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Lines Matching refs:m_levels

3346 		m_levels[ndx] = DE_NULL;  in TextureCubeView()
3353 m_levels[ndx] = levels[ndx]; in TextureCubeView()
3363 …return sampleLevelArrayCubeSeamless(m_levels, m_numLevels, coords.face, sampler, coords.s, coords.… in sample()
3365 …return sampleLevelArray2D(m_levels[coords.face], m_numLevels, sampler, coords.s, coords.t, 0 /* de… in sample()
3375 …return sampleLevelArrayCubeSeamlessCompare(m_levels, m_numLevels, coords.face, sampler, ref, coord… in sampleCompare()
3377 …return sampleLevelArray2DCompare(m_levels[coords.face], m_numLevels, sampler, ref, coords.s, coord… in sampleCompare()
3386 faceAccesses[i] = m_levels[i][0]; in gather()
3414 …DE_ASSERT(m_levels[0][0].getFormat().order == TextureFormat::D || m_levels[0][0].getFormat().order… in gatherCompare()
3421 const bool isFixedPoint = isFixedPointDepthTextureFormat(m_levels[0][0].getFormat()); in gatherCompare()
3541 , m_levels (levels) in Texture1DArrayView()
3547 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3548 return de::clamp(deFloorFloatToInt32(r + 0.5f), 0, m_levels[0].getHeight()-1); in selectLayer()
3553 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, selectLayer(t), lod); in sample()
3558 …return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, selectLayer(… in sampleOffset()
3563 …return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, selectLayer… in sampleCompare()
3568 …return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, select… in sampleCompareOffset()
3575 , m_levels (levels) in Texture2DArrayView()
3581 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3582 return de::clamp(deFloorFloatToInt32(r + 0.5f), 0, m_levels[0].getDepth()-1); in selectLayer()
3587 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, selectLayer(r), lod); in sample()
3592 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, selec… in sampleCompare()
3597 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
3602 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(),… in sampleCompareOffset()
3607 return gatherArray2DOffsets(m_levels[0], sampler, s, t, selectLayer(r), componentNdx, offsets); in gatherOffsets()
3612 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, selectLayer(r), offsets); in gatherOffsetsCompare()
3713 , m_levels (levels) in Texture3DView()
3771 , m_levels (levels) in TextureCubeArrayView()
3777 DE_ASSERT(m_numLevels > 0 && m_levels); in selectLayer()
3778 DE_ASSERT((m_levels[0].getDepth() % 6) == 0); in selectLayer()
3780 return de::clamp(deFloorFloatToInt32(q + 0.5f), 0, (m_levels[0].getDepth() / 6)-1); in selectLayer()
3792 …return sampleCubeArraySeamless(m_levels, m_numLevels, layer, coords.face, sampler, coords.s, coord… in sample()
3794 return sampleLevelArray2D(m_levels, m_numLevels, sampler, coords.s, coords.t, faceDepth, lod); in sample()
3806 …return sampleCubeArraySeamlessCompare(m_levels, m_numLevels, layer, coords.face, sampler, ref, coo… in sampleCompare()
3808 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, coords.s, coords.t, lod, IVe… in sampleCompare()