Lines Matching refs:dB
492 GLfloat dR, dG, dB, dA; /* Dest factor */ in blend_general_float() local
626 dR = dG = dB = 0.0F; in blend_general_float()
629 dR = dG = dB = 1.0F; in blend_general_float()
634 dB = Bs; in blend_general_float()
639 dB = 1.0F - Bs; in blend_general_float()
642 dR = dG = dB = As; in blend_general_float()
645 dR = dG = dB = 1.0F - As; in blend_general_float()
648 dR = dG = dB = Ad; in blend_general_float()
651 dR = dG = dB = 1.0F - Ad; in blend_general_float()
656 dB = ctx->Color.BlendColor[2]; in blend_general_float()
661 dB = 1.0F - ctx->Color.BlendColor[2]; in blend_general_float()
664 dR = dG = dB = ctx->Color.BlendColor[3]; in blend_general_float()
667 dR = dG = dB = 1.0F - ctx->Color.BlendColor[3]; in blend_general_float()
672 dB = Bd; in blend_general_float()
677 dB = 1.0F - Bd; in blend_general_float()
681 dR = dG = dB = 0.0F; in blend_general_float()
742 b = Bs * sB + Bd * dB; in blend_general_float()
748 b = Bs * sB - Bd * dB; in blend_general_float()
754 b = Bd * dB - Bs * sB; in blend_general_float()