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Lines Matching refs:glBufferSubData

236         glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(data), data);  in TEST_P()
563 glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(float) * 4, floatData); in TEST_P()
596 glBufferSubData(GL_UNIFORM_BUFFER, 0, smallSize, expectedData.data()); in TEST_P()
1708 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
1720 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
1732 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
1820 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
1832 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
1844 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
1938 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData0.data()); in TEST_P()
1951 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData1.data()); in TEST_P()
1965 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData0.data()); in TEST_P()
1978 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), floatData1.data()); in TEST_P()
2072 glBufferSubData(GL_UNIFORM_BUFFER, 0, in TEST_P()
2089 glBufferSubData(GL_UNIFORM_BUFFER, 0, in TEST_P()
2106 glBufferSubData(GL_UNIFORM_BUFFER, 0, in TEST_P()
2217 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount2 * sizeof(GLfloat), &floatData[0]); in TEST_P()
2218 glBufferSubData(GL_UNIFORM_BUFFER, blockSize2, kFloatCount1 * sizeof(GLfloat), in TEST_P()
2235 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount2 * sizeof(GLfloat), &floatData[0]); in TEST_P()
2236 glBufferSubData(GL_UNIFORM_BUFFER, blockSize2 + kVectorCount1 * sizeof(GLfloat), in TEST_P()
2360 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount * sizeof(GLfloat), &floatData[0]); in TEST_P()
2372 glBufferSubData(GL_UNIFORM_BUFFER, 0, kFloatCount2 * sizeof(GLfloat), &floatData[0]); in TEST_P()
2384 glBufferSubData(GL_UNIFORM_BUFFER, kFloatCount2 * sizeof(GLfloat), in TEST_P()
2494 glBufferSubData(GL_UNIFORM_BUFFER, alignment, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
2495 glBufferSubData(GL_UNIFORM_BUFFER, 0, 4 * sizeof(GLfloat), floatData1.data()); in TEST_P()
2511 glBufferSubData(GL_UNIFORM_BUFFER, alignment, kFloatCount * sizeof(GLfloat), floatData.data()); in TEST_P()
2512 glBufferSubData(GL_UNIFORM_BUFFER, 0, 4 * sizeof(GLfloat), floatData1.data()); in TEST_P()