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Lines Matching refs:Const

130    ctx->Const.GLSLVersion = options->glsl_version;  in initialize_context()
134 ctx->Const.MaxComputeWorkGroupCount[0] = 65535; in initialize_context()
135 ctx->Const.MaxComputeWorkGroupCount[1] = 65535; in initialize_context()
136 ctx->Const.MaxComputeWorkGroupCount[2] = 65535; in initialize_context()
137 ctx->Const.MaxComputeWorkGroupSize[0] = 1024; in initialize_context()
138 ctx->Const.MaxComputeWorkGroupSize[1] = 1024; in initialize_context()
139 ctx->Const.MaxComputeWorkGroupSize[2] = 64; in initialize_context()
140 ctx->Const.MaxComputeWorkGroupInvocations = 1024; in initialize_context()
141 ctx->Const.MaxComputeSharedMemorySize = 32768; in initialize_context()
142 ctx->Const.MaxComputeVariableGroupSize[0] = 512; in initialize_context()
143 ctx->Const.MaxComputeVariableGroupSize[1] = 512; in initialize_context()
144 ctx->Const.MaxComputeVariableGroupSize[2] = 64; in initialize_context()
145 ctx->Const.MaxComputeVariableGroupInvocations = 512; in initialize_context()
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; in initialize_context()
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; in initialize_context()
148 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; in initialize_context()
149 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context()
150 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context()
151 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; in initialize_context()
152 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; in initialize_context()
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context()
154 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; in initialize_context()
156 switch (ctx->Const.GLSLVersion) { in initialize_context()
158 ctx->Const.MaxClipPlanes = 0; in initialize_context()
159 ctx->Const.MaxCombinedTextureImageUnits = 8; in initialize_context()
160 ctx->Const.MaxDrawBuffers = 2; in initialize_context()
161 ctx->Const.MinProgramTexelOffset = 0; in initialize_context()
162 ctx->Const.MaxProgramTexelOffset = 0; in initialize_context()
163 ctx->Const.MaxLights = 0; in initialize_context()
164 ctx->Const.MaxTextureCoordUnits = 0; in initialize_context()
165 ctx->Const.MaxTextureUnits = 8; in initialize_context()
167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8; in initialize_context()
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4; in initialize_context()
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4; in initialize_context()
171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
174 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
175 ctx->Const.MaxCombinedTextureImageUnits; in initialize_context()
176 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context()
178 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
180 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
186 ctx->Const.MaxClipPlanes = 6; in initialize_context()
187 ctx->Const.MaxCombinedTextureImageUnits = 2; in initialize_context()
188 ctx->Const.MaxDrawBuffers = 1; in initialize_context()
189 ctx->Const.MinProgramTexelOffset = 0; in initialize_context()
190 ctx->Const.MaxProgramTexelOffset = 0; in initialize_context()
191 ctx->Const.MaxLights = 8; in initialize_context()
192 ctx->Const.MaxTextureCoordUnits = 2; in initialize_context()
193 ctx->Const.MaxTextureUnits = 2; in initialize_context()
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0; in initialize_context()
197 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512; in initialize_context()
198 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512; in initialize_context()
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
200 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()
202 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
203 ctx->Const.MaxCombinedTextureImageUnits; in initialize_context()
204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context()
206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
214 ctx->Const.MaxClipPlanes = 8; in initialize_context()
215 ctx->Const.MaxCombinedTextureImageUnits = 16; in initialize_context()
216 ctx->Const.MaxDrawBuffers = 8; in initialize_context()
217 ctx->Const.MinProgramTexelOffset = -8; in initialize_context()
218 ctx->Const.MaxProgramTexelOffset = 7; in initialize_context()
219 ctx->Const.MaxLights = 8; in initialize_context()
220 ctx->Const.MaxTextureCoordUnits = 8; in initialize_context()
221 ctx->Const.MaxTextureUnits = 2; in initialize_context()
222 ctx->Const.MaxUniformBufferBindings = 84; in initialize_context()
223 ctx->Const.MaxVertexStreams = 4; in initialize_context()
224 ctx->Const.MaxTransformFeedbackBuffers = 4; in initialize_context()
226 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
227 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
228 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
229 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
230 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
231 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
234 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
235 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
236 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
237 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
238 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
240 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()
251 ctx->Const.MaxClipPlanes = 8; in initialize_context()
252 ctx->Const.MaxDrawBuffers = 8; in initialize_context()
253 ctx->Const.MinProgramTexelOffset = -8; in initialize_context()
254 ctx->Const.MaxProgramTexelOffset = 7; in initialize_context()
255 ctx->Const.MaxLights = 8; in initialize_context()
256 ctx->Const.MaxTextureCoordUnits = 8; in initialize_context()
257 ctx->Const.MaxTextureUnits = 2; in initialize_context()
258 ctx->Const.MaxUniformBufferBindings = 84; in initialize_context()
259 ctx->Const.MaxVertexStreams = 4; in initialize_context()
260 ctx->Const.MaxTransformFeedbackBuffers = 4; in initialize_context()
261 ctx->Const.MaxShaderStorageBufferBindings = 4; in initialize_context()
262 ctx->Const.MaxShaderStorageBlockSize = 4096; in initialize_context()
263 ctx->Const.MaxAtomicBufferBindings = 4; in initialize_context()
265 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
267 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
268 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
270 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()
272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16; in initialize_context()
273 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024; in initialize_context()
274 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024; in initialize_context()
275 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in initialize_context()
276 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()
277 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; in initialize_context()
279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
280 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
281 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
282 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
283 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; in initialize_context()
284 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
286 ctx->Const.MaxCombinedTextureImageUnits = in initialize_context()
287 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits in initialize_context()
288 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits in initialize_context()
289 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in initialize_context()
291 ctx->Const.MaxGeometryOutputVertices = 256; in initialize_context()
292 ctx->Const.MaxGeometryTotalOutputComponents = 1024; in initialize_context()
294 ctx->Const.MaxVarying = 60 / 4; in initialize_context()
297 ctx->Const.MaxClipPlanes = 8; in initialize_context()
298 ctx->Const.MaxCombinedTextureImageUnits = 32; in initialize_context()
299 ctx->Const.MaxDrawBuffers = 4; in initialize_context()
300 ctx->Const.MinProgramTexelOffset = -8; in initialize_context()
301 ctx->Const.MaxProgramTexelOffset = 7; in initialize_context()
302 ctx->Const.MaxLights = 0; in initialize_context()
303 ctx->Const.MaxTextureCoordUnits = 0; in initialize_context()
304 ctx->Const.MaxTextureUnits = 0; in initialize_context()
305 ctx->Const.MaxUniformBufferBindings = 84; in initialize_context()
306 ctx->Const.MaxVertexStreams = 4; in initialize_context()
307 ctx->Const.MaxTransformFeedbackBuffers = 4; in initialize_context()
309 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; in initialize_context()
310 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; in initialize_context()
311 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024; in initialize_context()
312 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024; in initialize_context()
313 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()
314 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4; in initialize_context()
316 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
317 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; in initialize_context()
318 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224; in initialize_context()
319 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; in initialize_context()
320 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
322 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()
326 ctx->Const.GenerateTemporaryNames = true; in initialize_context()
327 ctx->Const.MaxPatchVertices = 32; in initialize_context()
330 ctx->Const.MaxUserAssignableUniformLocations = in initialize_context()
440 &ctx->Const.ShaderCompilerOptions[i]; in standalone_compile_shader()
541 &ctx->Const.ShaderCompilerOptions[stage]; in standalone_compile_shader()