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Lines Matching refs:vao

127 	VertexArrayState	vao;  member
244 m_vaoProgram = createProgram(m_spec.vao); in init()
254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
608 GLuint vao = 0; in render() local
610 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); in render()
611 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
612 setState(m_spec.vao); in render()
617 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
619 makeDrawCall(m_spec.vao); in render()
621 setState(m_spec.vao); in render()
631 setState(m_spec.vao); in genReferences()
633 makeDrawCall(m_spec.vao); in genReferences()
652 logVertexArrayState(m_log, m_spec.vao, "Vertex Array Object State"); in iterate()
759 m_spec.vao.elementArrayBuffer = 0; in init()
785 m_spec.vao.attributes.push_back(Attribute()); in init()
786 m_spec.vao.attributes[attribNdx].enabled = (m_random.getInt(0, 4) == 0) ? GL_FALSE : GL_TRUE; in init()
787 m_spec.vao.attributes[attribNdx].size = m_random.getInt(2,4); in init()
788 m_spec.vao.attributes[attribNdx].stride = 2*m_random.getInt(1, 3); in init()
789 m_spec.vao.attributes[attribNdx].type = GL_SHORT; in init()
790 m_spec.vao.attributes[attribNdx].integer = m_random.getBool(); in init()
791 m_spec.vao.attributes[attribNdx].divisor = m_random.getInt(0, 1); in init()
792 m_spec.vao.attributes[attribNdx].offset = 2*m_random.getInt(0, 2); in init()
793 m_spec.vao.attributes[attribNdx].normalized = m_random.getBool(); in init()
794 m_spec.vao.attributes[attribNdx].bufferNdx = attribCount - attribNdx; in init()
798 m_spec.vao.attributes[attribNdx].divisor = 0; in init()
799 m_spec.vao.attributes[attribNdx].enabled = GL_TRUE; in init()
800 m_spec.vao.attributes[attribNdx].size = 2; in init()
828 m_vaoProgram = createProgram(m_spec.vao); in init()
838 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
1185 GLuint vao = 0; in render() local
1187 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); in render()
1188 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1189 setState(m_spec.vao); in render()
1194 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1196 makeDrawCall(m_spec.vao); in render()
1198 setState(m_spec.vao); in render()
1208 setState(m_spec.vao); in genReferences()
1210 makeDrawCall(m_spec.vao); in genReferences()
1229 logVertexArrayState(m_log, m_spec.vao, "Vertex Array Object State"); in iterate()
1290 spec.vao = state; in init()
1299 spec.vao.attributes[0].bufferNdx = 2; in init()
1327 spec.vao = state; in init()
1336 spec.vao.attributes[0].size = 3; in init()
1365 spec.vao = state; in init()
1373 spec.vao.attributes[0].stride = 2; in init()
1403 spec.vao = state; in init()
1411 spec.vao.attributes[0].type = GL_SHORT; in init()
1439 spec.vao = state; in init()
1449 spec.vao.attributes[0].integer = GL_TRUE; in init()
1489 spec.vao = state; in init()
1497 spec.vao.attributes[1].divisor = 3; in init()
1527 spec.vao = state; in init()
1535 spec.vao.attributes[0].offset = 2; in init()
1564 spec.vao = state; in init()
1572 spec.vao.attributes[0].normalized = GL_TRUE; in init()
1603 spec.vao = state; in init()
1613 spec.vao.elementArrayBuffer = 2; in init()