Lines Matching refs:numTextures
3476 GLint numTextures; in TEST_P() local
3477 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3478 ANGLE_SKIP_TEST_IF(numTextures < 2 * (2 * 2 + 2 * 2)); in TEST_P()
3548 GLint numTextures; in TEST_P() local
3549 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3550 ANGLE_SKIP_TEST_IF(numTextures < 2 * 3 * (2 + 3)); in TEST_P()
3637 GLint numTextures; in TEST_P() local
3638 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3639 ANGLE_SKIP_TEST_IF(numTextures < 3 * (2 + 2)); in TEST_P()
3841 GLint numTextures; in TEST_P() local
3842 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3843 ANGLE_SKIP_TEST_IF(numTextures < 3 * 2 * 2 * 2); in TEST_P()
3918 GLint numTextures; in TEST_P() local
3919 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3920 ANGLE_SKIP_TEST_IF(numTextures < 2 * 3 * 4 + 4); in TEST_P()
4012 GLint numTextures; in TEST_P() local
4013 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
4014 ANGLE_SKIP_TEST_IF(numTextures < 2 * 2 + 3 * 3 + 4 * 4); in TEST_P()