Lines Matching refs:GLchar
80 static const glw::GLchar* m_tessellation_control_shader;
81 static const glw::GLchar* m_tessellation_evaluation_shader;
82 static const glw::GLchar* m_geometry_shader;
83 static const glw::GLchar* s_vertex_shader_with_input_output;
84 static const glw::GLchar* s_vertex_shader_with_output;
85 static const glw::GLchar* s_vertex_shader_without_output;
86 static const glw::GLchar* s_fragment_shader;
87 static const glw::GLchar* m_varying_name;
264 static const glw::GLchar* s_fragment_shader;
265 static const glw::GLchar* s_vertex_shader_template;
266 static const glw::GLchar* s_valid_transform_feedback_varying;
267 static const glw::GLchar* s_invalid_transform_feedback_varying;
268 static const glw::GLchar* s_repeated_transform_feedback_varying[];
302 static const glw::GLchar* s_fragment_shader;
303 static const glw::GLchar* s_vertex_shader;
396 static const glw::GLchar* s_vertex_shader_source_code_template;
397 static const glw::GLchar* s_fragment_shader_source_code;
466 static const glw::GLchar* s_geometry_shader_source_code_template;
467 static const glw::GLchar* s_blank_vertex_shader_source_code;
469 static const glw::GLchar* s_geometry_interleaved_primitive_cases[];
654 static const glw::GLchar* s_generic_fragment_shader;
658 const glw::GLchar* vertex_shader;
659 const glw::GLchar* geometry_shader;
667 const glw::GLchar* name;
916 static const glw::GLchar* s_vertex_shader_xfb;
917 static const glw::GLchar* s_vertex_shader_draw;
918 static const glw::GLchar* s_fragment_shader;
921 static const glw::GLchar* s_xfb_varyings[s_xfb_varyings_count];
989 static const glw::GLchar* s_vertex_shader;
990 static const glw::GLchar* s_fragment_shader;
991 static const glw::GLchar* s_xfb_varying;
992 static const glw::GLchar* s_attrib;
1053 static const glw::GLchar* s_vertex_shader_pass;
1054 static const glw::GLchar* s_vertex_shader_blank;
1055 static const glw::GLchar* s_geometry_shader;
1056 static const glw::GLchar* s_fragment_shader;
1057 static const glw::GLchar* s_xfb_varyings[];
1114 static const glw::GLchar* s_vertex_shader;
1115 static const glw::GLchar* s_fragment_shader;
1116 static const glw::GLchar* s_xfb_varyings[];
1173 static const glw::GLchar* s_vertex_shader_generate;
1174 static const glw::GLchar* s_vertex_shader_draw;
1175 static const glw::GLchar* s_fragment_shader;
1176 static const glw::GLchar* s_xfb_varying;
1177 static const glw::GLchar* s_uniform;
1199 …ENTRY *GetUniformBlockIndex_ProcAddress)(glw::GLuint program, const glw::GLchar* uniformBlockName);
1253 static const glw::GLchar* s_vertex_shader_blank;
1254 static const glw::GLchar* s_geometry_shader_generate;
1255 static const glw::GLchar* s_vertex_shader_draw;
1256 static const glw::GLchar* s_fragment_shader_blank;
1257 static const glw::GLchar* s_fragment_shader_draw;
1258 static const glw::GLchar* s_xfb_varyings[];
1260 static const glw::GLchar* s_uniform;
1283 …ENTRY *GetUniformBlockIndex_ProcAddress)(glw::GLuint program, const glw::GLchar* uniformBlockName);
1311 glw::GLuint buildProgram(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const geom…
1312 glw::GLchar const* const tessellation_control_shader_source,
1313 glw::GLchar const* const tessellation_evaluation_shader_source,
1314 … glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
1315 glw::GLchar const* const* const transform_feedback_varyings,