Lines Matching refs:_Shader
136 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && in _mesa_valid_to_render()
144 if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) { in _mesa_valid_to_render()
164 if (ctx->_Shader->Name && !ctx->_Shader->Validated) { in _mesa_valid_to_render()
165 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) { in _mesa_valid_to_render()
175 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { in _mesa_valid_to_render()
177 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, in _mesa_valid_to_render()
208 if (ctx->_Shader->Flags & GLSL_LOG) { in _mesa_valid_to_render()
209 struct gl_program **prog = ctx->_Shader->CurrentProgram; in _mesa_valid_to_render()
429 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { in _mesa_valid_prim_mode()
431 ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> in _mesa_valid_prim_mode()
434 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in _mesa_valid_prim_mode()
502 if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] || in _mesa_valid_prim_mode()
503 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) { in _mesa_valid_prim_mode()
535 if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { in _mesa_valid_prim_mode()
536 switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> in _mesa_valid_prim_mode()
551 else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) { in _mesa_valid_prim_mode()
553 ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; in _mesa_valid_prim_mode()