Lines Matching refs:glBufferData
70 glBufferData(GL_UNIFORM_BUFFER, sizeof(float) * 4, floatData, GL_STATIC_DRAW); in TEST_P()
128 glBufferData(GL_UNIFORM_BUFFER, stride + vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P()
171 glBufferData(GL_UNIFORM_BUFFER, vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P()
222 glBufferData(GL_UNIFORM_BUFFER, sizeof(data), nullptr, GL_DYNAMIC_DRAW); in TEST_P()
286 glBufferData(GL_UNIFORM_BUFFER, v.size(), v.data(), GL_STATIC_DRAW); in TEST_P()
562 glBufferData(GL_UNIFORM_BUFFER, bigSize, zero.data(), GL_STATIC_DRAW); in TEST_P()
589 glBufferData(GL_UNIFORM_BUFFER, bigSize, expectedData.data(), GL_STATIC_DRAW); in TEST_P()
696 glBufferData(GL_UNIFORM_BUFFER, vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P()
752 glBufferData(GL_UNIFORM_BUFFER, vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P()
757 glBufferData(GL_UNIFORM_BUFFER, vec4Size, v.data(), GL_STATIC_DRAW); in TEST_P()
836 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
886 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
894 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
945 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
994 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1035 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1068 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1127 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1158 glBufferData(GL_UNIFORM_BUFFER, sizeof(float) * 4, floatData, GL_STATIC_DRAW); in TEST_P()
1213 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1261 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1308 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1360 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()
1397 glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(GLfloat), vertices.data(), in TEST_P()
1406 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size() * sizeof(GLshort), indexData.data(), in TEST_P()
1412 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F), &kFloatRed, GL_STATIC_DRAW); in TEST_P()
1420 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F), &kFloatGreen, GL_STATIC_DRAW); in TEST_P()
1442 glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(GLfloat), vertices.data(), in TEST_P()
1451 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size() * sizeof(GLshort), indexData.data(), in TEST_P()
1457 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F), &kFloatRed, GL_STATIC_DRAW); in TEST_P()
1465 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F), &kFloatGreen, GL_STATIC_DRAW); in TEST_P()
1486 glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(GLfloat), vertices.data(), in TEST_P()
1495 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size() * sizeof(GLshort), indexData.data(), in TEST_P()
1500 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F), &kFloatRed, GL_STATIC_DRAW); in TEST_P()
1509 glBufferData(GL_UNIFORM_BUFFER, sizeof(GLColor32F) * bigData.size(), bigData.data(), in TEST_P()
1533 glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(GLfloat), vertices.data(), in TEST_P()
1542 glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexData.size() * sizeof(GLshort), indexData.data(), in TEST_P()
1577 glBufferData(GL_UNIFORM_BUFFER, uboData.size() * sizeof(GLfloat), uboData.data(), in TEST_P()
1688 glBufferData(GL_UNIFORM_BUFFER, blockSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1800 glBufferData(GL_UNIFORM_BUFFER, blockSize, nullptr, GL_STATIC_DRAW); in TEST_P()
1917 glBufferData(GL_UNIFORM_BUFFER, blockSize0, nullptr, GL_STATIC_DRAW); in TEST_P()
1942 glBufferData(GL_UNIFORM_BUFFER, blockSize1, nullptr, GL_STATIC_DRAW); in TEST_P()
2046 glBufferData(GL_UNIFORM_BUFFER, blockSize, nullptr, GL_STATIC_DRAW); in TEST_P()
2192 glBufferData(GL_UNIFORM_BUFFER, blockSize1 + blockSize2, nullptr, GL_STATIC_DRAW); in TEST_P()
2335 glBufferData(GL_UNIFORM_BUFFER, std::max(blockSize1, blockSize2), nullptr, GL_STATIC_DRAW); in TEST_P()
2465 glBufferData(GL_UNIFORM_BUFFER, alignment + blockSize, nullptr, GL_STATIC_DRAW); in TEST_P()
2565 glBufferData(GL_UNIFORM_BUFFER, kDataSize, v.data(), GL_STATIC_DRAW); in TEST_P()