Lines Matching refs:zFar
99 mState.zFar = 1.0f; in Context()
417 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument
420 mState.zFar = zFar; in setDepthRange()
1158 params[1] = mState.zFar; in getFloatv()
1753 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
1760 viewport.maxZ = zFar; in applyRenderTarget()
2817 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar); in drawTexture()
3292 …ext::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in frustum() argument
3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum()
3297 …ntext::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in ortho() argument
3299 currentMatrixStack().ortho(left, right, bottom, top, zNear, zFar); in ortho()