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Lines Matching refs:uniform

10 0:52        'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
26 0:52 o1: direct index for structure ( uniform int)
27uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
31 0:53 'g_tTex1di4' ( uniform itexture1D)
33 0:53 c2: direct index for structure ( uniform 2-component vector of int)
34uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
41 0:53 c2: direct index for structure ( uniform 2-component vector of int)
42uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
47 0:53 o1: direct index for structure ( uniform int)
48uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
52 0:54 'g_tTex1du4' ( uniform utexture1D)
54 0:54 c2: direct index for structure ( uniform 2-component vector of int)
55uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
62 0:54 c2: direct index for structure ( uniform 2-component vector of int)
63uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
68 0:54 o1: direct index for structure ( uniform int)
69uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
73 0:57 'g_tTex2df4' ( uniform texture2D)
75 0:57 c3: direct index for structure ( uniform 3-component vector of int)
76uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
85 0:57 c3: direct index for structure ( uniform 3-component vector of int)
86uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
91 0:57 o2: direct index for structure ( uniform 2-component vector of int)
92uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
96 0:58 'g_tTex2di4' ( uniform itexture2D)
98 0:58 c3: direct index for structure ( uniform 3-component vector of int)
99uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
108 0:58 c3: direct index for structure ( uniform 3-component vector of int)
109uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
114 0:58 o2: direct index for structure ( uniform 2-component vector of int)
115uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
119 0:59 'g_tTex2du4' ( uniform utexture2D)
121 0:59 c3: direct index for structure ( uniform 3-component vector of int)
122uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
131 0:59 c3: direct index for structure ( uniform 3-component vector of int)
132uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
137 0:59 o2: direct index for structure ( uniform 2-component vector of int)
138uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
142 0:62 'g_tTex3df4' ( uniform texture3D)
144 0:62 c4: direct index for structure ( uniform 4-component vector of int)
145uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
156 0:62 c4: direct index for structure ( uniform 4-component vector of int)
157uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
162 0:62 o3: direct index for structure ( uniform 3-component vector of int)
163uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
167 0:63 'g_tTex3di4' ( uniform itexture3D)
169 0:63 c4: direct index for structure ( uniform 4-component vector of int)
170uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
181 0:63 c4: direct index for structure ( uniform 4-component vector of int)
182uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
187 0:63 o3: direct index for structure ( uniform 3-component vector of int)
188uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
192 0:64 'g_tTex3du4' ( uniform utexture3D)
194 0:64 c4: direct index for structure ( uniform 4-component vector of int)
195uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
206 0:64 c4: direct index for structure ( uniform 4-component vector of int)
207uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
212 0:64 o3: direct index for structure ( uniform 3-component vector of int)
213uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
255 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
256 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
257 0:? 'g_tTex1di4' ( uniform itexture1D)
258 0:? 'g_tTex1du4' ( uniform utexture1D)
259 0:? 'g_tTex2df4' ( uniform texture2D)
260 0:? 'g_tTex2di4' ( uniform itexture2D)
261 0:? 'g_tTex2du4' ( uniform utexture2D)
262 0:? 'g_tTex3df4' ( uniform texture3D)
263 0:? 'g_tTex3di4' ( uniform itexture3D)
264 0:? 'g_tTex3du4' ( uniform utexture3D)
265 0:? 'g_tTexcdf4' ( uniform textureCube)
266 0:? 'g_tTexcdi4' ( uniform itextureCube)
267 0:? 'g_tTexcdu4' ( uniform utextureCube)
268 0:? 'g_tTex1df4a' ( uniform texture1DArray)
269 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
270 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
271 0:? 'g_tTex2df4a' ( uniform texture2DArray)
272 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
273 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
274 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
275 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
276 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
277uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
293 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
295 0:52 c2: direct index for structure ( uniform 2-component vector of int)
296uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
303 0:52 c2: direct index for structure ( uniform 2-component vector of int)
304uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
309 0:52 o1: direct index for structure ( uniform int)
310uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
314 0:53 'g_tTex1di4' ( uniform itexture1D)
316 0:53 c2: direct index for structure ( uniform 2-component vector of int)
317uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
324 0:53 c2: direct index for structure ( uniform 2-component vector of int)
325uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
330 0:53 o1: direct index for structure ( uniform int)
331uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
335 0:54 'g_tTex1du4' ( uniform utexture1D)
337 0:54 c2: direct index for structure ( uniform 2-component vector of int)
338uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
345 0:54 c2: direct index for structure ( uniform 2-component vector of int)
346uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
351 0:54 o1: direct index for structure ( uniform int)
352uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
356 0:57 'g_tTex2df4' ( uniform texture2D)
358 0:57 c3: direct index for structure ( uniform 3-component vector of int)
359uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
368 0:57 c3: direct index for structure ( uniform 3-component vector of int)
369uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
374 0:57 o2: direct index for structure ( uniform 2-component vector of int)
375uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
379 0:58 'g_tTex2di4' ( uniform itexture2D)
381 0:58 c3: direct index for structure ( uniform 3-component vector of int)
382uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
391 0:58 c3: direct index for structure ( uniform 3-component vector of int)
392uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
397 0:58 o2: direct index for structure ( uniform 2-component vector of int)
398uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
402 0:59 'g_tTex2du4' ( uniform utexture2D)
404 0:59 c3: direct index for structure ( uniform 3-component vector of int)
405uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
414 0:59 c3: direct index for structure ( uniform 3-component vector of int)
415uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
420 0:59 o2: direct index for structure ( uniform 2-component vector of int)
421uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
425 0:62 'g_tTex3df4' ( uniform texture3D)
427 0:62 c4: direct index for structure ( uniform 4-component vector of int)
428uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
439 0:62 c4: direct index for structure ( uniform 4-component vector of int)
440uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
445 0:62 o3: direct index for structure ( uniform 3-component vector of int)
446uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
450 0:63 'g_tTex3di4' ( uniform itexture3D)
452 0:63 c4: direct index for structure ( uniform 4-component vector of int)
453uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
464 0:63 c4: direct index for structure ( uniform 4-component vector of int)
465uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
470 0:63 o3: direct index for structure ( uniform 3-component vector of int)
471uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
475 0:64 'g_tTex3du4' ( uniform utexture3D)
477 0:64 c4: direct index for structure ( uniform 4-component vector of int)
478uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
489 0:64 c4: direct index for structure ( uniform 4-component vector of int)
490uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
495 0:64 o3: direct index for structure ( uniform 3-component vector of int)
496uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
538 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
539 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
540 0:? 'g_tTex1di4' ( uniform itexture1D)
541 0:? 'g_tTex1du4' ( uniform utexture1D)
542 0:? 'g_tTex2df4' ( uniform texture2D)
543 0:? 'g_tTex2di4' ( uniform itexture2D)
544 0:? 'g_tTex2du4' ( uniform utexture2D)
545 0:? 'g_tTex3df4' ( uniform texture3D)
546 0:? 'g_tTex3di4' ( uniform itexture3D)
547 0:? 'g_tTex3du4' ( uniform utexture3D)
548 0:? 'g_tTexcdf4' ( uniform textureCube)
549 0:? 'g_tTexcdi4' ( uniform itextureCube)
550 0:? 'g_tTexcdu4' ( uniform utextureCube)
551 0:? 'g_tTex1df4a' ( uniform texture1DArray)
552 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
553 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
554 0:? 'g_tTex2df4a' ( uniform texture2DArray)
555 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
556 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
557 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
558 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
559 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
560uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …