Lines Matching refs:fLocation
33 uniform.fLocation = builderUniform.fLocation; in GrGLProgramDataManager()
49 pathProcVarying.fLocation = builderPathProcVarying.fLocation; in GrGLProgramDataManager()
58 if (kUnusedUniform != sampler.fLocation) { in setSamplerUniforms()
59 GR_GL_CALL(fGpu->glInterface(), Uniform1i(sampler.fLocation, i + startUnit)); in setSamplerUniforms()
68 if (kUnusedUniform != uni.fLocation) { in set1i()
69 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fLocation, i)); in set1i()
80 if (kUnusedUniform != uni.fLocation) { in set1iv()
81 GR_GL_CALL(fGpu->glInterface(), Uniform1iv(uni.fLocation, arrayCount, v)); in set1iv()
89 if (kUnusedUniform != uni.fLocation) { in set1f()
90 GR_GL_CALL(fGpu->glInterface(), Uniform1f(uni.fLocation, v0)); in set1f()
105 if (kUnusedUniform != uni.fLocation) { in set1fv()
106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fLocation, arrayCount, v)); in set1fv()
114 if (kUnusedUniform != uni.fLocation) { in set2i()
115 GR_GL_CALL(fGpu->glInterface(), Uniform2i(uni.fLocation, i0, i1)); in set2i()
126 if (kUnusedUniform != uni.fLocation) { in set2iv()
127 GR_GL_CALL(fGpu->glInterface(), Uniform2iv(uni.fLocation, arrayCount, v)); in set2iv()
135 if (kUnusedUniform != uni.fLocation) { in set2f()
136 GR_GL_CALL(fGpu->glInterface(), Uniform2f(uni.fLocation, v0, v1)); in set2f()
147 if (kUnusedUniform != uni.fLocation) { in set2fv()
148 GR_GL_CALL(fGpu->glInterface(), Uniform2fv(uni.fLocation, arrayCount, v)); in set2fv()
156 if (kUnusedUniform != uni.fLocation) { in set3i()
157 GR_GL_CALL(fGpu->glInterface(), Uniform3i(uni.fLocation, i0, i1, i2)); in set3i()
168 if (kUnusedUniform != uni.fLocation) { in set3iv()
169 GR_GL_CALL(fGpu->glInterface(), Uniform3iv(uni.fLocation, arrayCount, v)); in set3iv()
177 if (kUnusedUniform != uni.fLocation) { in set3f()
178 GR_GL_CALL(fGpu->glInterface(), Uniform3f(uni.fLocation, v0, v1, v2)); in set3f()
189 if (kUnusedUniform != uni.fLocation) { in set3fv()
190 GR_GL_CALL(fGpu->glInterface(), Uniform3fv(uni.fLocation, arrayCount, v)); in set3fv()
202 if (kUnusedUniform != uni.fLocation) { in set4i()
203 GR_GL_CALL(fGpu->glInterface(), Uniform4i(uni.fLocation, i0, i1, i2, i3)); in set4i()
214 if (kUnusedUniform != uni.fLocation) { in set4iv()
215 GR_GL_CALL(fGpu->glInterface(), Uniform4iv(uni.fLocation, arrayCount, v)); in set4iv()
227 if (kUnusedUniform != uni.fLocation) { in set4f()
228 GR_GL_CALL(fGpu->glInterface(), Uniform4f(uni.fLocation, v0, v1, v2, v3)); in set4f()
239 if (kUnusedUniform != uni.fLocation) { in set4fv()
240 GR_GL_CALL(fGpu->glInterface(), Uniform4fv(uni.fLocation, arrayCount, v)); in set4fv()
278 if (kUnusedUniform != uni.fLocation) { in setMatrices()
279 set_uniform_matrix<N>::set(fGpu->glInterface(), uni.fLocation, arrayCount, matrices); in setMatrices()
313 fragmentInput.fLocation, in setPathFragmentInputTransform()