Lines Matching refs:PROC
28 #define ANGLE_GL_OBJECTS_X(PROC) \ argument
29 PROC(Buffer) \
30 PROC(Context) \
31 PROC(Framebuffer) \
32 PROC(MemoryObject) \
33 PROC(Query) \
34 PROC(Overlay) \
35 PROC(Program) \
36 PROC(ProgramPipeline) \
37 PROC(Sampler) \
38 PROC(Semaphore) \
39 PROC(Texture) \
40 PROC(TransformFeedback) \
41 PROC(VertexArray)