Lines Matching refs:strstr
59 std::stringstream strstr; in story() local
61 strstr << RenderTestParams::story(); in story()
62 strstr << "_" << numTextures << "_textures"; in story()
63 strstr << "_" << textureRebindFrequency << "_rebind"; in story()
64 strstr << "_" << textureStateUpdateFrequency << "_state"; in story()
65 strstr << "_" << textureMipCount << "_mips"; in story()
69 strstr << "_webgl"; in story()
72 return strstr.str(); in story()
124 std::stringstream strstr; in GetUniformLocationName() local
125 strstr << (vertexShader ? "vs" : "fs") << "_u_" << idx; in GetUniformLocationName()
126 return strstr.str(); in GetUniformLocationName()