Lines Matching refs:add_input
400 ir_variable *add_input(int slot, const glsl_type *type, int precision, in add_input() function in __anon9506292a0111::builtin_variable_generator
407 ir_variable *add_input(int slot, const glsl_type *type, const char *name, in add_input() function in __anon9506292a0111::builtin_variable_generator
410 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input()
1110 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars()
1111 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars()
1112 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars()
1113 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars()
1114 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars()
1115 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars()
1116 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2"); in generate_vs_special_vars()
1117 add_input(VERT_ATTRIB_TEX3, vec4_t, "gl_MultiTexCoord3"); in generate_vs_special_vars()
1118 add_input(VERT_ATTRIB_TEX4, vec4_t, "gl_MultiTexCoord4"); in generate_vs_special_vars()
1119 add_input(VERT_ATTRIB_TEX5, vec4_t, "gl_MultiTexCoord5"); in generate_vs_special_vars()
1120 add_input(VERT_ATTRIB_TEX6, vec4_t, "gl_MultiTexCoord6"); in generate_vs_special_vars()
1121 add_input(VERT_ATTRIB_TEX7, vec4_t, "gl_MultiTexCoord7"); in generate_vs_special_vars()
1122 add_input(VERT_ATTRIB_FOG, float_t, "gl_FogCoord"); in generate_vs_special_vars()
1187 add_input(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4), in generate_tes_special_vars()
1189 add_input(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2), in generate_tes_special_vars()
1249 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH, in generate_gs_special_vars()
1274 add_input(VARYING_SLOT_POS, vec4_t, frag_coord_precision, "gl_FragCoord"); in generate_fs_special_vars()
1281 var = add_input(VARYING_SLOT_FACE, bool_t, "gl_FrontFacing"); in generate_fs_special_vars()
1290 add_input(VARYING_SLOT_PNTC, vec2_t, GLSL_PRECISION_MEDIUM, in generate_fs_special_vars()
1295 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH, in generate_fs_special_vars()
1444 add_input(slot, type, precision, name, interp); in add_varying()