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Lines Matching refs:CompileSuccessfully

283   CompileSuccessfully(GenerateShaderCode(body).c_str());  in TEST_F()
292 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
303 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
318 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
327 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
339 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
351 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
369 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
378 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
391 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
404 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
418 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
435 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
444 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
457 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
469 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
483 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
499 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
508 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
521 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
533 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
548 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
557 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
570 CompileSuccessfully(GenerateKernelCode(body).c_str()); in TEST_F()
585 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
594 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
607 CompileSuccessfully(GenerateShaderCode(body).c_str(), SPV_ENV_UNIVERSAL_1_4); in TEST_F()
624 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
647 CompileSuccessfully(GenerateShaderCode(body, extra_cap_ext).c_str()); in TEST_F()
665 CompileSuccessfully(GenerateShaderCode(body, extra_cap_ext).c_str()); in TEST_F()
674 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
686 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
700 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
711 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
722 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
735 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
747 CompileSuccessfully(GenerateShaderCode(body).c_str(), SPV_ENV_UNIVERSAL_1_4); in TEST_F()
757 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
770 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
782 CompileSuccessfully(GenerateShaderCode(body).c_str(), SPV_ENV_UNIVERSAL_1_4); in TEST_F()
792 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
805 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
817 CompileSuccessfully(GenerateShaderCode(body).c_str(), SPV_ENV_UNIVERSAL_1_4); in TEST_F()
831 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
840 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
852 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
864 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
878 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
890 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
908 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
917 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
930 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
942 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
956 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
968 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
987 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
996 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1009 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1021 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1035 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1047 CompileSuccessfully(GenerateShaderCode(body).c_str()); in TEST_F()
1080 CompileSuccessfully(body.c_str()); in TEST_F()
1103 CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_3); in TEST_F()
1130 CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_4); in TEST_F()
1154 CompileSuccessfully(spirv, SPV_ENV_UNIVERSAL_1_4); in TEST_F()