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Lines Matching full:sections

32   auto sections = p.Sections();  in TEST_F()  local
33 EXPECT_TRUE(sections.empty()); in TEST_F()
46 auto sections = p.Sections(); in TEST_F() local
47 ASSERT_EQ(1U, sections.size()); in TEST_F()
48 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
49 EXPECT_EQ(kShaderTypeVertex, sections[0].shader_type); in TEST_F()
50 EXPECT_EQ(kShaderFormatGlsl, sections[0].format); in TEST_F()
51 EXPECT_EQ(shader, sections[0].contents); in TEST_F()
61 auto sections = p.Sections(); in TEST_F() local
62 ASSERT_EQ(1U, sections.size()); in TEST_F()
63 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
64 EXPECT_EQ(kShaderTypeVertex, sections[0].shader_type); in TEST_F()
65 EXPECT_EQ(kShaderFormatSpirvAsm, sections[0].format); in TEST_F()
66 EXPECT_EQ(kPassThroughShader, sections[0].contents); in TEST_F()
96 auto sections = p.Sections(); in TEST_F() local
97 ASSERT_EQ(5U, sections.size()); in TEST_F()
100 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
101 EXPECT_EQ(kShaderTypeVertex, sections[0].shader_type); in TEST_F()
102 EXPECT_EQ(kShaderFormatSpirvAsm, sections[0].format); in TEST_F()
103 EXPECT_EQ(kPassThroughShader, sections[0].contents); in TEST_F()
106 EXPECT_EQ(NodeType::kShader, sections[1].section_type); in TEST_F()
107 EXPECT_EQ(kShaderTypeFragment, sections[1].shader_type); in TEST_F()
108 EXPECT_EQ(kShaderFormatGlsl, sections[1].format); in TEST_F()
109 EXPECT_EQ("#version 430\nvoid main() {}", sections[1].contents); in TEST_F()
112 EXPECT_EQ(NodeType::kShader, sections[2].section_type); in TEST_F()
113 EXPECT_EQ(kShaderTypeGeometry, sections[2].shader_type); in TEST_F()
114 EXPECT_EQ(kShaderFormatGlsl, sections[2].format); in TEST_F()
115 EXPECT_EQ("float4 main() {}", sections[2].contents); in TEST_F()
118 EXPECT_EQ(NodeType::kIndices, sections[3].section_type); in TEST_F()
119 EXPECT_EQ(kShaderFormatText, sections[3].format); in TEST_F()
120 EXPECT_EQ("1 2 3 4\n5 6 7 8", sections[3].contents); in TEST_F()
123 EXPECT_EQ(NodeType::kTest, sections[4].section_type); in TEST_F()
124 EXPECT_EQ(kShaderFormatText, sections[4].format); in TEST_F()
125 EXPECT_EQ("test body.", sections[4].contents); in TEST_F()
135 auto sections = p.Sections(); in TEST_F() local
136 ASSERT_EQ(1U, sections.size()); in TEST_F()
137 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
138 EXPECT_EQ(kShaderTypeVertex, sections[0].shader_type); in TEST_F()
139 EXPECT_EQ(kShaderFormatGlsl, sections[0].format); in TEST_F()
140 EXPECT_EQ("", sections[0].contents); in TEST_F()
150 auto sections = p.Sections(); in TEST_F() local
151 ASSERT_EQ(1U, sections.size()); in TEST_F()
152 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
153 EXPECT_EQ(kShaderTypeVertex, sections[0].shader_type); in TEST_F()
154 EXPECT_EQ(kShaderFormatGlsl, sections[0].format); in TEST_F()
155 EXPECT_EQ("", sections[0].contents); in TEST_F()