgramUniform3ui", programUniform3ui); in initProcsGLES()
2222 ASSIGN("glProgramUniform3uiv", programUniform3uiv); in initProcsGLES()
2223 ASSIGN("glProgramUniform4f", programUniform4f); in initProcsGLES()
2224 ASSIGN("glProgramUniform4fv", programUniform4fv); in initProcsGLES()
2225 ASSIGN("glProgramUniform4i", programUniform4i); in initProcsGLES()
2226 ASSIGN("glProgramUniform4iv", programUniform4iv); in initProcsGLES()
2227 ASSIGN("glProgramUniform4ui", programUniform4ui); in initProcsGLES()
2228 ASSIGN("glProgramUniform4uiv", programUniform4uiv); in initProcsGLES()
2229 ASSIGN("glProgramUniformMatrix2fv", programUniformMatrix2fv); in initProcsGLES()
2230 ASSIGN("glProgramUniformMatrix2x3fv", programUniformMatrix2x3fv); in initProcsGLES()
2231 ASSIGN("glProgramUniformMatrix2x4fv", programUniformMatrix2x4fv); in initProcsGLES()
2232 ASSIGN("glProgramUniformMatrix3fv", programUniformMatrix3fv); in initProcsGLES()
2233 ASSIGN("glProgramUniformMatrix3x2fv", programUniformMatrix3x2fv); in initProcsGLES()
2234 ASSIGN("glProgramUniformMatrix3x4fv", programUniformMatrix3x4fv); in initProcsGLES()
2235 ASSIGN("glProgramUniformMatrix4fv", programUniformMatrix4fv); in initProcsGLES()
2236 ASSIGN("glProgramUniformMatrix4x2fv", programUniformMatrix4x2fv); in initProcsGLES()
2237 ASSIGN("glProgramUniformMatrix4x3fv", programUniformMatrix4x3fv); in initProcsGLES()
2238 ASSIGN("glSampleMaski", sampleMaski); in initProcsGLES()
2239 ASSIGN("glTexStorage2DMultisample", texStorage2DMultisample); in initProcsGLES()
2240 ASSIGN("glUseProgramStages", useProgramStages); in initProcsGLES()
2241 ASSIGN("glValidateProgramPipeline", validateProgramPipeline); in initProcsGLES()
2242 ASSIGN("glVertexAttribBinding", vertexAttribBinding); in initProcsGLES()
2243 ASSIGN("glVertexAttribFormat", vertexAttribFormat); in initProcsGLES()
2244 ASSIGN("glVertexAttribIFormat", vertexAttribIFormat); in initProcsGLES()
2245 ASSIGN("glVertexBindingDivisor", vertexBindingDivisor); in initProcsGLES()
2250 ASSIGN("glBlendBarrier", blendBarrier); in initProcsGLES()
2251 ASSIGN("glBlendEquationSeparatei", blendEquationSeparatei); in initProcsGLES()
2252 ASSIGN("glBlendEquationi", blendEquationi); in initProcsGLES()
2253 ASSIGN("glBlendFuncSeparatei", blendFuncSeparatei); in initProcsGLES()
2254 ASSIGN("glBlendFunci", blendFunci); in initProcsGLES()
2255 ASSIGN("glColorMaski", colorMaski); in initProcsGLES()
2256 ASSIGN("glCopyImageSubData", copyImageSubData); in initProcsGLES()
2257 ASSIGN("glDebugMessageCallback", debugMessageCallback); in initProcsGLES()
2258 ASSIGN("glDebugMessageControl", debugMessageControl); in initProcsGLES()
2259 ASSIGN("glDebugMessageInsert", debugMessageInsert); in initProcsGLES()
2260 ASSIGN("glDisablei", disablei); in initProcsGLES()
2261 ASSIGN("glDrawElementsBaseVertex", drawElementsBaseVertex); in initProcsGLES()
2262 ASSIGN("glDrawElementsInstancedBaseVertex", drawElementsInstancedBaseVertex); in initProcsGLES()
2263 ASSIGN("glDrawRangeElementsBaseVertex", drawRangeElementsBaseVertex); in initProcsGLES()
2264 ASSIGN("glEnablei", enablei); in initProcsGLES()
2265 ASSIGN("glFramebufferTexture", framebufferTexture); in initProcsGLES()
2266 ASSIGN("glGetDebugMessageLog", getDebugMessageLog); in initProcsGLES()
2267 ASSIGN("glGetGraphicsResetStatus", getGraphicsResetStatus); in initProcsGLES()
2268 ASSIGN("glGetObjectLabel", getObjectLabel); in initProcsGLES()
2269 ASSIGN("glGetObjectPtrLabel", getObjectPtrLabel); in initProcsGLES()
2270 ASSIGN("glGetPointerv", getPointerv); in initProcsGLES()
2271 ASSIGN("glGetSamplerParameterIiv", getSamplerParameterIiv); in initProcsGLES()
2272 ASSIGN("glGetSamplerParameterIuiv", getSamplerParameterIuiv); in initProcsGLES()
2273 ASSIGN("glGetTexParameterIiv", getTexParameterIiv); in initProcsGLES()
2274 ASSIGN("glGetTexParameterIuiv", getTexParameterIuiv); in initProcsGLES()
2275 ASSIGN("glGetnUniformfv", getnUniformfv); in initProcsGLES()
2276 ASSIGN("glGetnUniformiv", getnUniformiv); in initProcsGLES()
2277 ASSIGN("glGetnUniformuiv", getnUniformuiv); in initProcsGLES()
2278 ASSIGN("glIsEnabledi", isEnabledi); in initProcsGLES()
2279 ASSIGN("glMinSampleShading", minSampleShading); in initProcsGLES()
2280 ASSIGN("glObjectLabel", objectLabel); in initProcsGLES()
2281 ASSIGN("glObjectPtrLabel", objectPtrLabel); in initProcsGLES()
2282 ASSIGN("glPatchParameteri", patchParameteri); in initProcsGLES()
2283 ASSIGN("glPopDebugGroup", popDebugGroup); in initProcsGLES()
2284 ASSIGN("glPrimitiveBoundingBox", primitiveBoundingBox); in initProcsGLES()
2285 ASSIGN("glPushDebugGroup", pushDebugGroup); in initProcsGLES()
2286 ASSIGN("glReadnPixels", readnPixels); in initProcsGLES()
2287 ASSIGN("glSamplerParameterIiv", samplerParameterIiv); in initProcsGLES()
2288 ASSIGN("glSamplerParameterIuiv", samplerParameterIuiv); in initProcsGLES()
2289 ASSIGN("glTexBuffer", texBuffer); in initProcsGLES()
2290 ASSIGN("glTexBufferRange", texBufferRange); in initProcsGLES()
2291 ASSIGN("glTexParameterIiv", texParameterIiv); in initProcsGLES()
2292 ASSIGN("glTexParameterIuiv", texParameterIuiv); in initProcsGLES()
2293 ASSIGN("glTexStorage3DMultisample", texStorage3DMultisample); in initProcsGLES()
2298 ASSIGN("glDrawArraysInstancedBaseInstanceEXT", drawArraysInstancedBaseInstance); in initProcsGLES()
2299 ASSIGN("glDrawElementsInstancedBaseInstanceEXT", drawElementsInstancedBaseInstance); in initProcsGLES()
2300 ASSIGN("glDrawElementsInstancedBaseVertexBaseInstanceEXT", in initProcsGLES()
2306 ASSIGN("glBindFragDataLocationEXT", bindFragDataLocation); in initProcsGLES()
2307 ASSIGN("glBindFragDataLocationIndexedEXT", bindFragDataLocationIndexed); in initProcsGLES()
2308 ASSIGN("glGetFragDataIndexEXT", getFragDataIndex); in initProcsGLES()
2309 ASSIGN("glGetProgramResourceLocationIndexEXT", getProgramResourceLocationIndex); in initProcsGLES()
2314 ASSIGN("glBufferStorageEXT", bufferStorage); in initProcsGLES()
2319 ASSIGN("glClearTexImageEXT", clearTexImage); in initProcsGLES()
2320 ASSIGN("glClearTexSubImageEXT", clearTexSubImage); in initProcsGLES()
2325 ASSIGN("glClipControlEXT", clipControl); in initProcsGLES()
2330 ASSIGN("glCopyImageSubDataEXT", copyImageSubData); in initProcsGLES()
2335 ASSIGN("glDiscardFramebufferEXT", discardFramebufferEXT); in initProcsGLES()
2340 ASSIGN("glBeginQueryEXT", beginQuery); in initProcsGLES()
2341 ASSIGN("glDeleteQueriesEXT", deleteQueries); in initProcsGLES()
2342 ASSIGN("glEndQueryEXT", endQuery); in initProcsGLES()
2343 ASSIGN("glGenQueriesEXT", genQueries); in initProcsGLES()
2344 ASSIGN("glGetInteger64vEXT", getInteger64v); in initProcsGLES()
2345 ASSIGN("glGetQueryObjecti64vEXT", getQueryObjecti64v); in initProcsGLES()
2346 ASSIGN("glGetQueryObjectivEXT", getQueryObjectiv); in initProcsGLES()
2347 ASSIGN("glGetQueryObjectui64vEXT", getQueryObjectui64v); in initProcsGLES()
2348 ASSIGN("glGetQueryObjectuivEXT", getQueryObjectuiv); in initProcsGLES()
2349 ASSIGN("glGetQueryivEXT", getQueryiv); in initProcsGLES()
2350 ASSIGN("glIsQueryEXT", isQuery); in initProcsGLES()
2351 ASSIGN("glQueryCounterEXT", queryCounter); in initProcsGLES()
2356 ASSIGN("glDrawBuffersEXT", drawBuffers); in initProcsGLES()
2361 ASSIGN("glBlendEquationSeparateiEXT", blendEquationSeparatei); in initProcsGLES()
2362 ASSIGN("glBlendEquationiEXT", blendEquationi); in initProcsGLES()
2363 ASSIGN("glBlendFuncSeparateiEXT", blendFuncSeparatei); in initProcsGLES()
2364 ASSIGN("glBlendFunciEXT", blendFunci); in initProcsGLES()
2365 ASSIGN("glColorMaskiEXT", colorMaski); in initProcsGLES()
2366 ASSIGN("glDisableiEXT", disablei); in initProcsGLES()
2367 ASSIGN("glEnableiEXT", enablei); in initProcsGLES()
2368 ASSIGN("glIsEnablediEXT", isEnabledi); in initProcsGLES()
2373 ASSIGN("glDrawElementsBaseVertexEXT", drawElementsBaseVertex); in initProcsGLES()
2374 ASSIGN("glDrawElementsInstancedBaseVertexEXT", drawElementsInstancedBaseVertex); in initProcsGLES()
2375 ASSIGN("glDrawRangeElementsBaseVertexEXT", drawRangeElementsBaseVertex); in initProcsGLES()
2376 ASSIGN("glMultiDrawElementsBaseVertexEXT", multiDrawElementsBaseVertex); in initProcsGLES()
2381 ASSIGN("glDrawTransformFeedbackEXT", drawTransformFeedback); in initProcsGLES()
2382 ASSIGN("glDrawTransformFeedbackInstancedEXT", drawTransformFeedbackInstanced); in initProcsGLES()
2387 ASSIGN("glFramebufferTextureEXT", framebufferTexture); in initProcsGLES()
2392 ASSIGN("glVertexAttribDivisorEXT", vertexAttribDivisor); in initProcsGLES()
2397 ASSIGN("glFlushMappedBufferRangeEXT", flushMappedBufferRange); in initProcsGLES()
2398 ASSIGN("glMapBufferRangeEXT", mapBufferRange); in initProcsGLES()
2403 ASSIGN("glMultiDrawArraysIndirectEXT", multiDrawArraysIndirect); in initProcsGLES()
2404 ASSIGN("glMultiDrawElementsIndirectEXT", multiDrawElementsIndirect); in initProcsGLES()
2409 ASSIGN("glRenderbufferStorageMultisampleEXT", renderbufferStorageMultisample); in initProcsGLES()
2414 ASSIGN("glGetIntegeri_vEXT", getIntegeri_v); in initProcsGLES()
2419 ASSIGN("glBeginQueryEXT", beginQuery); in initProcsGLES()
2420 ASSIGN("glDeleteQueriesEXT", deleteQueries); in initProcsGLES()
2421 ASSIGN("glEndQueryEXT", endQuery); in initProcsGLES()
2422 ASSIGN("glGenQueriesEXT", genQueries); in initProcsGLES()
2423 ASSIGN("glGetQueryObjectuivEXT", getQueryObjectuiv); in initProcsGLES()
2424 ASSIGN("glGetQueryivEXT", getQueryiv); in initProcsGLES()
2425 ASSIGN("glIsQueryEXT", isQuery); in initProcsGLES()
2430 ASSIGN("glPrimitiveBoundingBoxEXT", primitiveBoundingBox); in initProcsGLES()
2435 ASSIGN("glGetGraphicsResetStatusEXT", getGraphicsResetStatus); in initProcsGLES()
2436 ASSIGN("glGetnUniformfvEXT", getnUniformfv); in initProcsGLES()
2437 ASSIGN("glGetnUniformivEXT", getnUniformiv); in initProcsGLES()
2438 ASSIGN("glReadnPixelsEXT", readnPixels); in initProcsGLES()
2443 ASSIGN("glPatchParameteriEXT", patchParameteri); in initProcsGLES()
2448 ASSIGN("glGetSamplerParameterIivEXT", getSamplerParameterIiv); in initProcsGLES()
2449 ASSIGN("glGetSamplerParameterIuivEXT", getSamplerParameterIuiv); in initProcsGLES()
2450 ASSIGN("glGetTexParameterIivEXT", getTexParameterIiv); in initProcsGLES()
2451 ASSIGN("glGetTexParameterIuivEXT", getTexParameterIuiv); in initProcsGLES()
2452 ASSIGN("glSamplerParameterIivEXT", samplerParameterIiv); in initProcsGLES()
2453 ASSIGN("glSamplerParameterIuivEXT", samplerParameterIuiv); in initProcsGLES()
2454 ASSIGN("glTexParameterIivEXT", texParameterIiv); in initProcsGLES()
2455 ASSIGN("glTexParameterIuivEXT", texParameterIuiv); in initProcsGLES()
2460 ASSIGN("glTexBufferEXT", texBuffer); in initProcsGLES()
2461 ASSIGN("glTexBufferRangeEXT", texBufferRange); in initProcsGLES()
2466 ASSIGN("glTexStorage1DEXT", texStorage1D); in initProcsGLES()
2467 ASSIGN("glTexStorage2DEXT", texStorage2D); in initProcsGLES()
2468 ASSIGN("glTexStorage3DEXT", texStorage3D); in initProcsGLES()
2469 ASSIGN("glTextureStorage1DEXT", textureStorage1D); in initProcsGLES()
2470 ASSIGN("glTextureStorage2DEXT", textureStorage2D); in initProcsGLES()
2471 ASSIGN("glTextureStorage3DEXT", textureStorage3D); in initProcsGLES()
2476 ASSIGN("glTextureViewEXT", textureView); in initProcsGLES()
2481 ASSIGN("glDebugMessageCallbackKHR", debugMessageCallback); in initProcsGLES()
2482 ASSIGN("glDebugMessageControlKHR", debugMessageControl); in initProcsGLES()
2483 ASSIGN("glDebugMessageInsertKHR", debugMessageInsert); in initProcsGLES()
2484 ASSIGN("glGetDebugMessageLogKHR", getDebugMessageLog); in initProcsGLES()
2485 ASSIGN("glGetObjectLabelKHR", getObjectLabel); in initProcsGLES()
2486 ASSIGN("glGetObjectPtrLabelKHR", getObjectPtrLabel); in initProcsGLES()
2487 ASSIGN("glGetPointervKHR", getPointerv); in initProcsGLES()
2488 ASSIGN("glObjectLabelKHR", objectLabel); in initProcsGLES()
2489 ASSIGN("glObjectPtrLabelKHR", objectPtrLabel); in initProcsGLES()
2490 ASSIGN("glPopDebugGroupKHR", popDebugGroup); in initProcsGLES()
2491 ASSIGN("glPushDebugGroupKHR", pushDebugGroup); in initProcsGLES()
2496 ASSIGN("glGetGraphicsResetStatusKHR", getGraphicsResetStatus); in initProcsGLES()
2497 ASSIGN("glGetnUniformfvKHR", getnUniformfv); in initProcsGLES()
2498 ASSIGN("glGetnUniformivKHR", getnUniformiv); in initProcsGLES()
2499 ASSIGN("glGetnUniformuivKHR", getnUniformuiv); in initProcsGLES()
2500 ASSIGN("glReadnPixelsKHR", readnPixels); in initProcsGLES()
2505 ASSIGN("glEGLImageTargetRenderbufferStorageOES", eGLImageTargetRenderbufferStorageOES); in initProcsGLES()
2506 ASSIGN("glEGLImageTargetTexture2DOES", eGLImageTargetTexture2DOES); in initProcsGLES()
2511 ASSIGN("glCopyImageSubDataOES", copyImageSubData); in initProcsGLES()
2516 ASSIGN("glBlendEquationSeparateiOES", blendEquationSeparatei); in initProcsGLES()
2517 ASSIGN("glBlendEquationiOES", blendEquationi); in initProcsGLES()
2518 ASSIGN("glBlendFuncSeparateiOES", blendFuncSeparatei); in initProcsGLES()
2519 ASSIGN("glBlendFunciOES", blendFunci); in initProcsGLES()
2520 ASSIGN("glColorMaskiOES", colorMaski); in initProcsGLES()
2521 ASSIGN("glDisableiOES", disablei); in initProcsGLES()
2522 ASSIGN("glEnableiOES", enablei); in initProcsGLES()
2523 ASSIGN("glIsEnablediOES", isEnabledi); in initProcsGLES()
2528 ASSIGN("glDrawElementsBaseVertexOES", drawElementsBaseVertex); in initProcsGLES()
2529 ASSIGN("glDrawElementsInstancedBaseVertexOES", drawElementsInstancedBaseVertex); in initProcsGLES()
2530 ASSIGN("glDrawRangeElementsBaseVertexOES", drawRangeElementsBaseVertex); in initProcsGLES()
2531 ASSIGN("glMultiDrawElementsBaseVertexEXT", multiDrawElementsBaseVertex); in initProcsGLES()
2536 ASSIGN("glFramebufferTextureOES", framebufferTexture); in initProcsGLES()
2541 ASSIGN("glGetProgramBinaryOES", getProgramBinary); in initProcsGLES()
2542 ASSIGN("glProgramBinaryOES", programBinary); in initProcsGLES()
2547 ASSIGN("glGetBufferPointervOES", getBufferPointerv); in initProcsGLES()
2548 ASSIGN("glMapBufferOES", mapBuffer); in initProcsGLES()
2549 ASSIGN("glUnmapBufferOES", unmapBuffer); in initProcsGLES()
2554 ASSIGN("glPrimitiveBoundingBoxOES", primitiveBoundingBox); in initProcsGLES()
2559 ASSIGN("glMinSampleShadingOES", minSampleShading); in initProcsGLES()
2564 ASSIGN("glPatchParameteriOES", patchParameteri); in initProcsGLES()
2569 ASSIGN("glCompressedTexImage3DOES", compressedTexImage3D); in initProcsGLES()
2570 ASSIGN("glCompressedTexSubImage3DOES", compressedTexSubImage3D); in initProcsGLES()
2571 ASSIGN("glCopyTexSubImage3DOES", copyTexSubImage3D); in initProcsGLES()
2572 ASSIGN("glFramebufferTexture3DOES", framebufferTexture3D); in initProcsGLES()
2573 ASSIGN("glTexImage3DOES", texImage3D); in initProcsGLES()
2574 ASSIGN("glTexSubImage3DOES", texSubImage3D); in initProcsGLES()
2579 ASSIGN("glGetSamplerParameterIivOES", getSamplerParameterIiv); in initProcsGLES()
2580 ASSIGN("glGetSamplerParameterIuivOES", getSamplerParameterIuiv); in initProcsGLES()
2581 ASSIGN("glGetTexParameterIivOES", getTexParameterIiv); in initProcsGLES()
2582 ASSIGN("glGetTexParameterIuivOES", getTexParameterIuiv); in initProcsGLES()
2583 ASSIGN("glSamplerParameterIivOES", samplerParameterIiv); in initProcsGLES()
2584 ASSIGN("glSamplerParameterIuivOES", samplerParameterIuiv); in initProcsGLES()
2585 ASSIGN("glTexParameterIivOES", texParameterIiv); in initProcsGLES()
2586 ASSIGN("glTexParameterIuivOES", texParameterIuiv); in initProcsGLES()
2591 ASSIGN("glTexBufferOES", texBuffer); in initProcsGLES()
2592 ASSIGN("glTexBufferRangeOES", texBufferRange); in initProcsGLES()
2597 ASSIGN("glTexStorage3DMultisampleOES", texStorage3DMultisample); in initProcsGLES()
2602 ASSIGN("glTextureViewOES", textureView); in initProcsGLES()
2607 ASSIGN("glBindVertexArrayOES", bindVertexArray); in initProcsGLES()
2608 ASSIGN("glDeleteVertexArraysOES", deleteVertexArrays); in initProcsGLES()
2609 ASSIGN("glGenVertexArraysOES", genVertexArrays); in initProcsGLES()
2610 ASSIGN("glIsVertexArrayOES", isVertexArray); in initProcsGLES()
2615 ASSIGN("glDisableiOES", disablei); in initProcsGLES()
2616 ASSIGN("glEnableiOES", enablei); in initProcsGLES()
2617 ASSIGN("glGetFloati_vOES", getFloati_v); in initProcsGLES()
2618 ASSIGN("glIsEnablediOES", isEnabledi); in initProcsGLES()
2619 ASSIGN("glScissorArrayvOES", scissorArrayv); in initProcsGLES()
2620 ASSIGN("glScissorIndexedOES", scissorIndexed); in initProcsGLES()
2621 ASSIGN("glScissorIndexedvOES", scissorIndexedv); in initProcsGLES()
2622 ASSIGN("glViewportArrayvOES", viewportArrayv); in initProcsGLES()
2623 ASSIGN("glViewportIndexedfOES", viewportIndexedf); in initProcsGLES()
2624 ASSIGN("glViewportIndexedfvOES", viewportIndexedfv); in initProcsGLES()
2632 ASSIGN("glBlendEquationEXT", blendEquation); in initProcsSharedExtensions()
2637 ASSIGN("glGetObjectLabelEXT", getObjectLabel); in initProcsSharedExtensions()
2642 ASSIGN("glInsertEventMarkerEXT", insertEventMarkerEXT); in initProcsSharedExtensions()
2643 ASSIGN("glPopGroupMarkerEXT", popGroupMarkerEXT); in initProcsSharedExtensions()
2644 ASSIGN("glPushGroupMarkerEXT", pushGroupMarkerEXT); in initProcsSharedExtensions()
2649 ASSIGN("glDrawArraysInstancedEXT", drawArraysInstanced); in initProcsSharedExtensions()
2650 ASSIGN("glDrawElementsInstancedEXT", drawElementsInstanced); in initProcsSharedExtensions()
2655 ASSIGN("glBufferStorageMemEXT", bufferStorageMemEXT); in initProcsSharedExtensions()
2656 ASSIGN("glCreateMemoryObjectsEXT", createMemoryObjectsEXT); in initProcsSharedExtensions()
2657 ASSIGN("glDeleteMemoryObjectsEXT", deleteMemoryObjectsEXT); in initProcsSharedExtensions()
2658 ASSIGN("glGetMemoryObjectParameterivEXT", getMemoryObjectParameterivEXT); in initProcsSharedExtensions()
2659 ASSIGN("glGetUnsignedBytei_vEXT", getUnsignedBytei_vEXT); in initProcsSharedExtensions()
2660 ASSIGN("glGetUnsignedBytevEXT", getUnsignedBytevEXT); in initProcsSharedExtensions()
2661 ASSIGN("glIsMemoryObjectEXT", isMemoryObjectEXT); in initProcsSharedExtensions()
2662 ASSIGN("glMemoryObjectParameterivEXT", memoryObjectParameterivEXT); in initProcsSharedExtensions()
2663 ASSIGN("glNamedBufferStorageMemEXT", namedBufferStorageMemEXT); in initProcsSharedExtensions()
2664 ASSIGN("glTexStorageMem2DEXT", texStorageMem2DEXT); in initProcsSharedExtensions()
2665 ASSIGN("glTexStorageMem2DMultisampleEXT", texStorageMem2DMultisampleEXT); in initProcsSharedExtensions()
2666 ASSIGN("glTexStorageMem3DEXT", texStorageMem3DEXT); in initProcsSharedExtensions()
2667 ASSIGN("glTexStorageMem3DMultisampleEXT", texStorageMem3DMultisampleEXT); in initProcsSharedExtensions()
2668 ASSIGN("glTextureStorageMem2DEXT", textureStorageMem2DEXT); in initProcsSharedExtensions()
2669 ASSIGN("glTextureStorageMem2DMultisampleEXT", textureStorageMem2DMultisampleEXT); in initProcsSharedExtensions()
2670 ASSIGN("glTextureStorageMem3DEXT", textureStorageMem3DEXT); in initProcsSharedExtensions()
2671 ASSIGN("glTextureStorageMem3DMultisampleEXT", textureStorageMem3DMultisampleEXT); in initProcsSharedExtensions()
2676 ASSIGN("glImportMemoryFdEXT", importMemoryFdEXT); in initProcsSharedExtensions()
2681 ASSIGN("glImportMemoryWin32HandleEXT", importMemoryWin32HandleEXT); in initProcsSharedExtensions()
2682 ASSIGN("glImportMemoryWin32NameEXT", importMemoryWin32NameEXT); in initProcsSharedExtensions()
2687 ASSIGN("glMultiDrawArraysEXT", multiDrawArrays); in initProcsSharedExtensions()
2688 ASSIGN("glMultiDrawElementsEXT", multiDrawElements); in initProcsSharedExtensions()
2693 ASSIGN("glDeleteSemaphoresEXT", deleteSemaphoresEXT); in initProcsSharedExtensions()
2694 ASSIGN("glGenSemaphoresEXT", genSemaphoresEXT); in initProcsSharedExtensions()
2695 ASSIGN("glGetSemaphoreParameterui64vEXT", getSemaphoreParameterui64vEXT); in initProcsSharedExtensions()
2696 ASSIGN("glGetUnsignedBytei_vEXT", getUnsignedBytei_vEXT); in initProcsSharedExtensions()
2697 ASSIGN("glGetUnsignedBytevEXT", getUnsignedBytevEXT); in initProcsSharedExtensions()
2698 ASSIGN("glIsSemaphoreEXT", isSemaphoreEXT); in initProcsSharedExtensions()
2699 ASSIGN("glSemaphoreParameterui64vEXT", semaphoreParameterui64vEXT); in initProcsSharedExtensions()
2700 ASSIGN("glSignalSemaphoreEXT", signalSemaphoreEXT); in initProcsSharedExtensions()
2701 ASSIGN("glWaitSemaphoreEXT", waitSemaphoreEXT); in initProcsSharedExtensions()
2706 ASSIGN("glImportSemaphoreFdEXT", importSemaphoreFdEXT); in initProcsSharedExtensions()
2711 ASSIGN("glImportSemaphoreWin32HandleEXT", importSemaphoreWin32HandleEXT); in initProcsSharedExtensions()
2712 ASSIGN("glImportSemaphoreWin32NameEXT", importSemaphoreWin32NameEXT); in initProcsSharedExtensions()
2717 ASSIGN("glActiveShaderProgramEXT", activeShaderProgram); in initProcsSharedExtensions()
2718 ASSIGN("glBindProgramPipelineEXT", bindProgramPipeline); in initProcsSharedExtensions()
2719 ASSIGN("glCreateShaderProgramvEXT", createShaderProgramv); in initProcsSharedExtensions()
2720 ASSIGN("glDeleteProgramPipelinesEXT", deleteProgramPipelines); in initProcsSharedExtensions()
2721 ASSIGN("glGenProgramPipelinesEXT", genProgramPipelines); in initProcsSharedExtensions()
2722 ASSIGN("glGetProgramPipelineInfoLogEXT", getProgramPipelineInfoLog); in initProcsSharedExtensions()
2723 ASSIGN("glGetProgramPipelineivEXT", getProgramPipelineiv); in initProcsSharedExtensions()
2724 ASSIGN("glIsProgramPipelineEXT", isProgramPipeline); in initProcsSharedExtensions()
2725 ASSIGN("glProgramParameteriEXT", programParameteri); in initProcsSharedExtensions()
2726 ASSIGN("glProgramUniform1fEXT", programUniform1f); in initProcsSharedExtensions()
2727 ASSIGN("glProgramUniform1fvEXT", programUniform1fv); in initProcsSharedExtensions()
2728 ASSIGN("glProgramUniform1iEXT", programUniform1i); in initProcsSharedExtensions()
2729 ASSIGN("glProgramUniform1ivEXT", programUniform1iv); in initProcsSharedExtensions()
2730 ASSIGN("glProgramUniform1uiEXT", programUniform1ui); in initProcsSharedExtensions()
2731 ASSIGN("glProgramUniform1uivEXT", programUniform1uiv); in initProcsSharedExtensions()
2732 ASSIGN("glProgramUniform2fEXT", programUniform2f); in initProcsSharedExtensions()
2733 ASSIGN("glProgramUniform2fvEXT", programUniform2fv); in initProcsSharedExtensions()
2734 ASSIGN("glProgramUniform2iEXT", programUniform2i); in initProcsSharedExtensions()
2735 ASSIGN("glProgramUniform2ivEXT", programUniform2iv); in initProcsSharedExtensions()
2736 ASSIGN("glProgramUniform2uiEXT", programUniform2ui); in initProcsSharedExtensions()
2737 ASSIGN("glProgramUniform2uivEXT", programUniform2uiv); in initProcsSharedExtensions()
2738 ASSIGN("glProgramUniform3fEXT", programUniform3f); in initProcsSharedExtensions()
2739 ASSIGN("glProgramUniform3fvEXT", programUniform3fv); in initProcsSharedExtensions()
2740 ASSIGN("glProgramUniform3iEXT", programUniform3i); in initProcsSharedExtensions()
2741 ASSIGN("glProgramUniform3ivEXT", programUniform3iv); in initProcsSharedExtensions()
2742 ASSIGN("glProgramUniform3uiEXT", programUniform3ui); in initProcsSharedExtensions()
2743 ASSIGN("glProgramUniform3uivEXT", programUniform3uiv); in initProcsSharedExtensions()
2744 ASSIGN("glProgramUniform4fEXT", programUniform4f); in initProcsSharedExtensions()
2745 ASSIGN("glProgramUniform4fvEXT", programUniform4fv); in initProcsSharedExtensions()
2746 ASSIGN("glProgramUniform4iEXT", programUniform4i); in initProcsSharedExtensions()
2747 ASSIGN("glProgramUniform4ivEXT", programUniform4iv); in initProcsSharedExtensions()
2748 ASSIGN("glProgramUniform4uiEXT", programUniform4ui); in initProcsSharedExtensions()
2749 ASSIGN("glProgramUniform4uivEXT", programUniform4uiv); in initProcsSharedExtensions()
2750 ASSIGN("glProgramUniformMatrix2fvEXT", programUniformMatrix2fv); in initProcsSharedExtensions()
2751 ASSIGN("glProgramUniformMatrix2x3fvEXT", programUniformMatrix2x3fv); in initProcsSharedExtensions()
2752 ASSIGN("glProgramUniformMatrix2x4fvEXT", programUniformMatrix2x4fv); in initProcsSharedExtensions()
2753 ASSIGN("glProgramUniformMatrix3fvEXT", programUniformMatrix3fv); in initProcsSharedExtensions()
2754 ASSIGN("glProgramUniformMatrix3x2fvEXT", programUniformMatrix3x2fv); in initProcsSharedExtensions()
2755 ASSIGN("glProgramUniformMatrix3x4fvEXT", programUniformMatrix3x4fv); in initProcsSharedExtensions()
2756 ASSIGN("glProgramUniformMatrix4fvEXT", programUniformMatrix4fv); in initProcsSharedExtensions()
2757 ASSIGN("glProgramUniformMatrix4fvEXT", programUniformMatrix4fv); in initProcsSharedExtensions()
2758 ASSIGN("glProgramUniformMatrix4x2fvEXT", programUniformMatrix4x2fv); in initProcsSharedExtensions()
2759 ASSIGN("glProgramUniformMatrix4x3fvEXT", programUniformMatrix4x3fv); in initProcsSharedExtensions()
2760 ASSIGN("glUseProgramStagesEXT", useProgramStages); in initProcsSharedExtensions()
2761 ASSIGN("glValidateProgramPipelineEXT", validateProgramPipeline); in initProcsSharedExtensions()
2766 ASSIGN("glMaxShaderCompilerThreadsKHR", maxShaderCompilerThreadsKHR); in initProcsSharedExtensions()
2771 ASSIGN("glDeleteFencesNV", deleteFencesNV); in initProcsSharedExtensions()
2772 ASSIGN("glFinishFenceNV", finishFenceNV); in initProcsSharedExtensions()
2773 ASSIGN("glGenFencesNV", genFencesNV); in initProcsSharedExtensions()
2774 ASSIGN("glGetFenceivNV", getFenceivNV); in initProcsSharedExtensions()
2775 ASSIGN("glIsFenceNV", isFenceNV); in initProcsSharedExtensions()
2776 ASSIGN("glSetFenceNV", setFenceNV); in initProcsSharedExtensions()
2777 ASSIGN("glTestFenceNV", testFenceNV); in initProcsSharedExtensions()
2782 ASSIGN("glCoverageModulationNV", coverageModulationNV); in initProcsSharedExtensions()
2787 ASSIGN("glGetInternalformatSampleivNV", getInternalformatSampleivNV); in initProcsSharedExtensions()
2792 ASSIGN("glFramebufferTextureMultiviewOVR", framebufferTextureMultiviewOVR); in initProcsSharedExtensions()