• Home
  • Raw
  • Download

Lines Matching defs:stateManager

155     StateManagerGL *stateManager = GetStateManagerGL(context);  in onDestroy()  local
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper() local
282 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled() local
300 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage() local
371 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround() local
435 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround() local
524 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage() local
571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage() local
615 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage() local
750 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage() local
948 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage() local
1146 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample() local
1199 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageExternalMemory() local
1244 StateManagerGL *stateManager = GetStateManagerGL(context); in generateMipmap() local
1262 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage() local
1284 StateManagerGL *stateManager = GetStateManagerGL(context); in releaseTexImage() local
1327 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState() local
1516 StateManagerGL *stateManager = GetStateManagerGL(context); in setBaseLevel() local
1536 StateManagerGL *stateManager = GetStateManagerGL(context); in setMaxLevel() local
1556 StateManagerGL *stateManager = GetStateManagerGL(context); in setMinFilter() local
1575 StateManagerGL *stateManager = GetStateManagerGL(context); in setMagFilter() local
1598 StateManagerGL *stateManager = GetStateManagerGL(context); in setSwizzle() local
1822 StateManagerGL *stateManager = GetStateManagerGL(context); in initializeContents() local