Lines Matching refs:dA
492 GLfloat dR, dG, dB, dA; /* Dest factor */ in blend_general_float() local
689 dA = 0.0F; in blend_general_float()
692 dA = 1.0F; in blend_general_float()
695 dA = As; in blend_general_float()
698 dA = 1.0F - As; in blend_general_float()
701 dA = As; in blend_general_float()
704 dA = 1.0F - As; in blend_general_float()
707 dA = Ad; in blend_general_float()
710 dA = 1.0F - Ad; in blend_general_float()
713 dA = ctx->Color.BlendColor[3]; in blend_general_float()
716 dA = 1.0F - ctx->Color.BlendColor[3]; in blend_general_float()
719 dA = ctx->Color.BlendColor[3]; in blend_general_float()
722 dA = 1.0F - ctx->Color.BlendColor[3]; in blend_general_float()
725 dA = Ad; in blend_general_float()
728 dA = 1.0F - Ad; in blend_general_float()
732 dA = 0.0F; in blend_general_float()
743 a = As * sA + Ad * dA; in blend_general_float()
749 a = As * sA - Ad * dA; in blend_general_float()
755 a = Ad * dA - As * sA; in blend_general_float()
777 a = As * sA + Ad * dA; in blend_general_float()
780 a = As * sA - Ad * dA; in blend_general_float()
783 a = Ad * dA - As * sA; in blend_general_float()