Lines Matching refs:mGraphicsPipelineDesc
816 mGraphicsPipelineDesc.reset(new vk::GraphicsPipelineDesc()); in initialize()
817 mGraphicsPipelineDesc->initDefaults(); in initialize()
905 mGraphicsPipelineDesc->updateTopology(&mGraphicsPipelineTransition, mCurrentDrawMode); in setupDraw()
1209 this, mCurrentDrawMode, *mGraphicsPipelineDesc, in handleDirtyGraphicsPipeline()
1217 mGraphicsPipelineTransition, *mGraphicsPipelineDesc, &mCurrentGraphicsPipeline)) in handleDirtyGraphicsPipeline()
1223 this, mCurrentDrawMode, *mGraphicsPipelineDesc, in handleDirtyGraphicsPipeline()
2524 mGraphicsPipelineDesc->updateColorWriteMask(&mGraphicsPipelineTransition, mClearColorMask, in updateColorMask()
2542 mGraphicsPipelineDesc->updateSampleMask(&mGraphicsPipelineTransition, maskNumber, mask); in updateSampleMask()
2599 mGraphicsPipelineDesc->updateViewport(&mGraphicsPipelineTransition, vkViewport); in updateViewport()
2606 mGraphicsPipelineDesc->updateDepthRange(&mGraphicsPipelineTransition, nearPlane, farPlane); in updateDepthRange()
2631 mGraphicsPipelineDesc->updateScissor(&mGraphicsPipelineTransition, in updateScissor()
2745 mGraphicsPipelineDesc->updateBlendEnabled(&mGraphicsPipelineTransition, in syncState()
2749 mGraphicsPipelineDesc->updateBlendColor(&mGraphicsPipelineTransition, in syncState()
2753 mGraphicsPipelineDesc->updateBlendFuncs(&mGraphicsPipelineTransition, in syncState()
2757 mGraphicsPipelineDesc->updateBlendEquations(&mGraphicsPipelineTransition, in syncState()
2764 mGraphicsPipelineDesc->updateAlphaToCoverageEnable( in syncState()
2783 mGraphicsPipelineDesc->updateDepthTestEnabled(&mGraphicsPipelineTransition, in syncState()
2788 mGraphicsPipelineDesc->updateDepthFunc(&mGraphicsPipelineTransition, in syncState()
2792 mGraphicsPipelineDesc->updateDepthWriteEnabled(&mGraphicsPipelineTransition, in syncState()
2797 mGraphicsPipelineDesc->updateStencilTestEnabled(&mGraphicsPipelineTransition, in syncState()
2802 mGraphicsPipelineDesc->updateStencilFrontFuncs(&mGraphicsPipelineTransition, in syncState()
2807 mGraphicsPipelineDesc->updateStencilBackFuncs(&mGraphicsPipelineTransition, in syncState()
2812 mGraphicsPipelineDesc->updateStencilFrontOps(&mGraphicsPipelineTransition, in syncState()
2816 mGraphicsPipelineDesc->updateStencilBackOps(&mGraphicsPipelineTransition, in syncState()
2820 mGraphicsPipelineDesc->updateStencilFrontWriteMask(&mGraphicsPipelineTransition, in syncState()
2825 mGraphicsPipelineDesc->updateStencilBackWriteMask(&mGraphicsPipelineTransition, in syncState()
2831 mGraphicsPipelineDesc->updateCullMode(&mGraphicsPipelineTransition, in syncState()
2835 mGraphicsPipelineDesc->updateFrontFace(&mGraphicsPipelineTransition, in syncState()
2840 mGraphicsPipelineDesc->updatePolygonOffsetFillEnabled( in syncState()
2844 mGraphicsPipelineDesc->updatePolygonOffset(&mGraphicsPipelineTransition, in syncState()
2848 mGraphicsPipelineDesc->updateRasterizerDiscardEnabled( in syncState()
2852 mGraphicsPipelineDesc->updateLineWidth(&mGraphicsPipelineTransition, in syncState()
2856 mGraphicsPipelineDesc->updatePrimitiveRestartEnabled( in syncState()
2912 mGraphicsPipelineDesc->updateRasterizationSamples(&mGraphicsPipelineTransition, in syncState()
2914 mGraphicsPipelineDesc->updateFrontFace(&mGraphicsPipelineTransition, in syncState()
2919 mGraphicsPipelineDesc->updateDepthTestEnabled(&mGraphicsPipelineTransition, in syncState()
2921 mGraphicsPipelineDesc->updateDepthWriteEnabled(&mGraphicsPipelineTransition, in syncState()
2923 mGraphicsPipelineDesc->updateStencilTestEnabled(&mGraphicsPipelineTransition, in syncState()
2925 mGraphicsPipelineDesc->updateStencilFrontWriteMask( in syncState()
2927 mGraphicsPipelineDesc->updateStencilBackWriteMask( in syncState()
2929 mGraphicsPipelineDesc->updateRenderPassDesc(&mGraphicsPipelineTransition, in syncState()
2997 mGraphicsPipelineDesc->updateAlphaToOneEnable(&mGraphicsPipelineTransition, in syncState()
3273 if (mGraphicsPipelineDesc->getRasterizationSamples() != in onDrawFramebufferChange()
3276 mGraphicsPipelineDesc->updateRasterizationSamples(&mGraphicsPipelineTransition, in onDrawFramebufferChange()
3279 mGraphicsPipelineDesc->updateRenderPassDesc(&mGraphicsPipelineTransition, renderPassDesc); in onDrawFramebufferChange()