Lines Matching full:maximum
39 #define GEN_DEVICE_MAX_SLICES (6) /* Maximum on gen10 */
40 #define GEN_DEVICE_MAX_SUBSLICES (8) /* Maximum on gen11 */
41 #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (16) /* Maximum on gen12 */
42 #define GEN_DEVICE_MAX_PIXEL_PIPES (2) /* Maximum on gen11 */
103 * In general, you can find shader thread maximums by looking at the "Maximum
111 * GPUs, however, prior to Haswell, programming the maximum number of threads
112 * to greater than the hardware maximum would cause GPU performance to tank.
123 * to change, so we program @max_cs_threads as the lower maximum.
181 unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
182 unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
183 unsigned max_tes_threads; /**< Maximum Domain Shader threads */
184 unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
186 * Theoretical maximum number of Pixel Shader threads.
192 * To calculate the maximum number of threads for Gen8 beyond (which have
195 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
203 * Maximum Compute Shader threads.
228 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.