Lines Matching refs:GL_LUMINANCE
39 case GL_LUMINANCE: in SliceFormatColor()
63 case GL_LUMINANCE: in SliceFormatColor16UI()
88 case GL_LUMINANCE: in SliceFormatColor32F()
2999 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
3016 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pixel); in TEST_P()
3054 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); in TEST_P()
3076 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, nullptr); in TEST_P()
4700 case GL_LUMINANCE: in testFloatTextureLinear()
4859 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
4865 testFloatTextureSample(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT); in TEST_P()
4876 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
4886 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
4892 testFloatTextureSample(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT); in TEST_P()
4902 testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
4946 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
4952 testFloatTextureLinear(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT); in TEST_P()
4963 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); in TEST_P()
4974 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()
4980 testFloatTextureLinear(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT); in TEST_P()
4991 testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); in TEST_P()