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Lines Matching refs:SkASSERT

14          SkASSERT((COUNT) <= (UNI).fArrayCount || \
27 SkASSERT(GrShaderVar::kNonArray == builderUniform.fVariable.getArrayCount() || in GrGLProgramDataManager()
40 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in GrGLProgramDataManager()
43 SkASSERT(GrShaderVar::kNonArray == builderPathProcVarying.fVariable.getArrayCount() || in GrGLProgramDataManager()
57 SkASSERT(sampler.fVisibility); in setSamplerUniforms()
66 SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); in set1i()
67 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1i()
77 SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); in set1iv()
78 SkASSERT(arrayCount > 0); in set1iv()
87 SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); in set1f()
88 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set1f()
98 SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); in set1fv()
99 SkASSERT(arrayCount > 0); in set1fv()
112 SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); in set2i()
113 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2i()
123 SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); in set2iv()
124 SkASSERT(arrayCount > 0); in set2iv()
133 SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); in set2f()
134 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set2f()
144 SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); in set2fv()
145 SkASSERT(arrayCount > 0); in set2fv()
154 SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); in set3i()
155 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set3i()
165 SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); in set3iv()
166 SkASSERT(arrayCount > 0); in set3iv()
175 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f()
176 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set3f()
186 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv()
187 SkASSERT(arrayCount > 0); in set3fv()
200 SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); in set4i()
201 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set4i()
211 SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); in set4iv()
212 SkASSERT(arrayCount > 0); in set4iv()
225 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); in set4f()
226 SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); in set4f()
236 SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); in set4fv()
237 SkASSERT(arrayCount > 0); in set4fv()
274 SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || in setMatrices()
276 SkASSERT(arrayCount > 0); in setMatrices()
304 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); in setPathFragmentInputTransform()
307 SkASSERT((components == 2 && (fragmentInput.fType == kFloat2_GrSLType || in setPathFragmentInputTransform()