Lines Matching refs:cubic
97 static bool check_quadratic(const Cubic& cubic, Point& quadraticP1) { in check_quadratic() argument
98 float dx10 = cubic[1].x - cubic[0].x; in check_quadratic()
99 float dx23 = cubic[2].x - cubic[3].x; in check_quadratic()
100 float midX = cubic[0].x + dx10 * 3 / 2; in check_quadratic()
103 if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) { in check_quadratic()
106 float dy10 = cubic[1].y - cubic[0].y; in check_quadratic()
107 float dy23 = cubic[2].y - cubic[3].y; in check_quadratic()
108 float midY = cubic[0].y + dy10 * 3 / 2; in check_quadratic()
109 if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) { in check_quadratic()
122 Cubic cubic = { { fCurrent.x, fCurrent.y }, in SK_STDMETHODIMP_() local
128 if (check_quadratic(cubic, quadraticP1)) { in SK_STDMETHODIMP_()