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Lines Matching refs:glExtents

2241                                       const gl::Extents &glExtents,  in init2DWeakReference()  argument
2247 gl_vk::GetExtent(glExtents, &mExtents); in init2DWeakReference()
2261 const gl::Extents &glExtents, in init2DStaging() argument
2268 gl_vk::GetExtent(glExtents, &mExtents); in init2DStaging()
2636 const gl::Extents &glExtents, in stageSubresourceUpdateImpl() argument
2667 gl::Extents(glExtents.width, 1, 1), &rowPitch)); in stageSubresourceUpdateImpl()
2670 gl::Extents(glExtents.width, glExtents.height, 1), &depthPitch)); in stageSubresourceUpdateImpl()
2673 storageFormatInfo.computeCompressedImageSize(glExtents, &totalSize)); in stageSubresourceUpdateImpl()
2679 rx::CheckedRoundUp<uint32_t>(glExtents.width, storageFormatInfo.compressedBlockWidth); in stageSubresourceUpdateImpl()
2681 rx::CheckedRoundUp<uint32_t>(glExtents.height, storageFormatInfo.compressedBlockHeight); in stageSubresourceUpdateImpl()
2701 outputRowPitch = sizeof(float) * glExtents.width; in stageSubresourceUpdateImpl()
2726 outputRowPitch = storageFormat.pixelBytes * glExtents.width; in stageSubresourceUpdateImpl()
2728 outputDepthPitch = outputRowPitch * glExtents.height; in stageSubresourceUpdateImpl()
2730 bufferRowLength = glExtents.width; in stageSubresourceUpdateImpl()
2731 bufferImageHeight = glExtents.height; in stageSubresourceUpdateImpl()
2733 allocationSize = outputDepthPitch * glExtents.depth; in stageSubresourceUpdateImpl()
2742 stencilAllocationSize = glExtents.width * glExtents.height * glExtents.depth; in stageSubresourceUpdateImpl()
2756 loadFunctionInfo.loadFunction(glExtents.width, glExtents.height, glExtents.depth, source, in stageSubresourceUpdateImpl()
2771 gl_vk::GetExtent(glExtents, &copy.imageExtent); in stageSubresourceUpdateImpl()
2790 stagingPointer += outputDepthPitch * glExtents.depth; in stageSubresourceUpdateImpl()
2791 stagingOffset += outputDepthPitch * glExtents.depth; in stageSubresourceUpdateImpl()
2794 outputRowPitch = glExtents.width; in stageSubresourceUpdateImpl()
2795 outputDepthPitch = outputRowPitch * glExtents.height; in stageSubresourceUpdateImpl()
2798 stencilLoadFunction(glExtents.width, glExtents.height, glExtents.depth, source, in stageSubresourceUpdateImpl()
2844 const gl::Extents &glExtents, in CalculateBufferInfo() argument
2854 formatInfo.computeRowPitch(type, glExtents.width, unpack.alignment, in CalculateBufferInfo()
2858 formatInfo.computeDepthPitch(glExtents.height, unpack.imageHeight, in CalculateBufferInfo()
2870 const gl::Extents &glExtents, in stageSubresourceUpdate() argument
2881 ANGLE_TRY(CalculateBufferInfo(contextVk, glExtents, formatInfo, unpack, type, index.usesTex3D(), in stageSubresourceUpdate()
2884 ANGLE_TRY(stageSubresourceUpdateImpl(contextVk, index, glExtents, offset, formatInfo, unpack, in stageSubresourceUpdate()
2894 const gl::Extents &glExtents, in stageSubresourceUpdateAndGetData() argument
2905 copy.bufferRowLength = glExtents.width; in stageSubresourceUpdateAndGetData()
2906 copy.bufferImageHeight = glExtents.height; in stageSubresourceUpdateAndGetData()
2916 gl_vk::GetExtent(glExtents, &copy.imageExtent); in stageSubresourceUpdateAndGetData()
3071 const gl::Extents &glExtents, in stageSubresourceUpdateFromImage() argument
3099 gl_vk::GetExtent(glExtents, &copyToImage.extent); in stageSubresourceUpdateFromImage()