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Lines Matching refs:glBufferData

81         glBufferData(GL_SHADER_STORAGE_BUFFER, matrixCase.mRows * matrixCase.mMatrixStride,  in runMatrixTest()
84 glBufferData(GL_SHADER_STORAGE_BUFFER, matrixCase.mRows * matrixCase.mMatrixStride, nullptr, in runMatrixTest()
125 glBufferData(GL_SHADER_STORAGE_BUFFER, in runVectorTest()
129 glBufferData(GL_SHADER_STORAGE_BUFFER, in runVectorTest()
288 glBufferData(GL_SHADER_STORAGE_BUFFER, kElementCount * kArrayStride, nullptr, GL_STATIC_DRAW); in TEST_P()
345 glBufferData(GL_SHADER_STORAGE_BUFFER, kBytesPerComponent, &kInitialData, GL_STATIC_DRAW); in TEST_P()
451 glBufferData(GL_SHADER_STORAGE_BUFFER, kBufferOffset + kBufferSize, nullptr, GL_STATIC_DRAW); in TEST_P()
546 glBufferData(GL_SHADER_STORAGE_BUFFER, 32, nullptr, GL_STATIC_DRAW); in TEST_P()
966 glBufferData(GL_SHADER_STORAGE_BUFFER, totalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
986 glBufferData(GL_SHADER_STORAGE_BUFFER, totalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1081 glBufferData(GL_SHADER_STORAGE_BUFFER, totalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1102 glBufferData(GL_SHADER_STORAGE_BUFFER, totalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1164 glBufferData(GL_SHADER_STORAGE_BUFFER, kElementCount * kArrayStride, kExpectedValues, in TEST_P()
1167 glBufferData(GL_SHADER_STORAGE_BUFFER, kElementCount * kArrayStride, nullptr, GL_STATIC_DRAW); in TEST_P()
1267 glBufferData(GL_SHADER_STORAGE_BUFFER, kTotalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1277 glBufferData(GL_SHADER_STORAGE_BUFFER, kTotalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1352 glBufferData(GL_SHADER_STORAGE_BUFFER, kTotalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1366 glBufferData(GL_SHADER_STORAGE_BUFFER, kTotalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1421 glBufferData(GL_SHADER_STORAGE_BUFFER, kElementCount * kArrayStride, nullptr, GL_STATIC_DRAW); in TEST_P()
1489 glBufferData(GL_SHADER_STORAGE_BUFFER, numInvocations * arrayStride1, nullptr, GL_STREAM_READ); in TEST_P()
1498 glBufferData(GL_SHADER_STORAGE_BUFFER, numInvocations * arrayStride2, nullptr, GL_STREAM_READ); in TEST_P()
1642 glBufferData(GL_SHADER_STORAGE_BUFFER, 3 * kBytesPerComponent, nullptr, GL_STATIC_DRAW); in TEST_P()
1652 glBufferData(GL_SHADER_STORAGE_BUFFER, 3 * kBytesPerComponent, kStoreBufferContents, in TEST_P()
1710 glBufferData(GL_SHADER_STORAGE_BUFFER, 3 * kBytesPerComponent, nullptr, GL_STATIC_DRAW); in TEST_P()
1715 glBufferData(GL_SHADER_STORAGE_BUFFER, 3 * kBytesPerComponent, kStoreBufferContents, in TEST_P()
1797 glBufferData(GL_SHADER_STORAGE_BUFFER, kSsbSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1802 glBufferData(GL_SHADER_STORAGE_BUFFER, kSsbSize, kStoreBufferContents, GL_STATIC_DRAW); in TEST_P()
1873 glBufferData(GL_SHADER_STORAGE_BUFFER, kTotalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1882 glBufferData(GL_SHADER_STORAGE_BUFFER, kTotalSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1953 glBufferData(GL_SHADER_STORAGE_BUFFER, kLoadBlockElementCount * kBytesPerComponent, in TEST_P()
1956 glBufferData(GL_SHADER_STORAGE_BUFFER, kStoreBlockElementCount * kBytesPerComponent, nullptr, in TEST_P()
2008 glBufferData(GL_SHADER_STORAGE_BUFFER, kBytesPerComponent, &kInputValue, GL_STATIC_DRAW); in TEST_P()
2010 glBufferData(GL_SHADER_STORAGE_BUFFER, kBytesPerComponent, &kInputValue, GL_STATIC_DRAW); in TEST_P()
2061 glBufferData(GL_SHADER_STORAGE_BUFFER, kComponentCount * kBytesPerComponent, kInputValues1, in TEST_P()
2064 glBufferData(GL_SHADER_STORAGE_BUFFER, kComponentCount * kBytesPerComponent, kInputValues2, in TEST_P()
2067 glBufferData(GL_SHADER_STORAGE_BUFFER, kComponentCount * kBytesPerComponent, kInputValues3, in TEST_P()
2070 glBufferData(GL_SHADER_STORAGE_BUFFER, kComponentCount * kBytesPerComponent, nullptr, in TEST_P()
2137 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * kBytesPerComponent, &kInputValues, GL_STATIC_DRAW); in TEST_P()
2182 glBufferData(GL_SHADER_STORAGE_BUFFER, kBytesPerComponent, &kInputValue, GL_STATIC_DRAW); in TEST_P()
2184 glBufferData(GL_SHADER_STORAGE_BUFFER, kBytesPerComponent, &kInputValue, GL_STATIC_DRAW); in TEST_P()