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Lines Matching refs:Mesa

9 1.1 What is Mesa?
12 Mesa is an open-source implementation of the OpenGL specification.
17 Mesa 9.x supports the OpenGL 3.1 specification.
19 1.2 Does Mesa support/use graphics hardware?
22 Yes. Specifically, Mesa serves as the OpenGL core for the open-source
35 1.3 What purpose does Mesa serve today?
39 popular operating systems today. Still, Mesa serves at least these
42 - Mesa is used as the core of the open-source X.org DRI hardware
44 - Mesa is quite portable and allows OpenGL to be used on systems that
46 - Software rendering with Mesa serves as a reference for validating the
50 - Mesa can render images with deep color channels: 16-bit integer and
53 - Mesa's internal limits (max lights, clip planes, texture size, etc)
57 1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?
60 *Stand-alone Mesa* is the original incarnation of Mesa. On systems
72 Alternately, Mesa acts as the core for a number of OpenGL hardware
78 built-in copy of the core Mesa code.
81 the DRI, this module is basically a software Mesa renderer.
83 1.5 How do I upgrade my DRI installation to use a new Mesa release?
87 Mesa tree and can be compiled separately from the X server. Just follow
88 the Mesa :doc:`compilation instructions <install>`.
97 Mesa is much more up to date with modern features and extensions.
119 There may be other open OpenGL implementations, but Mesa is the most
125 2.1 What's the easiest way to install Mesa?
129 has Mesa packages (like RPM or DEB) which you can easily install.
135 predecessor to OpenGL and is a different thing (almost) entirely. Mesa's
171 the Mesa off-screen rendering header
177 the actual OpenGL/Mesa library. xyz denotes the Mesa version number.
179 When configuring Mesa, there are three meson options that affect the
181 ``--libdir``, and ``-D dri-drivers-path``. To install Mesa into the
192 Mesa with
202 If Mesa can't use its hardware accelerated drivers it falls back on one
225 Mesa uses a 16-bit depth buffer by default which is smaller and faster
266 Mesa development is discussed.
271 Most of the Mesa development work involves implementing new OpenGL
279 understanding of OpenGL, the Mesa code, and your target
288 process isn't well document because the Mesa driver interface changes
295 4.3 Why isn't ``GL_EXT_texture_compression_s3tc`` implemented in Mesa?
298 Oh but it is! Prior to 2nd October 2017, the Mesa project did not
302 As of Mesa 17.3.0, Mesa now officially supports S3TC, as the patent has