Lines Matching refs:Direct3DStateBlock9
30 …Direct3DStateBlock9::Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type) : device… in Direct3DStateBlock9() function in D3D9::Direct3DStateBlock9
87 Direct3DStateBlock9::~Direct3DStateBlock9() in ~Direct3DStateBlock9()
92 long Direct3DStateBlock9::QueryInterface(const IID &iid, void **object) in QueryInterface()
112 unsigned long Direct3DStateBlock9::AddRef() in AddRef()
119 unsigned long Direct3DStateBlock9::Release() in Release()
126 long Direct3DStateBlock9::Apply() in Apply()
323 long Direct3DStateBlock9::Capture() in Capture()
600 long Direct3DStateBlock9::GetDevice(IDirect3DDevice9 **device) in GetDevice()
617 void Direct3DStateBlock9::lightEnable(unsigned long index, int enable) in lightEnable()
627 void Direct3DStateBlock9::setClipPlane(unsigned long index, const float *plane) in setClipPlane()
636 void Direct3DStateBlock9::setCurrentTexturePalette(unsigned int paletteNumber) in setCurrentTexturePalette()
642 void Direct3DStateBlock9::setFVF(unsigned long FVF) in setFVF()
648 void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer) in setIndices()
657 void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light) in setLight()
667 void Direct3DStateBlock9::setMaterial(const D3DMATERIAL9 *material) in setMaterial()
673 void Direct3DStateBlock9::setNPatchMode(float segments) in setNPatchMode()
679 void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader) in setPixelShader()
688 …void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantD… in setPixelShaderConstantB()
693 …void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constan… in setPixelShaderConstantF()
698 …void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantD… in setPixelShaderConstantI()
703 void Direct3DStateBlock9::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) in setRenderState()
709 …void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned… in setSamplerState()
722 void Direct3DStateBlock9::setScissorRect(const RECT *rect) in setScissorRect()
728 …void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer… in setStreamSource()
739 void Direct3DStateBlock9::setStreamSourceFreq(unsigned int streamNumber, unsigned int divider) in setStreamSourceFreq()
745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) in setTexture()
761 …void Direct3DStateBlock9::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type,… in setTextureStageState()
767 void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
773 void Direct3DStateBlock9::setViewport(const D3DVIEWPORT9 *viewport) in setViewport()
779 void Direct3DStateBlock9::setVertexDeclaration(Direct3DVertexDeclaration9 *vertexDeclaration) in setVertexDeclaration()
788 void Direct3DStateBlock9::setVertexShader(Direct3DVertexShader9 *vertexShader) in setVertexShader()
797 …void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constant… in setVertexShaderConstantB()
802 …void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *consta… in setVertexShaderConstantF()
807 …void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constant… in setVertexShaderConstantI()
812 void Direct3DStateBlock9::clear() in clear()
962 void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state) in captureRenderState()
968 void Direct3DStateBlock9::captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state) in captureSamplerState()
984 …void Direct3DStateBlock9::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE t… in captureTextureStageState()
990 void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state) in captureTransform()
996 void Direct3DStateBlock9::capturePixelRenderStates() in capturePixelRenderStates()
1061 void Direct3DStateBlock9::capturePixelTextureStates() in capturePixelTextureStates()
1085 void Direct3DStateBlock9::capturePixelSamplerStates() in capturePixelSamplerStates()
1104 void Direct3DStateBlock9::capturePixelShaderStates() in capturePixelShaderStates()
1120 void Direct3DStateBlock9::captureVertexRenderStates() in captureVertexRenderStates()
1169 void Direct3DStateBlock9::captureVertexSamplerStates() in captureVertexSamplerStates()
1177 void Direct3DStateBlock9::captureVertexTextureStates() in captureVertexTextureStates()
1186 void Direct3DStateBlock9::captureNPatchMode() in captureNPatchMode()
1192 void Direct3DStateBlock9::captureLightStates() in captureLightStates()
1208 void Direct3DStateBlock9::captureVertexShaderStates() in captureVertexShaderStates()
1224 void Direct3DStateBlock9::captureStreamSourceFrequencies() in captureStreamSourceFrequencies()
1233 void Direct3DStateBlock9::captureFVF() in captureFVF()
1239 void Direct3DStateBlock9::captureVertexDeclaration() in captureVertexDeclaration()
1251 void Direct3DStateBlock9::captureTextures() in captureTextures()
1267 void Direct3DStateBlock9::captureTexturePalette() in captureTexturePalette()
1273 void Direct3DStateBlock9::captureVertexStreams() in captureVertexStreams()
1288 void Direct3DStateBlock9::captureIndexBuffer() in captureIndexBuffer()
1300 void Direct3DStateBlock9::captureViewport() in captureViewport()
1306 void Direct3DStateBlock9::captureScissorRectangle() in captureScissorRectangle()
1312 void Direct3DStateBlock9::captureTransforms() in captureTransforms()
1319 void Direct3DStateBlock9::captureTextureTransforms() in captureTextureTransforms()
1331 void Direct3DStateBlock9::captureClippingPlanes() in captureClippingPlanes()
1340 void Direct3DStateBlock9::captureMaterial() in captureMaterial()