Lines Matching refs:CHECK_ALLOC_ERROR
49 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
53 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
967 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1003 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1024 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1071 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_compressed_texture()
1126 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_compressed_texture()
1412 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()
1689 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
1720 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
1837 SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createStencilAttachmentForRenderTarget()