Lines Matching refs:rgba
96 float4_array ccolor[4], rgba; in texture_combine() local
99 GLchan (*rgbaChan)[4] = span->array->rgba; in texture_combine()
102 rgba = malloc(4 * n * sizeof(GLfloat)); in texture_combine()
103 if (!rgba) { in texture_combine()
116 free(rgba); in texture_combine()
122 rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]); in texture_combine()
123 rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); in texture_combine()
124 rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]); in texture_combine()
125 rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]); in texture_combine()
153 argRGB[term] = rgba; in texture_combine()
249 argA[term] = rgba; in texture_combine()
309 rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; in texture_combine()
310 rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB; in texture_combine()
311 rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB; in texture_combine()
316 rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; in texture_combine()
317 rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB; in texture_combine()
318 rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB; in texture_combine()
325 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
327 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + in texture_combine()
329 rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + in texture_combine()
336 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; in texture_combine()
337 rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB; in texture_combine()
338 rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB; in texture_combine()
346 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
348 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + in texture_combine()
350 rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + in texture_combine()
356 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
357 rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB; in texture_combine()
358 rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB; in texture_combine()
364 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + in texture_combine()
366 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + in texture_combine()
368 rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] + in texture_combine()
374 rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; in texture_combine()
375 rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB; in texture_combine()
376 rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB; in texture_combine()
388 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
400 rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = dot; in texture_combine()
405 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
407 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + in texture_combine()
409 rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + in texture_combine()
415 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
417 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + in texture_combine()
419 rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + in texture_combine()
425 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - in texture_combine()
427 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - in texture_combine()
429 rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - in texture_combine()
448 rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA; in texture_combine()
453 rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA; in texture_combine()
460 rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + in texture_combine()
467 rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA; in texture_combine()
475 rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + in texture_combine()
483 rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA; in texture_combine()
489 rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] + in texture_combine()
496 rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA; in texture_combine()
501 rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) in texture_combine()
507 rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + in texture_combine()
513 rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) in texture_combine()
530 rgba[i][ACOMP] = rgba[i][RCOMP]; in texture_combine()
535 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); in texture_combine()
536 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]); in texture_combine()
537 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]); in texture_combine()
538 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]); in texture_combine()
549 free(rgba); in texture_combine()
640 primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]); in _swrast_texture_span()
641 primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]); in _swrast_texture_span()
642 primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]); in _swrast_texture_span()
643 primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]); in _swrast_texture_span()