Lines Matching defs:thread
39 Thread *thread = egl::GetCurrentThread(); in EGL_QuerySurfacePointerANGLE() local
115 Thread *thread = egl::GetCurrentThread(); in EGL_PostSubBufferNV() local
178 Thread *thread = egl::GetCurrentThread(); in EGL_GetPlatformDisplayEXT() local
216 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformWindowSurfaceEXT() local
243 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformPixmapSurfaceEXT() local
268 Thread *thread = egl::GetCurrentThread(); in EGL_QueryDeviceAttribEXT() local
344 Thread *thread = egl::GetCurrentThread(); in EGL_QueryDeviceStringEXT() local
380 Thread *thread = egl::GetCurrentThread(); in EGL_QueryDisplayAttribEXT() local
401 Thread *thread = egl::GetCurrentThread(); in EGL_QueryDisplayAttribANGLE() local
424 Thread *thread = egl::GetCurrentThread(); in EGL_CreateImageKHR() local
454 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyImageKHR() local
481 Thread *thread = egl::GetCurrentThread(); in EGL_CreateDeviceANGLE() local
507 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseDeviceANGLE() local
530 Thread *thread = egl::GetCurrentThread(); in EGL_CreateStreamKHR() local
559 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyStreamKHR() local
588 Thread *thread = egl::GetCurrentThread(); in EGL_StreamAttribKHR() local
627 Thread *thread = egl::GetCurrentThread(); in EGL_QueryStreamKHR() local
669 Thread *thread = egl::GetCurrentThread(); in EGL_QueryStreamu64KHR() local
703 Thread *thread = egl::GetCurrentThread(); in EGL_StreamConsumerGLTextureExternalKHR() local
734 Thread *thread = egl::GetCurrentThread(); in EGL_StreamConsumerAcquireKHR() local
765 Thread *thread = egl::GetCurrentThread(); in EGL_StreamConsumerReleaseKHR() local
799 Thread *thread = egl::GetCurrentThread(); in EGL_StreamConsumerGLTextureExternalAttribsNV() local
835 Thread *thread = egl::GetCurrentThread(); in EGL_CreateStreamProducerD3DTextureANGLE() local
872 Thread *thread = egl::GetCurrentThread(); in EGL_StreamPostD3DTextureANGLE() local
908 Thread *thread = egl::GetCurrentThread(); in EGL_CreateSyncKHR() local
933 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySyncKHR() local
957 Thread *thread = egl::GetCurrentThread(); in EGL_ClientWaitSyncKHR() local
985 Thread *thread = egl::GetCurrentThread(); in EGL_GetSyncAttribKHR() local
1007 Thread *thread = egl::GetCurrentThread(); in EGL_WaitSyncKHR() local
1034 Thread *thread = egl::GetCurrentThread(); in EGL_GetMscRateANGLE() local
1071 Thread *thread = egl::GetCurrentThread(); in EGL_GetSyncValuesCHROMIUM() local
1107 Thread *thread = egl::GetCurrentThread(); in EGL_SwapBuffersWithDamageKHR() local
1140 Thread *thread = egl::GetCurrentThread(); in EGL_PresentationTimeANDROID() local
1163 Thread *thread = egl::GetCurrentThread(); in EGL_SetBlobCacheFuncsANDROID() local
1180 Thread *thread = egl::GetCurrentThread(); in EGL_ProgramCacheGetAttribANGLE() local
1204 Thread *thread = egl::GetCurrentThread(); in EGL_ProgramCacheQueryANGLE() local
1229 Thread *thread = egl::GetCurrentThread(); in EGL_ProgramCachePopulateANGLE() local
1248 Thread *thread = egl::GetCurrentThread(); in EGL_ProgramCacheResizeANGLE() local
1265 Thread *thread = egl::GetCurrentThread(); in EGL_DebugMessageControlKHR() local
1289 Thread *thread = egl::GetCurrentThread(); in EGL_QueryDebugKHR() local
1333 Thread *thread = egl::GetCurrentThread(); in EGL_LabelObjectKHR() local
1364 Thread *thread = egl::GetCurrentThread(); in EGL_GetCompositorTimingSupportedANDROID() local
1391 Thread *thread = egl::GetCurrentThread(); in EGL_GetCompositorTimingANDROID() local
1416 Thread *thread = egl::GetCurrentThread(); in EGL_GetNextFrameIdANDROID() local
1439 Thread *thread = egl::GetCurrentThread(); in EGL_GetFrameTimestampSupportedANDROID() local
1468 Thread *thread = egl::GetCurrentThread(); in EGL_GetFrameTimestampsANDROID() local
1493 Thread *thread = egl::GetCurrentThread(); in EGL_QueryStringiANGLE() local
1507 Thread *thread = egl::GetCurrentThread(); in EGL_GetNativeClientBufferANDROID() local
1524 Thread *thread = egl::GetCurrentThread(); in EGL_DupNativeFenceFDANDROID() local
1550 Thread *thread = egl::GetCurrentThread(); in EGL_SwapBuffersWithFrameTokenANGLE() local