Lines Matching refs:utile_h
101 uint32_t utile_h = v3d_utile_height(cpp); in v3d_get_lt_pixel_offset() local
103 uint32_t utile_index_y = y / utile_h; in v3d_get_lt_pixel_offset()
110 y & (utile_h - 1))); in v3d_get_lt_pixel_offset()
124 uint32_t utile_h = v3d_utile_height(cpp); in v3d_get_ublinear_pixel_offset() local
126 uint32_t ub_h = utile_h * 2; in v3d_get_ublinear_pixel_offset()
133 ((y & utile_h) ? 128 : 0) + in v3d_get_ublinear_pixel_offset()
136 y & (utile_h - 1))); in v3d_get_ublinear_pixel_offset()
165 uint32_t utile_h = v3d_utile_height(cpp); in v3d_get_uif_pixel_offset() local
167 uint32_t mb_height = utile_h * 2; in v3d_get_uif_pixel_offset()
186 bool top = mb_pixel_y < utile_h; in v3d_get_uif_pixel_offset()
193 uint32_t utile_y = mb_pixel_y & (utile_h - 1); in v3d_get_uif_pixel_offset()
273 uint32_t utile_h = v3d_utile_height(cpp); in v3d_move_pixels_general_percpp() local
280 uint32_t align_y1 = align(y1, utile_h); in v3d_move_pixels_general_percpp()
282 uint32_t align_y2 = y2 & ~(utile_h - 1); in v3d_move_pixels_general_percpp()
285 for (uint32_t y = align_y1; y < align_y2; y += utile_h) { in v3d_move_pixels_general_percpp()