Lines Matching refs:uniformData
148 angle::MemoryBuffer *uniformData)
152 uint8_t *dst = uniformData->data() + layoutInfo.offset;
157 ASSERT(writePtr + (elementSize * count) <= uniformData->data() + uniformData->size());
170 ASSERT(writePtr + elementSize <= uniformData->data() + uniformData->size());
210 const angle::MemoryBuffer *uniformData)
215 const uint8_t *source = uniformData->data() + layoutInfo.offset;
408 if (!mDefaultUniformBlocks[shaderType].uniformData.resize(
415 mDefaultUniformBlocks[shaderType].uniformData.fill(0);
554 &uniformBlock.uniformData);
581 reinterpret_cast<GLint *>(uniformBlock.uniformData.data() + elementOffset);
614 const uint8_t *ptrToElement = uniformBlock.uniformData.data() + layoutInfo.offset +
621 v, layoutInfo, &uniformBlock.uniformData);
707 uniformBlock.uniformData.data() + layoutInfo.offset);
840 if (!uniformBlock.uniformData.size())
847 cmdEncoder->setVertexBytes(uniformBlock.uniformData.data(),
848 uniformBlock.uniformData.size(),
852 cmdEncoder->setFragmentBytes(uniformBlock.uniformData.data(),
853 uniformBlock.uniformData.size(),