• Home
  • Raw
  • Download

Lines Matching refs:textureUnit

3357             int textureUnit = i * 2 + j;  in TEST_P()  local
3358 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3370 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3449 int textureUnit = i * 2 + j; in TEST_P() local
3450 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3462 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3517 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local
3518 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3532 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3607 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local
3608 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3622 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3675 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local
3676 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3700 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3750 int textureUnit = i * 3 + j; in TEST_P() local
3751 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3763 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3812 int textureUnit = i * 3 + j; in TEST_P() local
3813 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3825 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3887 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local
3888 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3902 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3967 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local
3968 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
3982 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3989 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local
3990 glActiveTexture(GL_TEXTURE0 + textureUnit); in TEST_P()
4002 glUniform1i(uniformLocation, textureUnit); in TEST_P()