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Lines Matching refs:getAccess

168 	glu::readPixels			(m_renderCtx, offsetX, offsetY, renderedFrame.getAccess());  in iterate()
228 glu::readPixels (m_renderCtx, offsetX, offsetY, renderedFrame.getAccess()); in iterate()
297 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
299 …velNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
364 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
368 …levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
412 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
419 …velNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
464 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
466 …GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
517 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
519 …velNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
523 …_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
614 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
625 …velNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
684 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
695 …levelNdx, format, levelW, levelH, 0, format, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
751 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
762 …velNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
809 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
812 …GL_RGBA, m_size.x(), m_size.y(), 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
858 clear(levelData.getAccess(), tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); in createTexture()
866 …velNdx, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()
871 …dx], numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); in createTexture()