Lines Matching refs:c3
61 layout(location = 2) in vec3 c3;
101 texel += texture(s3D, c3);
103 texel += texture(sCube, c3);
105 texel.x += texture(s1DShadow, c3);
107 texel.x += texture(s2DShadow, c3);
113 texel += texture(s2DArray, c3);
117 texel.x += texture(s1DArrayShadow, c3);
123 texel.x += texture(s2DRectShadow, c3);
139 texel += textureProj(s2D, c3);
149 texel += textureProj(s2DRect, c3);
167 texel += textureLod(s3D, c3, lod);
169 texel += textureLod(sCube, c3, lod);
171 texel.x += textureLod(s1DShadow, c3, lod);
173 texel.x += textureLod(s2DShadow, c3, lod);
177 texel += textureLod(s2DArray, c3, lod);
179 texel.x += textureLod(s1DArrayShadow, c3, lod);
195 texel += textureOffset(s3D, c3, offset3);
199 texel.x += textureOffset(s2DRectShadow, c3, offset2);
201 texel.x += textureOffset(s1DShadow, c3, offset1);
203 texel.x += textureOffset(s2DShadow, c3, offset2);
207 texel += textureOffset(s2DArray, c3, offset2);
209 texel.x += textureOffset(s1DArrayShadow, c3, offset1);
225 texel += textureProjOffset(s2D, c3, offset2);
231 texel += textureProjOffset(s2DRect, c3, offset2);
253 texel += textureLodOffset(s3D, c3, lod, offset3);
255 texel.x += textureLodOffset(s1DShadow, c3, lod, offset1);
257 texel.x += textureLodOffset(s2DShadow, c3, lod, offset2);
261 texel += textureLodOffset(s2DArray, c3, lod, offset2);
263 texel.x += textureLodOffset(s1DArrayShadow, c3, lod, offset1);
277 texel += textureProjLodOffset(s2D, c3, lod, offset2);
297 texel += texelFetch(s3D, ivec3(c3), int(lod));
300 texel += texelFetch(s2DArray, ivec3(c3), int(lod));
303 texel += texelFetch(s2DMSArray, ivec3(c3), 2);
314 texel += texelFetchOffset(s3D, ivec3(c3), int(lod), offset3);
317 texel += texelFetchOffset(s2DArray, ivec3(c3), int(lod), offset2);
330 texel += textureGrad(s3D, c3, dPdxy3, dPdxy3);
332 texel += textureGrad(sCube, c3, dPdxy3, dPdxy3);
336 texel.x += textureGrad(s2DRectShadow, c3, dPdxy2, dPdxy2);
338 texel.x += textureGrad(s1DShadow, c3, dPdxy1, dPdxy1);
340 texel.x += textureGrad(s2DShadow, c3, dPdxy2, dPdxy2);
346 texel += textureGrad(s2DArray, c3, dPdxy2, dPdxy2);
348 texel.x += textureGrad(s1DArrayShadow, c3, dPdxy1, dPdxy1);
366 texel += textureGradOffset(s3D, c3, dPdxy3, dPdxy3, offset3);
370 texel.x += textureGradOffset(s2DRectShadow, c3, dPdxy2, dPdxy2, offset2);
372 texel.x += textureGradOffset(s1DShadow, c3, dPdxy1, dPdxy1, offset1);
374 texel.x += textureGradOffset(s2DShadow, c3, dPdxy2, dPdxy2, offset2);
378 texel += textureGradOffset(s2DArray, c3, dPdxy2, dPdxy2, offset2);
380 texel.x += textureGradOffset(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1);
396 texel += textureProjGrad(s2D, c3, dPdxy2, dPdxy2);
402 texel += textureProjGrad(s2DRect, c3, dPdxy2, dPdxy2);
424 texel += textureProjGradOffset(s2D, c3, dPdxy2, dPdxy2, offset2);
428 texel += textureProjGradOffset(s2DRect, c3, dPdxy2, dPdxy2, offset2);
450 texel += textureGather(s2DArray, c3, 0);
452 texel += textureGather(sCube, c3, 0);
460 texel += textureGather(s2DArrayShadow, c3, compare);
462 texel += textureGather(sCubeShadow, c3, compare);
478 texel += textureGatherOffset(s2DArray, c3, offset2, 0);
484 texel += textureGatherOffset(s2DArrayShadow, c3, compare, offset2);
498 texel += textureGatherOffsets(s2DArray, c3, offsets, 0);
504 texel += textureGatherOffsets(s2DArrayShadow, c3, compare, offsets);
518 texel += textureGatherLodAMD(s2DArray, c3, lod, 0);
520 texel += textureGatherLodAMD(sCube, c3, lod, 0);
534 texel += textureGatherLodOffsetAMD(s2DArray, c3, lod, offset2, 0);
546 texel += textureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, 0);
586 lod += textureQueryLod(s3D, c3);
588 lod += textureQueryLod(sCube, c3);
594 lod += textureQueryLod(sCubeArray, c3);
600 lod += textureQueryLod(sCubeArrayShadow, c3);
606 lod += textureQueryLod(sCubeArrayShadow, c3);
649 texel += imageLoad(i3D, ivec3(c3));
651 texel += imageLoad(iCube, ivec3(c3));
654 texel += imageLoad(i2DArray, ivec3(c3));
655 texel += imageLoad(iCubeArray, ivec3(c3));
657 texel += imageLoad(i2DMSArray, ivec3(c3), 1);
666 imageStore(i3D, ivec3(c3), data);
668 imageStore(iCube, ivec3(c3), data);
671 imageStore(i2DArray, ivec3(c3), data);
672 imageStore(iCubeArray, ivec3(c3), data);
674 imageStore(i2DMSArray, ivec3(c3), 1, data);
683 sparseTextureARB(s3D, c3, texel);
685 sparseTextureARB(sCube, c3, texel);
687 sparseTextureARB(s2DShadow, c3, texel.x);
691 sparseTextureARB(s2DArray, c3, texel);
699 sparseTextureARB(s2DRectShadow, c3, texel.x);
713 sparseTextureLodARB(s3D, c3, lod, texel);
715 sparseTextureLodARB(sCube, c3, lod, texel);
717 sparseTextureLodARB(s2DShadow, c3, lod, texel.x);
719 sparseTextureLodARB(s2DArray, c3, lod, texel);
733 sparseTextureOffsetARB(s3D, c3, offset3, texel);
737 sparseTextureOffsetARB(s2DRectShadow, c3, offset2, texel.x);
739 sparseTextureOffsetARB(s2DShadow, c3, offset2, texel.x);
741 sparseTextureOffsetARB(s2DArray, c3, offset2, texel);
755 sparseTextureLodOffsetARB(s3D, c3, lod, offset3, texel);
757 sparseTextureLodOffsetARB(s2DShadow, c3, lod, offset2, texel.x);
759 sparseTextureLodOffsetARB(s2DArray, c3, lod, offset2, texel);
771 sparseTextureGradARB(s3D, c3, dPdxy3, dPdxy3, texel);
773 sparseTextureGradARB(sCube, c3, dPdxy3, dPdxy3, texel);
777 sparseTextureGradARB(s2DRectShadow, c3, dPdxy2, dPdxy2, texel.x);
779 sparseTextureGradARB(s2DShadow, c3, dPdxy2, dPdxy2, texel.x);
783 sparseTextureGradARB(s2DArray, c3, dPdxy2, dPdxy2, texel);
799 sparseTextureGradOffsetARB(s3D, c3, dPdxy3, dPdxy3, offset3, texel);
803 sparseTextureGradOffsetARB(s2DRectShadow, c3, dPdxy2, dPdxy2, offset2, texel.x);
805 sparseTextureGradOffsetARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, texel.x);
807 sparseTextureGradOffsetARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, texel);
820 sparseTexelFetchARB(s3D, ivec3(c3), int(lod), texel);
822 sparseTexelFetchARB(s2DArray, ivec3(c3), int(lod), texel);
824 sparseTexelFetchARB(s2DMSArray, ivec3(c3), 2, texel);
834 sparseTexelFetchOffsetARB(s3D, ivec3(c3), int(lod), offset3, texel);
836 sparseTexelFetchOffsetARB(s2DArray, ivec3(c3), int(lod), offset2, texel);
847 sparseTextureGatherARB(s2DArray, c3, texel, 0);
849 sparseTextureGatherARB(sCube, c3, texel, 0);
857 sparseTextureGatherARB(s2DArrayShadow, c3, compare, texel);
859 sparseTextureGatherARB(sCubeShadow, c3, compare, texel);
875 sparseTextureGatherOffsetARB(s2DArray, c3, offset2, texel, 0);
881 sparseTextureGatherOffsetARB(s2DArrayShadow, c3, compare, offset2, texel);
895 sparseTextureGatherOffsetsARB(s2DArray, c3, offsets, texel, 0);
901 sparseTextureGatherOffsetsARB(s2DArrayShadow, c3, compare, offsets, texel);
915 sparseTextureGatherLodAMD(s2DArray, c3, lod, texel, 0);
917 sparseTextureGatherLodAMD(sCube, c3, lod, texel, 0);
931 sparseTextureGatherLodOffsetAMD(s2DArray, c3, lod, offset2, texel, 0);
943 sparseTextureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, texel, 0);
954 sparseImageLoadARB(i3D, ivec3(c3), texel);
956 sparseImageLoadARB(iCube, ivec3(c3), texel);
957 sparseImageLoadARB(i2DArray, ivec3(c3), texel);
958 sparseImageLoadARB(iCubeArray, ivec3(c3), texel);
960 sparseImageLoadARB(i2DMSArray, ivec3(c3), 2, texel);
971 sparseTextureClampARB(s3D, c3, lodClamp, texel);
973 sparseTextureClampARB(sCube, c3, lodClamp, texel);
975 sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
979 sparseTextureClampARB(s2DArray, c3, lodClamp, texel);
999 texel += textureClampARB(s3D, c3, lodClamp);
1001 texel += textureClampARB(sCube, c3, lodClamp);
1003 texel.x += textureClampARB(s1DShadow, c3, lodClamp);
1005 texel.x += textureClampARB(s2DShadow, c3, lodClamp);
1011 texel += textureClampARB(s2DArray, c3, lodClamp);
1015 texel.x += textureClampARB(s1DArrayShadow, c3, lodClamp);
1031 sparseTextureOffsetClampARB(s3D, c3, offset3, lodClamp, texel);
1033 sparseTextureOffsetClampARB(s2DShadow, c3, offset2, lodClamp, texel.x);
1035 sparseTextureOffsetClampARB(s2DArray, c3, offset2, lodClamp, texel);
1051 texel += textureOffsetClampARB(s3D, c3, offset3, lodClamp);
1053 texel.x += textureOffsetClampARB(s1DShadow, c3, offset1, lodClamp);
1055 texel.x += textureOffsetClampARB(s2DShadow, c3, offset2, lodClamp);
1059 texel += textureOffsetClampARB(s2DArray, c3, offset2, lodClamp);
1061 texel.x += textureOffsetClampARB(s1DArrayShadow, c3, offset1, lodClamp);
1075 sparseTextureGradClampARB(s3D, c3, dPdxy3, dPdxy3, lodClamp, texel);
1077 sparseTextureGradClampARB(sCube, c3, dPdxy3, dPdxy3, lodClamp, texel);
1079 sparseTextureGradClampARB(s2DShadow, c3, dPdxy2, dPdxy2, lodClamp, texel.x);
1083 sparseTextureGradClampARB(s2DArray, c3, dPdxy2, dPdxy2, lodClamp, texel);
1101 texel += textureGradClampARB(s3D, c3, dPdxy3, dPdxy3, lodClamp);
1103 texel += textureGradClampARB(sCube, c3, dPdxy3, dPdxy3, lodClamp);
1105 texel.x += textureGradClampARB(s1DShadow, c3, dPdxy1, dPdxy1, lodClamp);
1107 texel.x += textureGradClampARB(s2DShadow, c3, dPdxy2, dPdxy2, lodClamp);
1113 texel += textureGradClampARB(s2DArray, c3, dPdxy2, dPdxy2, lodClamp);
1115 texel.x += textureGradClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, lodClamp);
1131 sparseTextureGradOffsetClampARB(s3D, c3, dPdxy3, dPdxy3, offset3, lodClamp, texel);
1133 sparseTextureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1135 sparseTextureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1151 texel += textureGradOffsetClampARB(s3D, c3, dPdxy3, dPdxy3, offset3, lodClamp);
1153 texel.x += textureGradOffsetClampARB(s1DShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1155 texel.x += textureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1159 texel += textureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1161 texel.x += textureGradOffsetClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1177 texel += texture(f16sampler3D(t3D, s), c3);
1179 texel += texture(f16samplerCube(tCube, s), c3);
1181 texel.x += texture(f16sampler1DShadow(t1D, sShadow), c3);
1183 texel.x += texture(f16sampler2DShadow(t2D, sShadow), c3);
1189 texel += texture(f16sampler2DArray(t2DArray, s), c3);
1193 texel.x += texture(f16sampler1DArrayShadow(t1DArray, sShadow), c3);
1199 texel.x += texture(f16sampler2DRectShadow(t2DRect, sShadow), c3);