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Lines Matching refs:texSize

2922 	const tcu::IVec3			texSize			= getTargetDimensions(m_target);  in initTexture()  local
2932 …u::TestLog::Message << "Creating cubemap texture, size = " << texSize.x() << "x" << texSize.y() <<… in initTexture()
2934 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFo… in initTexture()
2935 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFo… in initTexture()
2936 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFo… in initTexture()
2937 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFo… in initTexture()
2938 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFo… in initTexture()
2939 …gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFo… in initTexture()
2943 …tLog::Message << "Creating 3d texture, size = " << texSize.x() << "x" << texSize.y() << "x" << tex… in initTexture()
2945 …gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat… in initTexture()
2949 …tLog::Message << "Creating 1d texture array, size = " << texSize.x() << ", layers = " << texSize.y… in initTexture()
2951 …gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format… in initTexture()
2955 …ge << "Creating 2d texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " <… in initTexture()
2957 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transfer… in initTexture()
2967 …ing 2d multisample texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " <… in initTexture()
2973 …mple(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, numSamples, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(),… in initTexture()
3362 const tcu::IVec3 texSize = getTargetDimensions(m_target); in renderToTexture() local
3371 gl.viewport(0, 0, texSize.x(), texSize.y()); in renderToTexture()