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Lines Matching refs:glBufferSubData

969     glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUVData.size() * kBytesPerComponent,  in TEST_P()
972 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUIData.size() * kBytesPerComponent, in TEST_P()
976 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUVData.size() * kBytesPerComponent, in TEST_P()
979 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUIData.size() * kBytesPerComponent, in TEST_P()
983 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, sizeof(kLastData), &kLastData); in TEST_P()
1086 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUVData.size() * kBytesPerComponent, in TEST_P()
1089 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUIData.size() * kBytesPerComponent, in TEST_P()
1093 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUVData.size() * kBytesPerComponent, in TEST_P()
1096 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kUIData.size() * kBytesPerComponent, in TEST_P()
1099 glBufferSubData(GL_SHADER_STORAGE_BUFFER, kLastDataOffset, sizeof(kLastData), &kLastData); in TEST_P()
1269 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, &kI1Data); in TEST_P()
1271 glBufferSubData(GL_SHADER_STORAGE_BUFFER, kStructureStartOffset, kStructureSize, kUData.data()); in TEST_P()
1273 glBufferSubData(GL_SHADER_STORAGE_BUFFER, kStructureStartOffset + kStructureSize, in TEST_P()
1354 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, &kI1Data); in TEST_P()
1356 glBufferSubData(GL_SHADER_STORAGE_BUFFER, kStructureS1StartOffset, in TEST_P()
1359 glBufferSubData(GL_SHADER_STORAGE_BUFFER, kStructureS2StartOffset, in TEST_P()
1362 glBufferSubData(GL_SHADER_STORAGE_BUFFER, kStructureS1StartOffset + kStructureS1Size, in TEST_P()
1645 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kBytesPerComponent, &kB1Value); in TEST_P()
1648 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, 2 * kBytesPerComponent, kB2Value); in TEST_P()
1711 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, 3 * kBytesPerComponent, &kBValues); in TEST_P()
1798 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kSsbSize, &kBValues); in TEST_P()
1876 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kAElementCount * kArrayStride, kInputADatas); in TEST_P()
1879 glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, kBytesPerComponent, &kInputBData); in TEST_P()