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Lines Matching refs:GrGLuint

23     GLObject(GrGLuint id) : fID(id) {}  in GLObject()
26 GrGLuint id() const { return fID; } in id()
29 GrGLuint fID;
53 T* lookUp(GrGLuint id) { in lookUp()
60 GrGLuint id; in create()
70 id = static_cast<GrGLuint>(fFreeListHead); in create()
84 GrGLuint id = object->id(); in free()
101 Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} in Buffer()
247 GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { in genBuffers()
256 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in bufferData()
263 GrGLuint createProgram() override { in createProgram()
267 GrGLuint createShader(GrGLenum type) override { in createShader()
271 GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override { in bindBuffer()
276 GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteBuffers()
299 GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override { in genFramebuffers()
306 GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override { in bindFramebuffer()
317 GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteFramebuffers()
333 GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } in genQueries()
335 GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override { in genRenderbuffers()
342 GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override { in bindRenderbuffer()
347 GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override { in deleteRenderbuffers()
388 GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, in namedRenderbufferStorage()
393 GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, in namedRenderbufferStorageMultisample()
401 GrGLuint renderBufferID) override { in framebufferRenderbuffer()
402 GrGLuint id = this->getBoundFramebufferID(target); in framebufferRenderbuffer()
416 GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferRenderbuffer()
418 GrGLuint renderbuffer) override { in namedFramebufferRenderbuffer()
422 GrGLvoid genSamplers(GrGLsizei n, GrGLuint* samplers) override { in genSamplers()
426 GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override { in genTextures()
431 GrGLuint textureID, GrGLint level) override { in framebufferTexture2D()
432 GrGLuint id = this->getBoundFramebufferID(target); in framebufferTexture2D()
439 GrGLenum textarget, GrGLuint texture, GrGLint level, in framebufferTexture2DMultisample()
444 GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture1D()
445 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture1D()
450 GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture2D()
451 GrGLenum textarget, GrGLuint texture, in namedFramebufferTexture2D()
456 GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, in namedFramebufferTexture3D()
457 GrGLenum textarget, GrGLuint texture, GrGLint level, in namedFramebufferTexture3D()
462 GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override { in genVertexArrays()
542 GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { in getProgramiv()
546 GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, in getProgramInfoLog()
551 GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { in getMultisamplefv()
568 GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { in getQueryObjecti64v()
572 GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { in getQueryObjectiv()
576 GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { in getQueryObjectui64v()
580 GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { in getQueryObjectuiv()
584 GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { in getShaderiv()
588 GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, in getShaderInfoLog()
611 const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { in getStringi()
628 GrGLint getUniformLocation(GrGLuint program, const char* name) override { in getUniformLocation()
634 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in mapBufferRange()
646 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in mapBuffer()
659 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in unmapBuffer()
675 GrGLuint id = fBoundBuffers[GetBufferIndex(target)]; in getBufferParameteriv()
690 GrGLuint genPaths(GrGLsizei range) override { in genPaths()
710 GrGLuint fBoundBuffers[kNumBufferTargets];
712 GrGLuint fCurrDrawFramebuffer;
713 GrGLuint fCurrReadFramebuffer;
715 GrGLuint fCurrRenderbuffer;
716 GrGLuint fCurrProgramID;
717 GrGLuint fCurrShaderID;
718 GrGLuint fCurrGenericID;
719 GrGLuint fCurrUniformLocation;
720 GrGLuint fCurrPathID;
736 GrGLuint getBoundFramebufferID(GrGLenum target) { in getBoundFramebufferID()
778 GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { in genGenericIds()
784 GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, in getInfoLog()
794 GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { in getShaderOrProgramiv()